SO i was thinking...maybe CNJ got Curaga 1 and 2 and the raises right now to balance out some stuff down the road.
Here's what I mean.
So. If I'm set up as CNJ(without Job equipped), I'll be able to help my party by 'main healing' and backup nuking/debuffing. As a CNJ (no Job equipped) I will have access to Curaga/Curaga II and Raise II/Rebirth.
BUT: Let's just assume the mage with the Elemental Nukes gets to unlock BLM Job (because for the Love of the God's, that's what a black mage has been in every other FF game)
If I Equip BLM Job (CNJ/BLM) Now I am main Nuker/DD mage but I no longer can use Curaga/Curaga 2 or RaiseII/Rebirth...at least not at rank 50. (I see as the level cap is upped, this could change with our level).
This could explain the high mp cost of cures/raises as well....just a thought
THM really should be the White Mage...the chapel's in Uldah (the 'pure' one...not just the 'dark' one)... it makes sense, more sense anyway than making the mage with FLARE the healer. Oh, and the new Company gears for each town....Uldah's seems slightly more 'healer' friendly.


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