Quote Originally Posted by Kitfox View Post
Please realize that this is an extremely hostile thing to say, no matter how you word it. If the healer is fine with more mobs and there's a DPS that wants to pull more, you should try to accommodate that. Weight on the word try.

Even if you can't do it perfectly, the people who wanted you to do it, or did it on their own, will most likely try and help you the best they can to make it work. Flat out refusing your role and letting people die is a very undiplomatic approach. You can let them know that you're not confident in handling pulls that big, if they're still fine with it, just go for it, their fault at that point. Wiping is not the end of the world anyway.

I have a major problem with tanks that are uncooperative if everything doesn't go exactly as they want. Eg. someone aggros an extra set of mobs, accidently or on purpose, the tank has the resources to grab them, the healer is fine with the load, the aggroer even brings the mobs on top of the tank so it's easy for him grab them, only to be yelled at by the tank "You aggro, you tank!" Like, would it really hurt your pride to just press a button a couple of times to grab them off? This whole mentality of "teaching a lesson" when the tank is the only person (or at least the minority) in the party not fine with the situation just pisses me off to no end. If you can do your job, and people even make it easy for you, just freaking do it instead of being prideful. Tanks aren't the only people in the game that can keep an eye on resources and determine if the party can handle a bigger load and be more efficient. Just... cooperate and don't be a princess.

That being said, if the people in the party are in fact not making it easy for the tank, running in circles far away making it hard to grab mobs, healer letting people die left and right, no crowd control and so on, that's a different scenario. I also don't condone kicking anyone before the final boss, that's just an asshole thing to do.

But bottomline, if you can do you job, please do so, or at least try your best.
I have a slight issue with this. I am one to do big pulls and am perfectly fine with it, however, the tank should be the one to do the pulls and decide what he/she can handle. When healers or DPS constantly pull for me, it's quite annoying. Not because I can't handle it, but because it's unexpected. Now I have to grab aggro on those enemies, redo my positioning to stack them nicely infront of me for mitigation and if there is already an AoE DOT on the ground from someone, try to reposition them into it. AND if I don't grab them, guess what? They stay on the healer and the DPS that pulled them. I'll take it the first time and I'll ask them not to purposefully pull for me. If I'm not grabbing them, there's usually a reason I'm not doing so. If I know some enemies are extremely AoE heavy, I will not pull huge mobs of them so I'm not spinning around them like crazy having AoE's fly in every which direction.

I'll forgive a mistake. I will not condone uncooperative play. If you pull mobs FOR me everytime, then I agree, you can tank it since you seem to eager to do so. Queue as a tank if you want to set the pace yourself. Now, I will say, if your entire party says they are up for a big pull, a tank should give it a try.

But regardless, to start a fight and leave a player to die before kicking... that's just rude.