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  1. #1
    Player
    RyuSaarva's Avatar
    Join Date
    Dec 2014
    Posts
    1,094
    Character
    Ryu Saarva
    World
    Phoenix
    Main Class
    Bard Lv 90
    Quote Originally Posted by Ehra View Post
    Then again, how eager would people be for more Delivery Moogle or Hildibrand if you had to repeat the same quests for a minimum of 10 days before you could unlock the next step?
    well there were many wipes and vote abandons when people tried to beat ultros in duty finder so you did repeat the same quest.
    (3)

  2. #2
    Player
    CrystalRainbow's Avatar
    Join Date
    Sep 2013
    Posts
    807
    Character
    Crystal Rainbow
    World
    Balmung
    Main Class
    Archer Lv 80
    I personally miss the days of taking a year to get to cap.

    And there being content along the way that was challenging and fun but because it took so long to get to cap once you got to cap. You where so happy.
    (4)

  3. #3
    Player Terribad's Avatar
    Join Date
    Jun 2014
    Location
    In A Closet
    Posts
    240
    Character
    Moxie Desu
    World
    Diabolos
    Main Class
    White Mage Lv 70
    I think it's the fact that he kills gear off so fast and that this game is EXTREMELY vertical.

    I think he should add more options and dial it back a bit with the gear/content killing. He (along with this community) also needs to stop being so freaking scared of adding new/different content. This is THEE scariest community I've ever seen, people suggest awesome ideas to remedy this issue and the community just shoots it down with ridiculous "what ifs".

    Quote Originally Posted by CrystalRainbow View Post
    I personally miss the days of taking a year to get to cap.

    And there being content along the way that was challenging and fun but because it took so long to get to cap once you got to cap. You where so happy.
    I miss these days as well and I think this is a huge part of what's killing MMOs. MMOs have turned into only a gear grind when they used to be about the journey and making friends, etc. Now it's just get to max cap in 3-5 days and farm a raid over and over.
    (2)
    Last edited by Terribad; 03-31-2016 at 10:35 PM.

  4. #4
    Player
    Iromi's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    2,059
    Character
    Tilla Eversong
    World
    Siren
    Main Class
    Marauder Lv 50
    Yeah I agree with OP. This game is way too vertical. I don't want pure horizontal either...ick. Ideally 1.23 patch was best..it was an amazing mix between horizontal and vertical ^^

    I also am not too fond of the same predictable patches, we need more open world content, more FC content, etc etc. Mix it up SE, you guys are awesome..I know you can do it!
    (2)

  5. #5
    Player
    odintius's Avatar
    Join Date
    Mar 2011
    Posts
    901
    Character
    Odintius Baelsar
    World
    Coeurl
    Main Class
    White Mage Lv 80
    I do enjoy this game still I also hoping SE mix it up some the game is extememly vertical IMO for the moment. They do need some horizontal very slightly at first though to be introduced, a new type of materia that boost traits or change a way a spell or ability works be nice also were it not total focus on stats only.
    (0)
    Last edited by odintius; 04-01-2016 at 12:05 AM.

  6. #6
    Player
    Zari's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    401
    Character
    Zari Lutus
    World
    Balmung
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by CrystalRainbow View Post
    I personally miss the days of taking a year to get to cap.

    And there being content along the way that was challenging and fun but because it took so long to get to cap once you got to cap. You where so happy.
    Problem with that timeframe in THIS game at least is the fact you can and are encouraged to level every/multiple jobs on one character. That would be absolutely TERRIBLE in this game if it took a year to cap per job
    (0)

  7. #7
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Zari View Post
    Problem with that timeframe in THIS game at least is the fact you can and are encouraged to level every/multiple jobs on one character. That would be absolutely TERRIBLE in this game if it took a year to cap per job
    Not if we hadn't removed physical level... But alas, having not only every job on one character, but shared progression and interaction between was a terrible idea, right? It might actually encourage playing multiple jobs rather strongly at that point... The horror. The horror.
    (0)

  8. #8
    Player
    Nyalia's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,683
    Character
    Neri Feralheart
    World
    Faerie
    Main Class
    Paladin Lv 90
    I really don't get why people expect an entirely new game with entirely new mechanics every expansion... "it's just more of the same" makes no sense to me - of course it is, it's the same game! People continuously complain about the tomestone mechanic which has been in place since the launch of the game still being used, as if they shouldn't be. But, it's a core mechanic that has been there since launch - why would it change? The game is still the game it was at release, and will always be the same game. It isn't going to become an action RPG, or a tactical combat sim, or a dating sim. It's a very specific version of the MMO genre, and it always has been, and it always will be.

    I'm not saying, if you don't like the game then quit. I'm saying, if you don't like the game, why are you expecting it to change into a game you do like in some future patch? I honestly do not understand why people play a game that has core mechanics that they don't like, hoping for those core mechanics to change. The details and minutiae change, but the core of the game never will, and I feel it never should. I can understand debating the implementation of specific details and features, but not the core ones, like vertical progression that jumps on a set schedule (every six months) and gear tokens.
    (6)
    (The links below are sadly outdated. I hope to get around to updating things at some point.)
    Desynthesis Guide: http://tinyurl.com/ffxivdesynth

    Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
    Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder

  9. #9
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Nyalia View Post
    I really don't get why people expect an entirely new game with entirely new mechanics every expansion... "it's just more of the same" makes no sense to me - of course it is, it's the same game! People continuously complain about the tomestone mechanic which has been in place since the launch of the game still being used, as if they shouldn't be. But, it's a core mechanic that has been there since launch - why would it change? The game is still the game it was at release, and will always be the same game. It isn't going to become an action RPG, or a tactical combat sim, or a dating sim. It's a very specific version of the MMO genre, and it always has been, and it always will be.
    It's fairly common for expansions to include new features or change things up.

    I'm not saying, if you don't like the game then quit. I'm saying, if you don't like the game, why are you expecting it to change into a game you do like in some future patch? I honestly do not understand why people play a game that has core mechanics that they don't like, hoping for those core mechanics to change. The details and minutiae change, but the core of the game never will, and I feel it never should. I can understand debating the implementation of specific details and features, but not the core ones, like vertical progression that jumps on a set schedule (every six months) and gear tokens.
    For me, it's one of those "well there is nothing better" situations. Waiting on WoW Legion, Bless, Pantheon and Project Gorgon - hopefully one of those is more my cup of tea.
    (4)

  10. #10
    Player
    melisande's Avatar
    Join Date
    May 2012
    Posts
    185
    Character
    Meli San
    World
    Excalibur
    Main Class
    Carpenter Lv 50
    I have been playing FFXIV since it was released in 2010. That's 6 years. What do I have to show for it?
    1. A tattoo.
    2. A 'Legacy Chocobo'
    3. A now completely worthless 'Relic'
    4. Most of my jobs at lvl 60
    5. ALL of my gear worthless, over, and over, and over again.
    6. Some achievements from 1.0
    7. A Medium house I bought in 2013 upon ARR.

    ^ How is this to inspire me to keep going? 6 years deep into this game, and players who started 2 months ago could catch up to me.
    Where is the longevity? Where is a long term achievable goal? Why are long term goals (relics) nerfed to where the grind I did for it is now quite literally, worthless? With every patch im asking myself, "I may as well not even bother, it will all be worthless again."

    This is an opinion from someone who has played, and loved, this game for half a decade. Give me something to show that. I really don't care if you disagree with me either, i can almost guarantee anyone who responds to this negatively has not put in as much time to this game as I have unless they also started from the very beginning of 1.0.
    (4)

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