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  1. #11
    Player
    Critical-Limit's Avatar
    Join Date
    Oct 2015
    Location
    Ul'dah
    Posts
    570
    Character
    Xizzy Azenith
    World
    Zalera
    Main Class
    Monk Lv 80
    This is my final post in this thread because people can't seem to get past the idea that yes WORK(aka something you don't really want to do) can be used in a game to attain something that makes you happy.

    And I'm going to use FFXIV examples even though I already used some, but everyone ignores those, and just focuses on the work analogy.

    1.) GATES: they were for the most part dead before this last patch. All they did was slightly increase it's MGP gain. Now people are spamming GATES. If it was FUN content. They would've done them anyways before the MGP buff. But they didn't. So them waiting around GATE npc's, is a result of people doing content because the reward makes it worth it. I bet when they see that big Cha ching that's significantly bigger, seeing the challenge log and thinking" Fenrir doesn't seem so impossible anymore.

    2.) 3.1 Relic quest. People complained really hard about the step to get it to 210. I can guarantee you hundreds of alexander runs were done under the pretense of "work" aka not having that much fun. In order to obtain end goal. Some people didn't find the reward worthwhile and skipped it. Some people were content with a daily routine to work toward it (Still something alot of people probably wouldn't have done otherwise). Bet they are happy they did it now, when they sit around with 230 weapons before the people who skipped it.

    3.) Beast Tribe quests. If they had no reward, how many people would do those? wouldn't you consider beast tribe quests bad design? But I bet people who didn't like them, but did them anyways got the mount. Are content with their decision.

    Who are you guys to tell people that "doing things you don't want to do in a video game" is a waste of time? The END result feeling is all the release someone needs to enjoy the content.

    Stop trying to force your ideology of "you should like the game w/o rewards" on other people.
    (2)
    Last edited by Critical-Limit; 03-31-2016 at 05:20 AM.