Quote Originally Posted by Cabalabob View Post
I'm going to admit that I don't know what I want DRK to be, I know there are a lot of things about it that feel wrong, weird or out of place, but I can't think how I'd do it better. But everything in the OP makes me instinctively scream no.

Blood weapon, I think it's fine being only mp, but it does feel weird being restricted in grit. I get their thinking behind it but I wish it had been done differently, maybe even just making it a full time stance that swaps with grit kind of like shield oath and sword oath. Slightly reduce the effect to make up for the increased up time.

Sole survivor, not really necessary to change it to 15% hp especially when some adds can die from full health in like 2 seconds and not used on bosses just seems silly.

Everything you say remove dark arts from, no. Dark arts is an amazing mechanic on DRK and if anything I wish it was used more and introduced earlier.

I will agree abyssal drain should drain basely cause drain is in the name, it feels weird for it not to. The same with souleater. They should both have a weaker potency and drain and dark arts should enhance it.

Delerium reducing MND, there is basically one mob in the game so far that actually heals itself this would be stupidly niche and not fit drk's magical tank motif.
Why would you want to use it on a boss. So when it dies and you collect your loot your healed for 20% max life/power? You regenerate out of combat so fast. Also, under 15% is a very good mechanic because that is how Mercy Stroke is. It does nothing if they are alive.