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  1. #1
    Player
    Moqi's Avatar
    Join Date
    Apr 2014
    Posts
    1,438
    Character
    Goji Degotye
    World
    Twintania
    Main Class
    Botanist Lv 81
    Quote Originally Posted by LineageRazor View Post
    Plus, it would save the developers from having to waste time creating recipes like Uraeus Coat, whose sole purpose is to be a glamour item that looks like Kirimu Coat.
    It actually saves them time to do it like this so they can come up with 4 different recipies for the same gear model, which takes a lot less time than creating 4 different coats. Same reason why they make stuff not dyeable - they wait a few months and then put a new recipie for some old piece of gear and brand it as new content.

    The class identity is so not why they're doing this.
    (1)

  2. #2
    Player
    Vivi_Bushido's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    830
    Character
    Hott Cocoa
    World
    Spriggan
    Main Class
    Bard Lv 80
    Quote Originally Posted by LadyVal View Post
    I do not agree with this. Please let our classes keep their tiny slivers of visual identity that they have.
    Normally I'd agree with this statement, but when crafter gear gets universal sets like the Artisan's gear. The visual identity is already gone because you have to use the same glamour for every class anyway. Plus, a lot of the glamours are honestly seen for a brief moment as people usually don't stay on those sets for long. Example. Person in need: "Hey 'FC mate' can you craft me this?" FC mate: "Sure" *Switches to BSM for 30 seconds, crafts item, then switches back to DoW class* "Here you go" Person in need: "Thanks!"

    Sometimes the outfits are seen longer when people are mass producing crafts in large populated towns, but honestly, I've noticed most people opt to glamour over these crafter only sets anyway.

    Very few people seem to even purchase this gear off the market board as well. If people could glamour them to DoW/DoM classes, the demand and production of these items would significantly increase.

    Quote Originally Posted by LordLucavi View Post
    It has been stated by the developers several times that NO, they will NEVER allow DoM classes to glamour DOW gear, and vice versa, because they still want classes to actually look somewhat like their role (robes and such for mages, jerkins/jackets/shirts for light armor, mail and plate for heavy armor, etc). Which is odd, because some crafted gear and the civilian clothing from the Gold Saucer can be glamoured on anything.
    I think it's more because the Devs have an idea or theme that they would personally like to stick with for how they feel classes should look like; but they occasionally give into the demand for glamour items to make those who feel 'glamour is real endgame' happier. Or rather, to put it in another way. The Devs want their game to be like 'this', while a majority of the player base would rather the Devs make their game like 'this'.

    Quote Originally Posted by LineageRazor View Post
    SE is likely shying away from allowing crafter/gatherer gear from being worn by DoM/DoW because of the big stink it caused with DoM/DoW spiritbonding in high-level instances. So, I don't think it's likely we'll be going back to that.

    That said, for GLAMOUR, I totally agree that SE should do away with the class restriction nonsense. There was SOME justification in it in the beginning, in that they wanted tank classes to look armored and mage classes to look clothy, but all that went right out the window as soon tanks started glamouring bikinis and such.

    Plus, it would save the developers from having to waste time creating recipes like Uraeus Coat, whose sole purpose is to be a glamour item that looks like Kirimu Coat.
    I already foresee a future in which most of the new glamour items wil just suffer the same fate as the Kirimu Coat. It wouldn't surprise me at all if a lot of the new crafting recipes was job only gear, that can be used on all classes for the sake of glamour.

    Despite what I just said to another poster, I've personally quit wearing the Kirimu Coat on my Bard because the class identity is gone. So I completely get where both sides are coming from.

    Quote Originally Posted by Moqi View Post
    It actually saves them time to do it like this so they can come up with 4 different recipies for the same gear model, which takes a lot less time than creating 4 different coats. Same reason why they make stuff not dyeable - they wait a few months and then put a new recipie for some old piece of gear and brand it as new content.

    The class identity is so not why they're doing this.
    I would have to concur that class identity is not the reason. Perhaps for relic and tome theme gear, but not for standard craftables.

    Quote Originally Posted by Nektulos-Tuor View Post
    Way better then the Tank in a Bikini with a ducky sword.
    Bikini tanks are appropriate though. Why else would they be 'flash'ing mobs? *wink*
    (2)
    Last edited by Vivi_Bushido; 04-07-2016 at 04:59 AM.

  3. #3
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Vivi_Bushido View Post


    I already foresee a future in which most of the new glamour items wil just suffer the same fate as the Kirimu Coat. It wouldn't surprise me at all if a lot of the new crafting recipes was job only gear, that can be used on all classes for the sake of glamour.

    Despite what I just said to another poster, I've personally quit wearing the Kirimu Coat on my Bard because the class identity is gone. So I completely get where both sides are coming from.
    This is what I want them to avoid. This sort of thing can really come back to bite them if they're not consistent. To this day, I'm still eyeing out for specific glamour options (specifically aracnhe shirt) for my MCH/BRD, espesically when the coat has gone to MNK/NIN to now all classes through a level 1 crafted piece . It feels a bit unfair in regards to glamour options (especially when you look at griffin longcoat of aiming compared to it's peers), terribly inconsistent with other glamour pieces, and ultimately it feels less individualized toward a job.

    They should aim for some resemblance of job gear (robes for caster, nimble/agile looking for light armor, etc etc). If they can't hold some moderation for that, it feels like a lack of job individuality in a fantasy setting.
    (2)
    Last edited by RiceisNice; 04-08-2016 at 09:50 AM.
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