Oh FFS! I am sick of the bitching about the stat switch from str to vit, it is not nor ever was a fuggin "Nerf" all you are qq-ing about is that you dont know how to use your mitigations/cooldowns correctly

 
			
			
				Oh FFS! I am sick of the bitching about the stat switch from str to vit, it is not nor ever was a fuggin "Nerf" all you are qq-ing about is that you dont know how to use your mitigations/cooldowns correctly
How I see the new abilities:
Asylum - Get ready for my holy spam because that's the only healing you gonna get.
Aero III - I guess I should put some dots up before holy spamming.
Assize - I need more MP to spam holy even more, also stop getting hit in the face.
Tetragrammaton - I guess I should heal that tank now.
Stone III - There's less than 3 mobs left alive. - Ragns Meuhie


 
			
			
				It was a nerf. The STR / VIT calculation was not done the way people think.
VIT is 0.44 AP and STR is 0.44 AP.
As VIT and STR are equal on tank gear, pre-materia slotting, Tanks in 3.2 only get 88% of the Attack Power an item used to give. And each point of VIT or STR is only worth .44 AP versus the full point of AP it used to be for STR.
Let me state this again for you; every STR materia you slot for AP is 56% less effective than it was before the patch.
Every VIT bonus at level up or from materia you take now is 56% less effective at increasing DPS, than STR was pre-patch.
So don't tell me it's not a nerf. It's a nerf. Tanks do less damage than they were capable of pre-patch. That's a mathematical fact and it explains why STR stacking tanks haven't been able to simply start stacking VIT and recover their DPS.
And here's the really stupid thing. Stacking VIT doesn't actually improve survivability for PLD or DRK. It really only benefits WARs because Defiance increases max HP by 25%. At level 60 each point of VIT is only worth 20.5 HP. When I switched from STR to VIT on my PLD, I barely even noticed the HP increase, but I most certainly noticed the DPS decrease.
I should also add this isn't the only issue affecting tank itemization. Much of our gear has parry on it eating up points allocated to the item, and taking away from potential DET or ACC. Parry is generally agreed to be a largely worthless stat, even if you are not a PLD (as Block supersedes parry).
All of this contributes to tank issues.
Last edited by therpgfanatic; 03-29-2016 at 05:37 PM.
actually your last comment just defeated your entire point mista thread maker. the str type tanks usually only show up during the end game content or the person who is using the class or job is using an alt or starting over or their 2nd class. the AVERAGE NEW PLAYER WILL FOCUS ON VITALITY instinctively going with the logic of more hp will give more survivabilty WHICH in low lvl dungeons 20.5 hp per vit stat you have can mean life or death for a tank. even in lvl 60 dungeonsi've been dropped to 200 hp in lvl 60 dungeons where if i didnt focus on my vit i'd be dead. so rather than compaing about how your str jockey tanks got castrated look at the positive side the NEWBS that YOU are just SOOOOO concerned about can focus on vit and still have the same AP as a STR jockey does. if you're not a newb and experience tank i demand absolute perfection from you as the tank plain and simple doesnt matter if its an off tank class you learned tanking so do it right
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