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  1. #21
    Player
    Pharazon's Avatar
    Join Date
    Sep 2013
    Posts
    141
    Character
    Pharazon Kensaki
    World
    Gilgamesh
    Main Class
    Conjurer Lv 60
    You can't just remove the piety buff. It is still technically a primary stat, in the same way that vitality is, needing to meet thresholds to get through content making it very valuable up until you have enough at which point extra becomes useless.

    LDR had the right idea in that the buffs shouldn't be tied to specific classes but triggered by varied jobs filling the roles. So long as a healer is present the mind buff should be present, and so long as 2 healers are present and not the same job then the piety buff should be active. All the bonuses should be based on filling the roles with varied jobs rather than tied to a job specifically so that when adding new jobs to the game you don't have to try and shoehorn a bonus on them.
    (1)
    Youtube Channel: http://www.youtube.com/c/PharazonGaming

  2. #22
    Player
    Sento-Frost's Avatar
    Join Date
    Sep 2013
    Location
    Linsa-Lominsa
    Posts
    220
    Character
    Leen Strife
    World
    Ragnarok
    Main Class
    Arcanist Lv 60
    Well indeed LDR's idea answers to all requests and addresses all fears here.
    (0)

  3. #23
    Player
    Kabzy's Avatar
    Join Date
    Sep 2014
    Location
    Central Shroud
    Posts
    661
    Character
    Kabz Il
    World
    Spriggan
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Garotte14 View Post
    You don't have to meld accuracy. I don't mean to be harsh, but you're a healer. Heals don't miss. Meld you're crit all you want. I'm not quite sure where you were going with that. You're melding has absolutely nothing to do with the Pie bonus
    The point I was making was that if you have to meld Piety to do your optimum rotation, it's not the end of the world. It's not 'absolutely absurd' as you put it, considering some jobs (such as SCH) have to meld accuracy rather than their favoured Crit. Also, saying to an off healer that they don't need to meld accuracy cause they only need to heal discredits you completely. We're not talking about dungeons here, the party bonus is mainly applicable to end game raids in which a healer always contributes to DPS.
    (4)

  4. #24
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    Well raids do require healers to dps as well, and sch (or any healer i think?) missing attacks is utterly annoying.
    They should however find a better solution because i for one am hoping to not have to meld pie for my blm :/
    (1)

  5. #25
    Player
    Sento-Frost's Avatar
    Join Date
    Sep 2013
    Location
    Linsa-Lominsa
    Posts
    220
    Character
    Leen Strife
    World
    Ragnarok
    Main Class
    Arcanist Lv 60
    @Maero : read this post in the first page ^^
    http://forum.square-enix.com/ffxiv/t...68#post3640568
    (0)

  6. #26
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    Ahh i was misreading what others were saying i guess,
    thanks for your reply
    (1)

  7. #27
    Player
    Garotte14's Avatar
    Join Date
    Oct 2013
    Posts
    525
    Character
    Alayna Lazriel
    World
    Gilgamesh
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Kabzy View Post
    I mean not to be harsh, but a healer adjustment does not need to be made with a Black Mage's convenience in mind.
    Quote Originally Posted by Kabzy View Post
    The point I was making was that if you have to meld Piety to do your optimum rotation, it's not the end of the world. It's not 'absolutely absurd' as you put it, considering some jobs (such as SCH) have to meld accuracy rather than their favoured Crit. Also, saying to an off healer that they don't need to meld accuracy cause they only need to heal discredits you completely. We're not talking about dungeons here, the party bonus is mainly applicable to end game raids in which a healer always contributes to DPS.
    Ha...yes, I'm so discredited. You obviously didn't get the sarcasm. I know healers dps, but you were being a tool. It seems you are having a difficult time grasping that. Watch how you word things.
    (1)

  8. #28
    Player
    Kabzy's Avatar
    Join Date
    Sep 2014
    Location
    Central Shroud
    Posts
    661
    Character
    Kabz Il
    World
    Spriggan
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Garotte14 View Post
    Ha...yes, I'm so discredited. You obviously didn't get the sarcasm. I know healers dps, but you were being a tool. It seems you are having a difficult time grasping that. Watch how you word things.
    Another post with no context behind it. I also don't see the reason to get personal, all I pointed out was that a change to healers does not need to be made taking into consideration the other roles. AND if that change meant that BLMs had to meld some piety, that's not 'absolutely absurd' because some jobs simply have to meld certain stats to be optimum.

    As a SCH myself, there are times in raids (a lot in A5S) where I don't even need to help with the healing, so I DPS. If I don't meld accuracy, I miss and that's a huge personal DPS loss. So for me to be optimum I must meld accuracy. I don't have the wonders of choice that you currently have, so I just deal with it, and if that changes in the future then you will have to deal with it. It's a simple concept.

    And yes, melding has nothing to do with the piety bonus, but you mentioned BLMs would have to meld to compensate for losing it, that's why I mentioned it so it wasn't random. And for the record, I did say earlier that I hope that doesn't happen, BUT if it did we all still have options to compensate for it.

    Edit: I should stop replying now, this is basically a dumbed down, step by step explanation of what I posted earlier. xD If you still don't get my point then good day to you, and keep enjoying that piety reliant, optimum opener of yours. o7
    (0)
    Last edited by Kabzy; 03-31-2016 at 05:34 AM.

  9. #29
    Player
    Sida's Avatar
    Join Date
    Apr 2015
    Location
    Gridania
    Posts
    954
    Character
    Sida Bajihri
    World
    Phoenix
    Main Class
    White Mage Lv 100
    Out of interest, what party bonuses do tanks bring? Does each tank job bring the same bonus? Could this same principle* be expanded to all jobs? Or are all categorally similar jobs so based on one stat that it makes sense they bring only that?

    * the suggestion that one healer class brings mnd, and if two different ones, both mnd and piety.
    (0)

  10. #30
    Player
    LDR's Avatar
    Join Date
    Sep 2015
    Location
    Healing Idiots, DPS tanking, being more fashionable than you, touching your butt
    Posts
    196
    Character
    Kessler Larael
    World
    Coeurl
    Main Class
    Astrologian Lv 70
    @Sida your pretty much asking the right question.
    Tanks only bring the VIT bonus, thats uniform across the ROLE.
    The bonus thing should be simple but gets muddied by a few things;

    -Piety being a main stat despite not being "the" main stat of any class/job in the game
    -Since there was only 2 healers back in the begining of ARR, they decided that PIE fitted Heal roles more and so gave PIE to one class [SCH] and MND to the other [WHM] to "balance" it out.

    Originally you could easily say;
    Tanks = VIT
    Melee = STR
    Physical Ranged = DEX
    Caster Ranged = INT
    Healer = MND
    but as i said PIE had to be attributed somewhere so they spilt it on the Healer roles.

    However SE threw a minor spanner in the works when they made NIN, a melee dps, use DEX, previously the reserve of Phys Ranged; meaning while they could make it so the Tank ROLE gave VIT rather than attribute it to each class [and still could], all physical dps now dont have such clear deffined role/bonus lines; coupled with the existing MND PIE split means, as you worded, "expanding the same principle" not as straight forward.

    So your final line is more "true" at current; except no job is based on Piety, which is what this whole shebang is about.

    really this is all a case of past core game design which worked and was fine no longer making "as much sense as it did" to be that way with updates and added content [classes/jobs]
    (0)
    Kessler Larael / Alesana Gardeneau / Sierra Alpha / Moko Tarou
    [Coeurl Army]

    Raeleighn Corinthian / Riley Renault
    [Balmung Hobos]

    6 characters, 1 massive idiot

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