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  1. #11
    Player
    Ebonwings's Avatar
    Join Date
    Feb 2016
    Location
    Ul'dah
    Posts
    227
    Character
    Ebonwings Drakostorm
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Aiator's poison breath is an avoidable tank buster or should I say an avoidable aoe move. Tanks take most of the damages from poison and auto attacks in that fight. You will deal with unavoidable tank buster when you hits lvl 50 or when you start raids.
    (0)

  2. #12
    Player
    The_Last_Dragoon's Avatar
    Join Date
    Aug 2013
    Location
    Gresham, OR
    Posts
    744
    Character
    Renabi Rena
    World
    Gilgamesh
    Main Class
    Bard Lv 90
    Quote Originally Posted by Gemina View Post
    @Ebonwings, So would Aiator's poison breath attack be a tank buster? I saw that exact outcome in my last run there when she took it right in the face. And yes, I run to tank screaming "Hellllpp!!" xD
    Quote Originally Posted by Ebonwings View Post
    Aiator's poison breath is an avoidable tank buster or should I say an avoidable aoe move. Tanks take most of the damages from poison and auto attacks in that fight. You will deal with unavoidable tank buster when you hits lvl 50 or when you start raids.
    There is an unavoidable attack in that fight though that applies a stack of poison, meaning even if the tank avoids the breath and the goop, Aiatar will still slowly stack poison on the tank. The Aiatar fight is less of a Tank Buster fight and more of an Esuna/positioning check on the party. When you reach Dzemael Darkhold, there's a better example of a tank buster when Batraal does his "Grim Fate" attack.
    (0)

  3. #13
    Player
    winsock's Avatar
    Join Date
    Jul 2014
    Posts
    788
    Character
    Chaosgrimm Winsock
    World
    Adamantoise
    Main Class
    Conjurer Lv 60
    My list of donts for newer players:

    Don't do any healing during a pull if possible, wait til the first flash/overpower.
    If you don't understand when fluid aura is bad, take it off your bar.
    Dont just stand there, always be casting; if you don't need to cast a heal, deal dmg.
    Don't 'heavy' mobs during a pull (miasma/stone I) in your case.
    Repose... Don't be that guy.
    Limit break... Or that guy.

    My list of do's for new players:
    Use interactable like keys, doors, etc.
    Remember to use your cooldowns.
    Run to me if you've picked up aggro.
    (1)

  4. #14
    Player
    konpachizaraki's Avatar
    Join Date
    May 2015
    Posts
    173
    Character
    Grandfall Fraxinus
    World
    Tonberry
    Main Class
    Warrior Lv 70
    1.don't use regen before the tank pull
    2.don't use cleric stance when the tank are pulling a loads of adds and the tank is already in dps stance(if you can back it up then it's fine)
    3.use esuna/exalted detriment/leech when the tank has a debuff(especially concussion,paralysis and pacification)
    4.don't run like a headless chicken if you have aggro on you because you still take damage anyway, run to the tank so they can rip it out from you
    5.don't use fluid aura knockback when the adds are already close to tank. that skill is largely useless most of the time
    (0)

  5. #15
    Player
    FinaSel's Avatar
    Join Date
    Feb 2016
    Posts
    646
    Character
    Fina Sela'dor
    World
    Carbuncle
    Main Class
    Ninja Lv 70
    Quote Originally Posted by winsock View Post
    Repose... Don't be that guy.
    As a healer, I think Repose can have some use in lower level dungeons, especially when a tank and / or DPS is under geared or still new. I've been in some situations where it's very difficult to heal a tank receiving damage from 3 or more mobs. If I notice that I NEED to spam Cures and constantly use Eye for an Eye and Virus at every chance just to keep the tank alive, I might use Repose so I can help with DPS.

    I also check the DPS classes before doing so. If there is a summoner in the party, I won't use it because they will likely be DoT everything. BLM will also like to use AoEs. If the DPS aren't using / can't use AoE yet, I will probably use Repose on the mobs the tank isn't targetting. Then I can help DPS and take each one down one by one. I will also definitely use Repose if someone in the party accidentally pulls too many mobs.

    What I want to say is: Analyze every situation and then decide what the best / most effective course of action is to keep the party alive and get through the dungeon. Don't forget all of the tools you have at your disposal. I know I've even used Fluid Aura to save myself when the DPS / tank are ignoring an add on me because they just want to take the boss down ASAP.
    (2)

  6. #16
    Player
    LordLucavi's Avatar
    Join Date
    Dec 2014
    Posts
    118
    Character
    Faran Lucavi
    World
    Siren
    Main Class
    Dark Knight Lv 70
    Generally, pretty much everything in here covers it. Personally, I love it when the healer pops a fresh Stoneskin on me right after the last mob of the pack dies.

