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  1. #1
    Player
    Konicorgi's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    195
    Character
    Koni Jakkya
    World
    Ragnarok
    Main Class
    Bard Lv 60
    Quote Originally Posted by Kerii View Post
    Since I've already opened the can of worms in another thread... No! People already have to pay a decent amount of money to obtain these items in the first place. SE shouldn't devalue their own merchandise strategy just because a few players can't go without a couple of minions or costumes.
    It wouldn't devalue it because it would be an option opened only for people above a certain amount of minion (150 ?), which mean not that much people. And this amount could change along with the increasement of the number of minion.
    (1)

  2. #2
    Player
    Kerii's Avatar
    Join Date
    Aug 2013
    Posts
    362
    Character
    Rune Venil
    World
    Sargatanas
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by HakuroDK View Post
    TBH, supporting pre-order culture is a destructive merchandise strategy in the first place and it should be devalued.
    So SE adding incentives to get people to purchase something is "destructive", but people willing to shell out $50 for a minion isn't? The things are "worthless". It's just a collector's fallacy.

    Quote Originally Posted by Konicorgi View Post
    It wouldn't devalue it because it would be an option opened only for people above a certain amount of minion (150 ?), which mean not that much people. And this amount could change along with the increasement of the number of minion.
    Read what I wrote very carefully. This isn't about the minions, this about people who paid anywhere from $40-$60 USD and received an item that could be redeemed in the game. I don't speak for SE, but it seems pretty silly to alienate those customers knowing they're the ones who will buy the next plushie, or drop another $50 for an OST.
    (3)