I appreciate that this is being taken seriously! As someone who plays this game essentially to solely pvp, it has become incredibly disheartening when I get groups with healers who won't heal, or other roles who simply won't participate, to ruin the match for everyone and subsequently lose ranking and time over it. I love the feast and the concept behind it, so thank you to the development team for that!

With rewards on the line soon enough, I feel this is important to curb early and again I appreciate the response on this matter, so thank you Zhexos!

Would it be possible to remove lore/esos from losing teams and double the winning team's gains? Keep wolf marks and XP the same. I feel at least if people wanted to pvp to do these things and cap that way, this would keep people interested and have them playing every match with much more on the line!