    Specifically for Qarn, you'll want to keep an emergency Big Heal ready in case one of the bees manages to get Final Sting off. Since the bees are usually the first thing attacked (because of Final Sting), if a FS manages to go off, it's pretty much a death sentence for the tank unless the healer can manage a good Cure II or the equivalent as soon as it happens.

    In general, you'll always want to be ready to Esuna/Leeches/whatever any status effects, like Paralyze and long lasting Poisons. Burns, Frostbite, and Windburn can be esuna'd most of the time as well, and getting those taken care of is incredibly helpful.
    (0)
    Two peanuts are walking down the street. One is a salted.

  7. #17
    Player
    Erim-Nelhah's Avatar
    Join Date
    Apr 2015
    Posts
    241
    Character
    Erim Nelhah
    World
    Gilgamesh
    Main Class
    Dancer Lv 80
    Most of what you need to know is covered here, but I will add one thing: Don't heal every little scratch. I may not like being below 30%, but I also don't like it much when the healer is healing every autoattack either - primarily because it's a great way for the healer to get aggro, almost as good as a pre-pull regen (you'll overheal, guaranteed, and overhealing generates more aggro than normal healing)! If I'm taking very little damage, and you're bored...turn on Cleric Stance and go to town.

    --Erim Nelhah
    (0)
    Member of The Cimmerian Aurora <TCA>, Gilgamesh
    Level 80 DNC Main
    Dancer is a physical hybrid melee/range class, not a true ranged class. I love it.

  8. #18
    Player
    MrsFluffyButt's Avatar
    Join Date
    Sep 2014
    Location
    Limsa Lominsa
    Posts
    339
    Character
    Al'tani I'rieseith
    World
    Omega
    Main Class
    Paladin Lv 70
    When I have over 20k HP and migatiting damage like a boss, don't run around and jump with sprint. You have Cleric Stance and DPS skills for a reason. Do this and heal, then you will be loved evenmore.
    (0)

  9. #19
    Player
    Sida's Avatar
    Join Date
    Apr 2015
    Location
    Gridania
    Posts
    954
    Character
    Sida Bajihri
    World
    Phoenix
    Main Class
    White Mage Lv 100
    When you get Swiftcast, which many say is essential to healers, mainly for Swiftcast + Raise combo, don't be afraid to use it for other uses too. Yes, in some situations it's good to have the instant raise at hand and sensible to spare for that. On others, you should not really be expecting people to die like flies. Swiftcast + Stone 2 gives stone to whole party while still running to next pull. (Divine Seal + )Swiftcast + Medica II when you can't stop casting due some mechanic, even if the party sorely needs heals.

    Also, in content where you're paired with another healer, it's good to pay a bit of attention to what they do. If your fellow already casted Medica II and there is no heavy incoming party wide damage, there is not necessarily need for another one. Or if people are still shielded with stoneskin -and- adlo shield, in that case regen goes largely to waste too.

    For your question when to use Regen. You can use it in pretty much every fight, just be mindful for when to cast it. Usually good spot is a bit after the tank has established the pull. That way it has time to tick off before the next pull. Medica II you don't usually need in basic dungeon content, except with few specific encounters where there constant or heavy party wide damage. Even then just Medica I might suffice.
    (1)
    If you say 'pls' because it's shorter than 'please', I say 'no' because it's shorter than 'yes'.

  10. #20
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    About fluid aura: I hope it's ok that I learned how far the pb is, because if I get agro, I FA the silly mob right into the tank if positioned correctly. Otherwise I run it back to the tank. When I was able to CC blizz 2 as cnj, I would also run the mob back to the tank and cast it, to bind it there and cause a little damage to it and his buddies. I don't know if that was a good tactic.

    About repose: I typically use it after a FA, and to sleep a casting/ranged add, or if I catch a roamer wandering too close and no one has picked it up. Otherwise, it has been a waste of a cast as the tank or dps will attack a slept mob if it is in aoe range.

    About over healing: I think I am doing ok here since I don't get much agro. I need a round or two to gauge the rate of dmg to get comfy. Typically, I dps until the tank gets to 60%, and then I will turn off cleric and heal. DPS taking dmg will force me out of cleric prematurely.
    (0)

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