You can't tab target on PS4.
But that's no excuse because it's probably easier to use the D-pad or whatever it's called on the controller to switch targets. XD
I play and tank with all three classes on ps4 you hold r2 or l2 and use r1 or l1. R1 being the closest and l1 the farthest. Google is your friend buddy, you can tab target on ps4, and you're silly if you didn't think you could. Watch YouTube.
As was said, tab targeting exists and is just as good on controller. Even when a boss jumps, you can re-target immediately by holding a trigger and a shoulder button simultaneously (R2 and/or L2 with R1 or L1). L1 cycles left, R1 cycles right, according to the current target. Initial target is according to laterality on-screen according to your character position.
In addition to this, you can hold L1 and cycle the enmity list by using up/down on the d-pad, which tends to be quicker for picking out a specific mob. I generally use that method as a tank, to grab the one that's missing aggro, since if I tab past it, it becomes annoying to tab back, because fingers.
I just changed the filter and used the D-pad back when I still played on PS4.As was said, tab targeting exists and is just as good on controller. Even when a boss jumps, you can re-target immediately by holding a trigger and a shoulder button simultaneously (R2 and/or L2 with R1 or L1). L1 cycles left, R1 cycles right, according to the current target. Initial target is according to laterality on-screen according to your character position.
In addition to this, you can hold L1 and cycle the enmity list by using up/down on the d-pad, which tends to be quicker for picking out a specific mob. I generally use that method as a tank, to grab the one that's missing aggro, since if I tab past it, it becomes annoying to tab back, because fingers.
Tanking low levels is extremely easy even if you are with people who are 60 syncd down, just make sure you have proper gear, and you tab target aggro. Meaning if it's 3 targets, 1, 2, and 3. Shield lob 1 and start combo, flash mob, savage blade 2, flash mob, halone 3 and you should be fine, with warriors? Tomahawk or just run in and over power, over power 2x, flash once and same idea, start combo on 1, skull sunder 2 and butcher 3, or just over power to hell. If you lose aggro, it's possibly you are either not paying attention, under geared or just possibly bad at tanking.
I play on PS4 and just use a USB keyboard + mouse. ( ' - '



after having leveled 2 tank alts 1-60 in the past few months, I have to say its all about knowing what helps the most.
Once you get the buffs, emphasis of dungeons is depending on the buffs, but pre buffs there is a MUCH higher dependency on gear, and in particular, MH/OH for tanks.
As long as these pieces are properly upgraded, the lesser dungeons aren't so critically difficult, even lacking the buffs.
That said, this is a learning phase for a lot of people (Brayflox Longstop comes to mind) Where DPS start getting much more potent moves and need to balance their own output on more than just one enemy.


You are the kind of tank that whines about how nobody should use AoE, aren't you? I've seen your type before.
When you have a pack of five enemies, and you need to cycle through performing a three part combo on each enemy to maintain threat, and you don't use your AoE threat generator, you lose threat to AoE DPS such as BLMs, BRDs and SMNs. Hell, even DRGs and NIN can pull threat off you if they use their AoEs. That's what happens every time I see a tank like you cycling threat on every mob in a pack and never using their AoE after perhaps the first pull. I've seen it a lot.
The way you suggest prevents DPS from using AoE to burn down the adds and clear the dungeon quickly. You are the most frustrating kind of tank to appear in DF. Level sync won't help you when you play the class incorrectly from the start. Tanks are given an AoE threat generator before they enter dungeons for a reason.
On top of this, your suggestion to have "proper gear" is impractical. It is pretty tough to find decent tanking gear that is the same level as the dungeon, as the gear that drops in dungeons can be mid-range level for the dungeon. You are also dependent on random luck with drops, and the grey gear awarded in quests and purchased from shops is pretty weak in comparison to the items dropped in the dungeon. Thus a brand new player tanking with level-synced down DPS has trouble holding threat most of the time.
The problem here is that level-synced players (who are at the max stats for the dungeon and have stats no normal character of that class at that level would have) makes up a substantial portion of the DPS players that new tanks end up with, and the game mechanics for tanks aren't well optimized because the developers can't seem to balance the mechanics of damage and threat very well while adhering to a design philosophy where tanks do substantially less DPS than a core damage dealing class. That's the core issue here. FFXIV devs can't seem to create a proper balance through levels 1-60 for tanks doing less damage while dealing more threat, especially pre-tanking stance.
Any suggestions that DPs players should play poorly so they don't do as much DPS as they can, to compensate for poor class design affecting low level tanks, are silly. The developers should address the poor design issues that cause the issue.
Furthermore the weakening of tank DPS really makes no sense. The core reason why tank DPS is lower in some MMOs than pure damage dealing classes is because of concerns groups would simply only use tanks and healers, and ignore damage-dealers, because tanks have higher suitability. The problem with this thinking is damage-dealers are nearly always given utility that allows max group DPS to only be obtained when they are in the party (debuffs that enhance damage, or buffs that enhance damage, or other utility like sleep traps, stuns, silences, etc. etc. which neither tanks or healers have access to).
FFXIV, for some reason, has decided to both give pure-damage dealing classes the utility skills making them vital for a group to do max DPS AND intentionally made tank DPS significantly lower than a pure-damage dealing class. The latter is unnecessary because of the former.
If tanks did equal damage to damage dealers, threat issues affecting low level tanks partying with level-sync DPS would never be a concern because the threat multipliers on abilities would ensure a tank properly doing combos and using AoE threat generators would maintain threat, regardless of how much slightly better equipped a DPS was over them.
Instead we have a situation where pure-damage dealing classes have to hold back on their damage output to prevent overtaking a slightly undergeared tank.
Last edited by therpgfanatic; 03-29-2016 at 09:37 AM.
Pre-lvl30 MRD can use Invigorate, but yeah after that you sadly cant spam it that much before running OOTP.The only problem with going ham on OP (not so much Unleash) is the TP drain, as you don't have access to Steel Cyclone/Decimate/IB/FC/Equilibrium yet. While it is more damage, you don't want to sit around waiting for your TP to regen between pulls. Generally just OP a few times and then focus on single target, you'll probably only be pulling 3 mobs at a time anyway.
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