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  1. #1
    Player
    Keramory's Avatar
    Join Date
    Mar 2011
    Posts
    600
    Character
    Lee Keramory
    World
    Famfrit
    Main Class
    Conjurer Lv 100

    Return of NM's and Real World Dungeons

    I was curious on people's opinion in both subjects. NMs I think were a great addition in both ffxi and 1.0 ffxiv. They gave a sense of hunting and camping in the real world, something this game gives little insentive on. Whats more is they gave interesting gear as a side option. Granted, ffxi was plagued with problems when these items were sellable and overpowered, but Ffxiv 1.0 hit a nice mark of giving unique, but not expecially powerful gear. They introduced hunts, but honestly that's just another tome farm.

    Also for the second, it would be nice to have a few real world dungeons. Nothing mandatory but an option for small/large groups to go through without an instance. Maybe it be maze like, hidden rooms/floors/levers... SOMETHING aside just run left, right or straight.

    Heck combine both. Put an insane NM at the end. My issue is that everything has become farming in terms of tomes or parts. With the overwhelming options for currency->gear, an option would be nice
    (10)

  2. #2
    Player
    Kaldor's Avatar
    Join Date
    Sep 2013
    Posts
    44
    Character
    Acwald Ryder
    World
    Odin
    Main Class
    Paladin Lv 60
    NMs dropped very powerful gear for their level range and if they were tradeable just became a farm spot for gil sellers, leveling is so easy the gear would be instantly irrelevant. I would prefer bcnm that were challenging and gave relevant loot, could be furnishing,mounts or minions or craft material but i dont see it happening for a while not till at least 4.1
    (1)

  3. #3
    Player
    Keramory's Avatar
    Join Date
    Mar 2011
    Posts
    600
    Character
    Lee Keramory
    World
    Famfrit
    Main Class
    Conjurer Lv 100
    Someone replied... Yay ;.;

    And yeah, non ex gear caused insane problems for ffxi. It lightened with ex however. In 1.0, for a brief while we had NMs that dropped middle level gear. Wasn't insanely powerful but it was fairly unique.

    People can argue that it's not worth putting in because of quick leveling, however obtaining gear through a 30-40 minute dungeon with rng or leveling crafting isn't exactly quick. The only quick method is the AH, which I don't believe should limit completely viable content.
    (0)

  4. #4
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    simply no, if the server was not that much packed it will be a nice add, sadly with the server as they are, if this place become a place where get loot, it will simply broken, because people will simply zerg it.
    (0)

  5. #5
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by silentwindfr View Post
    simply no, if the server was not that much packed it will be a nice add, sadly with the server as they are, if this place become a place where get loot, it will simply broken, because people will simply zerg it.
    Not if the loot is groupwide only. If you couldn't share loot per kill it would be impossible to Zerg. Also, locked encounters.

    You form groups inside and only the group that pulls first gets whatever loot drops off the bosses/trash monsters.

    It makes zerging pointless.

    Also, raids would make them drop 'nothing' and broken chests.
    (1)

  6. #6
    Player
    Keramory's Avatar
    Join Date
    Mar 2011
    Posts
    600
    Character
    Lee Keramory
    World
    Famfrit
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by silentwindfr View Post
    simply no, if the server was not that much packed it will be a nice add, sadly with the server as they are, if this place become a place where get loot, it will simply broken, because people will simply zerg it.
    Sorry but what server are you on where even if that would become an issue, there would be multiple people camping NMs at any given time? Because I'm on a highly populated one and we can't even get people for Odin half the time.

    To be fair, when the content first comes out there would be a high volume of campers. That will quickly go down after a month or two however. When they did it in 1.0 I can only think of 2 scenarios of when I was farming some mask against someone else. Wasn't even bad, we were polite and the one guy got it first... So I had to wait.. A whole 5 minutes to get it myself.
    (0)

  7. #7
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Having Notorious Monsters ala XI wont work for how this game is structured. The NM's worked part in parcel due to the fact that many of them took time or effort to even get to it's spawn location let alone claim the monster.


    One couldn't camp Valkurm emperor and then hop over to Hoo Mjuu the torrent without a notable time lag between camps and possible missed spawns.

    The gear they dropped was relevant for years and years, bringing with it a market for the goods as most of them were sellable giving people without the time to camp the items the option to obtain them through the Auction House, giving people more ways and reasons to move their gil around.

    FFXIV works in a very different way.

    - Most gear bound to your character with no option to sell
    - Travel is a non existent notion
    - Maps are small even outside the teleports
    - Overworld is not dangerous at all making camping anything just a waiting game
    - The average player attitude towards this kind of system has changed dramatically.
    - The claim systen in XIV is counter-intuitive to "Hunting" a monster as claim is shared based on initial claim and then DPS this would need to be changed to a solid claim system.

