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  1. #21
    Player
    Nekotee's Avatar
    Join Date
    Nov 2014
    Location
    Uldah
    Posts
    1,574
    Character
    Akihiko Hoshie
    World
    Moogle
    Main Class
    Astrologian Lv 100
    I would say that Februs big post of advice is golden this are some really good advice that should be spread to many healer.
    I do love the "triage" part because this is a HUGE mistake I see everytime and that kill me when I play as DPS.

    Healer do not CARE about DPS, they can and should avoid taing avoidable damage
    => one exception could be the black mage who's stronger while not moving and for that i tend to forgive them more

    If a DPS take tamage put a HoT or let your fairy heal him. But do not waste a gcd healing him.
    Because the tank is the N°1 priority.

    The speak up part is important, even more as whm who tend to burn his mana easily.
    When you have a good grasp of your job you can heal with 20% of your mana pool and throw 80% of it in dps
    But that means that both you and your tank need to use all of your available CD XD

    ...

    And remember : no overhealing
    Our job as healer is to prevent the HP to fall to 0
    Not topping everyone everytime and babysitting the tank
    (0)

  2. #22
    Player
    winsock's Avatar
    Join Date
    Jul 2014
    Posts
    788
    Character
    Chaosgrimm Winsock
    World
    Adamantoise
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by FinaSel View Post
    As a healer, I think Repose can have some use in lower level dungeons, especially when a tank and / or DPS is under geared or still new. I\\'ve been in some situations where it\\'s very difficult to heal a tank receiving damage from 3 or more mobs.
    The problem with sleep in this game is that mobs you\\'d want to sleep are immune, and mobs you can sleep don\\'t need slept. If there are 3+ targets your group should be AoEing, which makes sleep useless.

    I'd also argue that tanks are very easy to heal in large dmg scenarios at low level. Outside of cooldowns, your early max hps WHM 'rotation' is literally spamming cure over and over. If you're successfully executing this rotation and the tank dies, it's not your fault

    Fluid Aura to save myself when the DPS / tank are ignoring an add on me because they just want to take the boss down ASAP.
    On what boss did you need saved from a single lone add in a low level dungeons?

    Usually the dmg is so low you can ignore it and help burn the boss with FA instead. If multiple adds spawn and you have aggro on 1, being positioned near the tank lets the tank easily pull it off you and helps ensure the add is in AoE range for the DPS in your party.

    That being said though, FA can be very useful in some scenarios, even at low level. For example in Tam Tara:
    * Helping group ranged mobs the tank is having issues with
    * pushing imps into AoE limit break range, or just near eachother so melee DPS don\\'t need to run as far, on final boss
    (0)
    Last edited by winsock; 04-05-2016 at 10:48 PM.

  3. #23
    Player
    Jpec07's Avatar
    Join Date
    Jul 2015
    Posts
    868
    Character
    Matthias Gendrin
    World
    Cactuar
    Main Class
    Paladin Lv 80
    The single biggest thing I can ask of really anyone in a dungeon group:

    Unless mechanics require something like kiting for different adds, ALWAYS RUN TOWARDS THE TANK IF YOU HAVE AGGRO YOU DO NOT MEAN TO HAVE. Or at the very least, don't run away if we start moving towards you.

    If you start kiting, I can't get it off you, because I can't catch up. If you run to me, I've got tools that can save you and pull the aggro off you within usually 2-3 hits. I've also seen people who try to kite their mobs inadvertently pull the next trash pack or patrolling enemy, which just makes everything worse. But if someone who has aggro runs to me, I can usually do a decent job of saving them, and recovering the run.
    (3)
    Last edited by Jpec07; 04-05-2016 at 10:39 PM.
    __________________________
    A dungeon party with two summoners always makes me egi.

    Beginner's Overview to Tanking in FFXIV: http://forum.square-enix.com/ffxiv/threads/352455
    Learn to Play (it's not what you think): http://www.l2pnoob.org/

  4. #24
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Gemina View Post
    About fluid aura ... [and] repose
    Absolutely. This is a great tactic and is most certainly the way you should be using Fluid aura, stuns, binds and sleeps. Well done.

    A lot of healers tend to pop FA for the extra dps burst because oGCD's are basically free dps. I am glad to hear you have not fallen into this mindset, because I cannot express enough how awful of a thing this is to do. Not only does it put the mob outside of the Tank's AoE range, but it also eliminates the possibility of melee dps scoring potency buffs on their attacks that require proper positioning. Using it for your own personal defense or to help the tank re-position a stubborn mob that doesn't want to stack in the group is a much better option. In particular, keep an eye out for ranged mobs that linger outside of the tank's AoE range. Tanks can often "drag" them so that they can bunch them all up, but if there isn't enough space or the dps are jumping the gun they might have to stop the pull early. You can help them by pushing any stray mobs within their range.

    The same thing goes for repose. It seems you have been making very good judgement calls.

    Quote Originally Posted by Gemina View Post
    About over healing
    Again, good sound judgement here. It sounds like you're going to shape up into a healer that most tanks are very happy to have in the party. I will warn you though, once you breach level 50 the pace and feel of the dungeons change dramatically. Tank pulls, in particular, start getting to be double, sometimes triple, the size of old dungeons, and speed pulls become common place. You'll be moving much faster, so be prepared for it. Dps'ing and healing simultaneously can become quite tricky at 50 and up if you're not ready for it, and the dmg spikes suffered by tanks get much steeper.

