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  1. #31
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Vivi_Bushido View Post


    I already foresee a future in which most of the new glamour items wil just suffer the same fate as the Kirimu Coat. It wouldn't surprise me at all if a lot of the new crafting recipes was job only gear, that can be used on all classes for the sake of glamour.

    Despite what I just said to another poster, I've personally quit wearing the Kirimu Coat on my Bard because the class identity is gone. So I completely get where both sides are coming from.
    This is what I want them to avoid. This sort of thing can really come back to bite them if they're not consistent. To this day, I'm still eyeing out for specific glamour options (specifically aracnhe shirt) for my MCH/BRD, espesically when the coat has gone to MNK/NIN to now all classes through a level 1 crafted piece . It feels a bit unfair in regards to glamour options (especially when you look at griffin longcoat of aiming compared to it's peers), terribly inconsistent with other glamour pieces, and ultimately it feels less individualized toward a job.

    They should aim for some resemblance of job gear (robes for caster, nimble/agile looking for light armor, etc etc). If they can't hold some moderation for that, it feels like a lack of job individuality in a fantasy setting.
    (2)
    Last edited by RiceisNice; 04-08-2016 at 09:50 AM.
    ____________________

  2. #32
    Player
    LadyVal's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    684
    Character
    Valentina Jalenoux
    World
    Siren
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Nektulos-Tuor View Post
    There is gear though that we get that is special and unique to us. Its called Artifact and Racial gear. Everything else however should not be restricted.
    You do realize that the gear the OP wants unlocked is the artifact gear for crafters and gatherers, right?

    It seems we agree largely though. I think only racial and artifact gear should stay locked. The way I see it is, artifact and (less so) racial gear is designed to celebrate what makes each class and race unique. It promotes diversity in a positive way, and is given across the board, equally. Any other gear limitation just seems like unnecessary fluff and in the long run, largely ends up telling people "Sorry, you can't wear this because we (the devs) said so," as opposed to artifact gear saying, "This is the look we made specifically for WAR this time around, and this is the look we made specifically for WHM this time around."

    Quote Originally Posted by Duelle View Post
    This brings up a question: Should equipment get a version of the affinity system from 1.0? As in, classes can equip any gear that is not artifact/tomestone gear, but gain no stats unless they're of the class it is meant for (so if I want to equip an eyepatch of striking on my WAR, it can be done but the WAR gains no stats from it). That would open more options while still encouraging people to equip the gear meant for them.
    I think this system would, by and large, be a waste of time. I simply think any non-artifact gear should just be glamour-able by anyone. If you want to be a caster in full plate mail, go for it. If you want to be a tank in a bikini, go for it. If you want to be a WAR in a DPS eyepatch, again, go for it. I think the base system is fine with our gear, as people said it keeps others from giving themselves the wrong stats (Can you imagine a melee faking their ilv by wearing a caster coat? Ugh. lol) but if they want to make their melee chest piece look like a generic caster coat, then by all means, go ham. Just let the jobs and races keep the gear that was designed specifically for that job or race.
    (1)
    Last edited by LadyVal; 04-08-2016 at 04:23 PM.

  3. #33
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by LadyVal View Post
    I think this system would, by and large, be a waste of time. I simply think any non-artifact gear should just be glamour-able by anyone. If you want to be a caster in full plate mail, go for it. If you want to be a tank in a bikini, go for it. If you want to be a WAR in a DPS eyepatch, again, go for it. I think the base system is fine with our gear, as people said it keeps others from giving themselves the wrong stats but if they want to make their melee chest piece look like a generic caster coat, then by all means, go ham. Just let the jobs and races keep the gear that was designed specifically for that job or race.
    The system I'm mentioning would in effect allow glamour to cover more pieces of gear without entirely redoing how gear is categorized. It'd also be retroactive to avoid the usual "we'll put it in as a crafted item that is lv1 that requires 3-star specialize crafting with stupidly rare materials".

    That said, I can agree on wanting to keep specific looks, but I look at stuff like the lv50 blacksmith boots, the lv60 miner boots and lament their exclusivity.
    (0)
    Last edited by Duelle; 04-09-2016 at 03:34 AM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

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