Page 2 of 3 FirstFirst 1 2 3 LastLast
Results 11 to 20 of 23
  1. #11
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by silentwindfr View Post
    world dungeon will end with more player than monster creating a perfect place for toxic behaviour... then simply no.
    In 1.0 that was solved with battle leves. Every party had their own monster spawns.
    https://www.youtube.com/watch?v=ty6f9Gy0uws

    And most time open world dungeons are like every other open world map, just subterrain.
    (0)

  2. #12
    Player
    Mael-bess's Avatar
    Join Date
    Feb 2016
    Posts
    85
    Character
    Mael Bess
    World
    Odin
    Main Class
    Dark Knight Lv 63
    Quote Originally Posted by Shinsaki View Post
    Quote Originally Posted by silentwindfr View Post
    this sort of content is outdated anyway.
    This sort of content is not outdated. It's just not viable in this game because we don't have a range of additional stats that would make the gear useful.
    I agree with Silentwindfr in this content is outdated. Any game, that i've played, that has open world bosses or areas just become zergfests and turn to be completely empty when they stop being relevant. Hunts are a nice example of them, you either got certain hunts that are completely abandoned or others that get massive zergs and get downed in seconds.
    (0)

  3. #13
    Player Terribad's Avatar
    Join Date
    Jun 2014
    Location
    In A Closet
    Posts
    240
    Character
    Moxie Desu
    World
    Diabolos
    Main Class
    White Mage Lv 70
    I'm always for actual open world content. Maybe make the dungeons like how Rappelz dungeons were.

    Really huge so several parties could enter, easy for people to get lost in, LOTS of bosses. Maybe also make another where pvp is enabled? (Before you start screaming at me about even suggesting that. If you don't like PvP don't do it.)
    (0)
    Last edited by Terribad; 03-31-2016 at 10:11 PM.

  4. #14
    Player
    AriaEnia's Avatar
    Join Date
    Dec 2014
    Posts
    599
    Character
    Aria Elunia
    World
    Adamantoise
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Terribad View Post
    I'm always for actual open world content. Maybe make the dungeons like how Rappelz dungeons were.

    Really huge so several parties could enter, easy for people to get lost in, LOTS of bosses. Maybe also make another were pvp is enabled? (Before you start screaming at me about even suggesting that. If you don't like PvP don't do it.)
    Why don't make your obtained loots to drop when get killed, just like a certain game.
    (0)

  5. #15
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Felis View Post
    In 1.0 that was solved with battle leves. Every party had their own monster spawns.
    https://www.youtube.com/watch?v=ty6f9Gy0uws

    And most time open world dungeons are like every other open world map, just subterrain.
    even if i want battle leves to be bring back in more updated version, NM and battleleve are not the same.
    one is a free for all monster that have a fixed time of spawn after it death. the other is a semi instancied boss that you can spawn at will.

    the open world dungeon are true simply area with monster stronger, but like said they are place that tend to end empyt and unused. in the V1 you had a large part of the map that no one was never using... because filled with monster of group that recquire well equiped full group for defeated them or simply because they was filled with monster level 70-99...

    Yoshida hava always said that they was monitoring the area utility and refuse to add this sort of content that will lead to unused data on the server. and i think he is right, what the point of create a content that one can lead to toxic behaviour or simply time where we don't play and wait for respawn.

    that why i say it's outdated as content, we all pay for play this game right, all the time we spend with the game open at do nothing is simply idiot... open world content often lead to that. because with soo many people per server, you can be sure that we will wait for respawn all the time...

    for make it short, why add space in the world that will go unused or over used, because you will never find the right balance. worst about the NM, what the point to add something that will anyway be free win and create toxicity.... because NM have no challenge value nor risk.... it's simply wanting to have free loot handed....
    (1)

  6. #16
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by silentwindfr View Post
    even if i want battle leves to be bring back in more updated version, NM and battleleve are not the same.
    one is a free for all monster that have a fixed time of spawn after it death. the other is a semi instancied boss that you can spawn at will.
    NM from special leves worked in 1.x
    (0)

  7. #17
    Player
    Cherie's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,120
    Character
    Cherry Fortuna
    World
    Leviathan
    Main Class
    Culinarian Lv 70
    I'd love to see some impossibly hard notorious monster out in the wilds with corpses of players all around it. I mean, many of us like to raid but how can the masses not get excited about the prospect of some dangerous monster that can beat you up like you are made of paper that isn't in some instance but in our actual normal zones? It could linger outside busy areas of the game just tossing people about which would demand that the community do something about it as it would be a nuisance.

    I know many would say "we can't do that, what about people trying to just play the game normally?! Think of the children!" But that is exactly the reasoning. Then people CAN be a bonifide hero to some poor someone by actually helping them out by actually doing something heroic/difficult right in front of them. Maybe you will get one shot and die but even so, just the chance for some heroism in this game would be cool. Think if you can actually make a difference? I know many of you never played "Rift" but back in it's heyday, that was a major mechanic of that game. Enemy forces and a boss would take over ANY zone and the higher up players would try to beat them back.... The badguys could win and if they did whole questhubs and major areas got shutdown until they got bored and despawned or people took the areas back by force.... But I'm not asking for any of that... I'll settle for one badarse notorious monster raising hell that can't be beaten by the zerg rush 4 minutes after it spawns.

    Whats the fun in a wimpy S-Rank monster that doesn't even path around the zone and just stands there unwittingly? It feels like shooting ducks in a barrel... :/ The S-Rank wasn't hurting anyone and we went and killed it. Those monsters need to go mess people up and "hunt" for us, instead of the reverse. Then we have a reason to kill it besides farming them for points. We are really the badguys in the current system... We kill wide animals so we get points to buy random stuff we don't really need... Wild animals who weren't even hurting anyone except maybe someone foolish enough to poke it with a stick.
    (1)
    Last edited by Cherie; 03-31-2016 at 09:50 PM.

  8. #18
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Cherie View Post
    I'd love to see some impossibly hard notorious monster out in the wilds with corpses of players all around it.
    Fel Reaver.
    Never Forget.
    (0)
    ____________________

  9. #19
    Player Terribad's Avatar
    Join Date
    Jun 2014
    Location
    In A Closet
    Posts
    240
    Character
    Moxie Desu
    World
    Diabolos
    Main Class
    White Mage Lv 70
    Quote Originally Posted by AriaEnia View Post
    Why don't make your obtained loots to drop when get killed, just like a certain game.
    What?
    /10whats
    (0)
    Last edited by Terribad; 03-31-2016 at 10:09 PM.

  10. #20
    Player
    Aramina's Avatar
    Join Date
    Jun 2015
    Posts
    1,092
    Character
    Ahnohla Mujuuk
    World
    Sargatanas
    Main Class
    Scholar Lv 90
    Quote Originally Posted by RiceisNice View Post
    Fel Reaver.
    Never Forget.

    I see the name written and hear the noise.... that was the thing of nightmares.
    (0)

Page 2 of 3 FirstFirst 1 2 3 LastLast