Crafted item price extortion will probably sit at 6 million until nerf or next relic chain. Lol.
Crafted item price extortion will probably sit at 6 million until nerf or next relic chain. Lol.
Eh. I think that's just me being me at 5 in the morning. It wasn't meant to be insulting. There's nothing inherently wrong with being new to MMO's, and the 'or something' there is meant to cover other possibilities, though it does come off as awfully dismissive now that I read it again with more sleep. Maybe you just aren't as tolerant of this type of gameplay. Maybe you haven't played the same games I have. Korean F2P's are notoriously grindy - try an hour of killing enormous piles of mobs nonstop for 1-2% of a level. That's a soulless grind, and I spent years doing that crap because I found other aspects of the game fun enough to endure it. After that, this didn't even faze me. It barely even registered as a grind. I've done 3 of them so far and am over halfway to a 4th.
I avoid the Sylphlands like the plague, honestly. I hate the Sylph quests to the depths of my soul so I do Allied seals for the seeds instead. I do feel your pain on Quenching the Flame. That one's supposed to have been fixed twice now if memory serves, but still takes forever. What I do is anytime I'm down there I do the fate if it pops and store the choker if I didn't need the fate that day. Then if I'm in a time crunch I can just grab one of those. And lol yes, being under attack when the leader mobs try to spawn is annoying. I mean, I get annoyed every time I get the Amal'jaa quest that makes me gather 3 keys and then go free 3 captives because of the extra time it takes. There's a lot of annoying things about the quests, just nothing I'd actually consider hard.I'll be honest, I'm about two weeks of one hour per day on beast tribes from finishing that part of my relic, and I just can't do it anymore. I have seen way too much of the Sylphlands. I have sat waiting at Quenching the Flame for 90 f'ing minutes drumming my fingers, postponing dinner and arguing with family because "It will probably spawn Soon(TM)!" The damned annoying adds in Sapsa Spawning Grounds keep preventing leader mobs from spawning because I'm under attack, however the hell that works.
You do have a point. I've had times when I simply don't want to be at raid and it makes raiding miserable. I'll agree the relic isn't exactly fun. It's boring, it's mindless, and I can see how it might be said to be difficult simply to make yourself keep doing it.The fact is, doing something for THIS LONG when there is nothing FUN about it is hard by some - admittedly not all - definitions of the word. But then, raiding isn't hard by all definitions as long as you're at least having fun and don't want to be somewhere else, ANYWHERE else rather than raiding, wouldn't you agree?
Last edited by Ashkendor; 04-03-2016 at 01:15 AM.
You use that wrong. "baby stuff" refers to the step, not you, in comparison to the previous step.
The fact Ash apologizes when she didn't do anything wrong is testament to the fact that her statements are not derogatory.
Back on point, it's grind, but using examples of your personal life being hampered by this is more you being a product of your own environment than a flaw in the system. Players like this are why games need a "please play responsibly" message xD
Strictly speaking, how hard or challenging something is merely an indicator of the nature of the obstacle placed between a player and their goal. Skill-based obstacles are one form (where the individual element is the most difficult part), time-based obstacles are another form (where the individual elements are often easy, but completing them all is not).
To draw on an example from my earlly WoW days - the Winterspring Frostsaber mount. You originally needed both Exalted Darnassus reputation to learn how to ride saber mounts, plus Exalted reputation with the Winterspring Frostsaber faction to purchase the mount (which alone took around 800+ quest turn ins). Neither of those had individual steps that were considered hard to do, but taken as a complete whole it was considered to be one of the more difficult mounts to obtain due to the time commitment.
That only skill-based obstacles are worthy of being called hard or a challenge is a player invention.
There's still the issue that the extra effort it requires was explicitly designed that way due to a situation that no longer applies, so I can't agree that the current extra effort is still justified.
Last edited by Berethos; 04-03-2016 at 01:31 AM.
Depends on where you are measuring from and to where. Its easy to complain about the Anima i210 step taking to long when compared to getting an i210 Esoterics weapon, but right now the entire Anima quest need to be compared to the 7 week Midan Gear timelock on getting an i230 Lore weapon.
That would make blm staff not useless like atm.I don't see grinding as an issue, I know it's extreme and hard... but, the real problem is what we get in return. Yes, you can't upgrade tome weapons, only once. But by the time people finish on relic weapon, there will be another tome weapon which is easily acquired and superior to current relic. To be honest, relic suppose to be unique and desirable... that's what developers said themselves. We should be able to customize it somehow.. or give it proc ability based on job. BLM for example: 10% chance on offensive cast, you gain 50 INT for 10 seconds etc.
I'd honestly be surprised if anyone felt like the 7 week time-lock on getting the 230 lore weapon was comparable to the entire Anima process. Very, very surprised.Depends on where you are measuring from and to where. Its easy to complain about the Anima i210 step taking to long when compared to getting an i210 Esoterics weapon, but right now the entire Anima quest need to be compared to the 7 week Midan Gear timelock on getting an i230 Lore weapon.
Time wise, you can pretty easily have the 210 well within that. And given that you have had what, about 14 weeks to complete it....
I realize the effort is greater for the relic, but really, you wer given far more than enough time to pick it up casually. I really don't think the Relic quest is for you, if you don't like it, you don't do it. However you must want the bebefits that come with it, just not the cost of those benefits... that's really al there is to it.
Last edited by Whiteroom; 04-03-2016 at 05:46 AM.
In my opinion, crafted items should be removed. There is no reason to keep it. Every time they add things like this, they said "Is to make people colaborate with the community!" Yeah, sure. I see how... more than 5,000,000 gil if you want have it. I even ask for people and tell them I have the mats, and even with that, they asked for ridiculous amounts of gil. Even if you have all the crafters, is easy fail the craf and lost the materials (which also are really expensive). Sorry devs, but the "colaboration" does not exist in this game (not in western zones). Jut let us farm it on dugenons, trials or whatever with tomes or any other token, that's enough colaboration, and things that ALL people can do.
Last edited by Xlantaa; 04-03-2016 at 06:45 AM.
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