    It's also around that level that you'll start to see serious Tank busters. Lower level tank busters do exist, but they're a joke by comparison to what you'll see at lvl 50 and up. How you handle them can make or break the fight, and there are a few different types that you will see. Some of them are pure, insane, damage that can flat out one shot a tank if they're un-buffed. Some of them are lighter, but far more frequent, such as in fights like Odin who uses his TB so often it is almost impossible for Tanks to mitigate every single hit. Some of them can be avoided by mechanics (usually dps checks, but sometimes specific tasks are required), and some of them are not so much a Tank buster as an attention penalty, such as in Wanderer's Palace Hard Mode in which the final boss will instantly kill a player with Doom if they are not capped to full health before the timer expires. It's not all that hard, once you know what you're doing, but you don't want to be caught with your pants down; so, it's worth a fair warning.
    (1)
    Last edited by Februs; 04-06-2016 at 08:15 AM.

  5. #25
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    @Februs, thank you so much for all your feedback, tips, and vote of confidence! To me, healing is much more than just keeping HP bars from hitting 0. I frown at anyone who thinks that's all it takes; maybe it is to be considered a 'good' healer, but I want to be a GREAT healer. I know I will stumble along the way (I have so many times already), but I always get up and learn from my mistakes.

    I know I'll be ready when the content turns vicious. I believe I am doing things right for the most part, and I only need work on my confidence and remain proficient as new abilities come to my aid. I also need to stop putting so much pressure on myself, feeling like Sansa Stark (relevant GoT reference lol) and just have fun, especially in these levels where mistakes are to be expected. I think that is a really important aspect that often is neglected to be mentioned.
    (1)

  6. #26
    Player
    Nekotee's Avatar
    Join Date
    Nov 2014
    Location
    Uldah
    Posts
    1,574
    Character
    Akihiko Hoshie
    World
    Moogle
    Main Class
    Astrologian Lv 100
    A good healer would be someone that keep everyone alive and his own mana healthy
    A great healer is someone who do the same and also take time to go in the frontline with his fellow DPS and burn the mobs harassing his tank faster

    Like Februs said the path until lv45+ and 50 will be harsh, especially because of the low power gear and some useful skill missing.
    Once 50 you get some great healing/battle control tools and you can taste some good dungeon (all the 50 HM with great and fun mecanics)
    You will also get new gear that will help you finding a balancé in healing/DPS

    Then reaching 51+ HW dungeon will be hard... Until you hit 60
    At 60 same as 50 you get new tools and new gear that make everything easier and you will again find a way to throw DPS even more.

    You can see that, the more a heal can DPS, the more he is confident about himself and the more the tank is competent/trusted by the healer
    (0)

  7. #27
    Player
    Instrumentality's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    413
    Character
    Eureka Evergarden
    World
    Excalibur
    Main Class
    Paladin Lv 70
    It is kind of critical that while doing some of the things suggested here you remember to have fun playing your role in dungeons/raids. You don't have to enjoy something to get very good at it, but it helps a lot.
    (0)
    My life while tanking is an existential hell from which there is no escape.

  8. #28
    Player
    Zari's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    401
    Character
    Zari Lutus
    World
    Balmung
    Main Class
    Arcanist Lv 60
    Also note about the whole fluid aura thing. As has been said only use it on normal mobs in situations where you need to move them to the tank or such.
    On bosses, though, dont be afraid to use it for dps since generally bosses are immune to the knockback
    (0)

  9. #29
    Player
    Lemuel81's Avatar
    Join Date
    Jul 2014
    Posts
    563
    Character
    Draelon Eldad
    World
    Behemoth
    Main Class
    Thaumaturge Lv 91
    If for some reason you get agro do not run around the room but bring the mob to the tank so he can provoke and not cleave the group (goes for dps too heh)
    (1)

  10. #30
    Player
    Valenth's Avatar
    Join Date
    May 2015
    Location
    Ul'dah
    Posts
    296
    Character
    Valenth Guiran
    World
    Lich
    Main Class
    Samurai Lv 80
    The few things I can think of from the top of my head:

    1) I appreciate it greatly if a healer throws out some dps when reasonably possible instead of standing still for a good 15s doing nothing. Be careful not to DPS too much though, lol. My healer friend from my FC is a bit too DPS heavy sometimes, but he trusts me to use cooldowns well and I know he's a very good healer. Things die so quickly with his WHM's OP Holy spam. xD


    2) To not panic when I do lose enmity for some reason and run around like crazy. I appreciate it if anybody really, but a healer especially, comes towards me to make it easier for me to grab a target back on me.

    3) To, as others in the thread have already opted, not ninja-cast any regens on me before a pull or a buff during the first second(s) of a pull. Though the later I can cause if I hesitate for seeing that buff being cast at the last second. xP

    But yeah, I can mostly appreciate the healer doing some dps, withing reason of course. I am a bit irked when a healer stands still doing nothing for extended periods of time and goes "neh, it's not my job to do damage", maybe so they can chat with their FC/LS friends. Most of the time I leave them be, as I find in a way he/she's right, but I still am annoyed by it. It just feels like someone's not pulling their weight really.
    (1)
    Last edited by Valenth; 04-07-2016 at 06:04 PM. Reason: char limit
    "The world is such a funnier place upside down! ^_^"

    Proud leader of the Word of Love Free Company: http://www.wordoflove.enjin.com/

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