Again, it's not capping tomestones you find fun, it's PvP that you find funI have been capping tomes via PvP for ages and i find it pretty fun, i simply dont do stuff that i dont personally find fun so i suggest everyone else does the same. If you dont like to run dungeons over and over again then dont do it, do something else instead because pretty much everything shoves tomes in your face nowdays.
Indeed, and for me that is the problem. There is no sense of earning.
I am going to make an analogy, but knowing here it will be taken too literally and torn apart -please try to accept the analogy for the meaning I am trying to convey. Imagine there is this gorgeous view of an ocean and mountains and whatever else you find amazing. This view is sooo much better if you hike your way to it through a challenging hike - because the view is great, but it's also like a reward for your efforts. However, what we have now feels more like you just drive to the view, get out of your car, look at it and move on. There is very little sense of satisfaction.
It sucks when you have RNG stuff and you work forever and still don't have your drop, but when you do finally get your drop after farming for so long there is a great sense of satisfaction. Currently, with the tomestone model, I feel like I do more chores and I get my weekly allowance for doing it. Thanks Mom.
Last edited by Kaurie; 04-07-2016 at 05:54 AM.
They are both the same thing.
Tomestones = Do what you want and get a currency to get stronger.
If you enjoy doing level 60 content, then you enjoy getting tomestones since they are a direct result of doing level 60 content. If you need tomestones, do something you enjoy. If you are doing something and are not enjoying it just to get tomestones, you're doing something wrong.


Or there arent any options that are fun yet for midcore people who dont like pvp enough to do that.They are both the same thing.
Tomestones = Do what you want and get a currency to get stronger.
If you enjoy doing level 60 content, then you enjoy getting tomestones since they are a direct result of doing level 60 content. If you need tomestones, do something you enjoy. If you are doing something and are not enjoying it just to get tomestones, you're doing something wrong.
I dont enjoy doing the same dungeons over and over for tomes. Hunts could be enjoyable but they need work. Not interested in savage really.
All in all, tomes may not be as bad if their was more ways to obtain them but id rather see more social fc oriented content. Diadem needs work but was in the right direction.
Only thing i enjoyed before my comp imploded was EX trials probably cause they feel like big game hunting without the hunting i guess.
I think you are failing to understand my concern/issue with tomestones. Have you read my other posts in this thread?They are both the same thing.
Tomestones = Do what you want and get a currency to get stronger.
If you enjoy doing level 60 content, then you enjoy getting tomestones since they are a direct result of doing level 60 content. If you need tomestones, do something you enjoy. If you are doing something and are not enjoying it just to get tomestones, you're doing something wrong.
If you don't enjoy level 60 content, then you don't need Tomestones. Tomestones are for level 60 content so you can get stonger to do more level 60 content or do other level 60 content you are doing easier. If nothing at level 60 is interesting to you, then why do you even care about Tomestones? You say you enjoy EX trials so do them to cap, if you don't want to keep doing them enough to cap, then just don't cap. People cleared Sephirot EX with 210 gear, you don't need Lore ASAP to do EX trials.Or there arent any options that are fun yet for midcore people who dont like pvp enough to do that.
I dont enjoy doing the same dungeons over and over for tomes. Hunts could be enjoyable but they need work. Not interested in savage really.
All in all, tomes may not be as bad if their was more ways to obtain them but id rather see more social fc oriented content. Diadem needs work but was in the right direction.
Only thing i enjoyed before my comp imploded was EX trials probably cause they feel like big game hunting without the hunting i guess.
There are almost 300 posts in this thread, I really don't want to read them all. But let me just put it this way.
Saying someone doesn't enjoy capping tomestones, they only enjoy PvP is the same as saying someone doesn't enjoy getting fit, they only enjoy running. Capping tomestones is the direct result of doing PvP just like how getting fit is the direct result of running a lot. Someone might not be doing PvP with the mentality to cap tomestones, but they still get the same end result as someone who does stuff just to cap tomestones. Just how someone might not be running with the mentality to get fit, but they still get the same results as someone who does stuff just so they can get fit.
Yeah you are definitely not catching my issue. My issue is the lack of effort, static time constraints, weekly cap, and predictability of tomestones make getting gear dull and not a rewarding experience.Saying someone doesn't enjoy capping tomestones, they only enjoy PvP is the same as saying someone doesn't enjoy getting fit, they only enjoy running. Capping tomestones is the direct result of doing PvP just like how getting fit is the direct result of running a lot. Someone might not be doing PvP with the mentality to cap tomestones, but they still get the same end result as someone who does stuff just to cap tomestones. Just how someone might not be running with the mentality to get fit, but they still get the same results as someone who does stuff just so they can get fit.
In this sense, I could say do a dungeon / pvp (or whatever content) and get the drop at the end, or I could do it and get tomestones to buy my drop. The first option is a rewarding experience where as the second is not. The same content is done and the same 'reward' is given, but the delivery of the ;reward' is different to a point that I dislike it. So when I say that they like pvp not capping tomestones, that is what I am getting at.
Note: I used reward in quotations, because I was using the same word to convey two different things - and I unfortunately couldn't think of a proper replacement.
To be honest, I came to this game understanding it had a token - and I played games before which had similar token systems. I've always hated them, and just haven't complained until now on the forum as I figured it's not a productive argument (devs aren't going to change it), but someone brought it up.
That's great that that's your issue. But you made a claim thatYeah you are definitely not catching my issue. My issue is the lack of effort, static time constraints, weekly cap, and predictability of tomestones make getting gear dull and not a rewarding experience.
In this sense, I could say do a dungeon / pvp (or whatever content) and get the drop at the end, or I could do it and get tomestones to buy my drop. The first option is a rewarding experience where as the second is not. The same content is done and the same 'reward' is given, but the delivery of the ;reward' is different to a point that I dislike it. So when I say that they like pvp not capping tomestones, that is what I am getting at.
Note: I used reward in quotations, because I was using the same word to convey two different things - and I unfortunately couldn't think of a proper replacement.
To be honest, I came to this game understanding it had a token - and I played games before which had similar token systems. I've always hated them, and just haven't complained until now on the forum as I figured it's not a productive argument (devs aren't going to change it), but someone brought it up.
And someone replied saying they have fun capping by doing PvP.
You then said
And my point is that they are the exact same thing and people find capping tomestones fun because they actually enjoy doing level 60 content in this game. I'm not trying to discuss lack of effort, static time constraints, weekly caps, predictability of tomestones make gear dull and not a rewarding experience.
The issue I was replying to was "Tomestone capping is fun or not?". I think it's fun because I enjoy level 60 content and tomestones are a direct result for running level 60 content.
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