    If this was ever to be introduced it would need to be during an expansion where they can set a open world area or regions aside, restrict travel, introduce unique items that can be sold on the market to either craft or just be solid items themselves. it would require a entirely new paradigm of gameplay mechanics that are not existent in the current game as it is today. It's definitely not something they will add over a patch (Unless they want it stillborn like Diadem), the developers have a pretty good track record of churning on the Peter Molynuex style of game development where they promise the world, churn out something sub-par, apologize and then promise to do it better next time condemning their previous actions.

    Look at the housing system for example.

    A - The concept: Players housing will be available to all character and will have awesome features like company crafts, tower additions for special company boosts, a slew of other things. Allowing all companies to own their own slice of paradise and a fortress to call home.

    B - The implementation: Housing is limited insanely expensive on some servers due to a small sum of players retaining a large percentage of the entire servers gil surpluss, features like company crafting are nowhere to be seen and other concepts are literally never spoken of again.

    C - The apologies: "Hey guys sorry we goofed, we will soon be looking at stuff like company crafting and expanding the housing items limit and adding a basement to the pathetically small (Small) house, but hey we got a new system for personal housing it's gonna blow your socks off as it's separate from the company housing system and will be more affordable to individual players.

    D - Back where we started: Instead of implementing the new features as we spoke about them...you get to share the allready limited housing plots with existing companies and that thing about affordability...yeah we kind of don't want to talk about that right now we worked hard on flipping the ownership switches you know!
    (0)
    Last edited by Jynx; 03-31-2016 at 04:09 PM.

  8. #8
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Keramory View Post
    Sorry but what server are you on where even if that would become an issue, there would be multiple people camping NMs at any given time? Because I'm on a highly populated one and we can't even get people for Odin half the time.

    To be fair, when the content first comes out there would be a high volume of campers. That will quickly go down after a month or two however. When they did it in 1.0 I can only think of 2 scenarios of when I was farming some mask against someone else. Wasn't even bad, we were polite and the one guy got it first... So I had to wait.. A whole 5 minutes to get it myself.
    mostly because we are on old server means most people already own all the stuff from odin and such, you don't remember how some server did simply die because of odin at some point?...
    or the mess that was hunt until the reduce the reward into it?

    it's how work the mankind, if you place a reward like this everyone will want it, means you will have not 10 nor 20 nor 30 but hundred of person that will do everything for get them. about the groupwide reward, believe me it will be worst than solve any trouble...

    World content have a huge flaws: "no way to control the number of participant" even if you balance the content for a group of 4-8-24 player, you will never have this number of people, without forget that you have too the chocobo, if you have 24 person in raid, or 24 person alone with them chocobo it change all...

    world content can't work, hunt was a perfect example of it. they had to change the number of hp of the monster and even like this at some point a rank S was simply destroyed in a few second.

    world dungeon will end with more player than monster creating a perfect place for toxic behaviour... then simply no.

    ps: a nice reminder, a server is about 5000-6000 character (if not more now, since they are old number given by yoshida), if you have an area that will drop item wanted by people, for cosmetic, mount or simply stats, you will have tons of people wanting to have this item. NM can't work because the world is too packed right now... 1 NM will simply be over farmed or melted by the mass of player wanting it.
    worst after sometimes, when everyone will have it, this area will be empty, and if it recquire a group it will be extremely hard to find people for do it.

    and since they don't want to loose space on the server, create an area that can become empty and not used is a trouble for them, then don't hope for it. this sort of content is outdated anyway.
    (0)
    Last edited by silentwindfr; 03-31-2016 at 04:14 PM.

  9. #9
    Player
    The_NPC's Avatar
    Join Date
    Apr 2014
    Posts
    495
    Character
    Ritza Solair
    World
    Behemoth
    Main Class
    Machinist Lv 79
    arn't they planning to add "Random Instance" dungeons to treasure chests as a possible thing in a future patch? can't do links even if I find it as I use my PS4 to serf the net & type here
    (0)

  10. #10
    Player
    Shinsaki's Avatar
    Join Date
    May 2012
    Posts
    63
    Character
    Shinsaki Nyoq
    World
    Odin
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by The_NPC View Post
    arn't they planning to add "Random Instance" dungeons to treasure chests as a possible thing in a future patch? can't do links even if I find it as I use my PS4 to serf the net & type here
    They said you have a chance of being directed towards a treasure dungeon from doing certain maps.

    Quote Originally Posted by silentwindfr View Post
    this sort of content is outdated anyway.
    This sort of content is not outdated. It's just not viable in this game because we don't have a range of additional stats that would make the gear useful.
    (0)

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