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Thread: Rework ilvl?

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  1. #37
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    As long as there aren't any massive jumps, I'm fine with it. We're still only increasing by 20 ilvls per currency set generations, 10 ilvls between each of those, etc.

    I simply would have preferred that there was less level descaling on the secondary stats from 51-60 in the first place, and less stat growth per ilvl thereafter, such that levels 51-52 weren't for many a (max geared) dps loss through large crit deductions, etc. (rather strange), and there wouldn't be quite so much of a ramp up over the course of the expansion, likely forcing the next expansion to need some 200 crit on a given gear piece to supply the same critical chance bonus at level 70 as a 60 crit piece did at level 60.

    tldr; Rather than trying to use heavy ilvl->stat growth to soft-gate content, I wish they would taper off the stat gains a bit to focus more on the long-term shape of the game, before people we have to start measuring dps in the k (no decimals needed), m(an), or m(illion)s by the third expansion.
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    Last edited by Shurrikhan; 03-29-2016 at 12:45 PM.