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  1. #1
    Player
    DWolfwood's Avatar
    Join Date
    May 2012
    Posts
    363
    Character
    Dylan Wolfwoodicus
    World
    Goblin
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Syzygian View Post
    snip
    People who don't really understand the job speak out more than those who do.

    There's tons of changes people want, I'm not trying to suggest specifics. The fundamental issue is the way they handled tank balance. DRK is a poorly designed job built around a great idea. It does the trick and has serious advantages, but the design and balance of the classes shouldn't suffer because people who aren't capable of imagining better balancing say things are "fine."
    (1)

  2. #2
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by DWolfwood View Post
    People who don't really understand the job speak out more than those who do.

    There's tons of changes people want, I'm not trying to suggest specifics. The fundamental issue is the way they handled tank balance. DRK is a poorly designed job built around a great idea. It does the trick and has serious advantages, but the design and balance of the classes shouldn't suffer because people who aren't capable of imagining better balancing say things are "fine."
    I know their main draw was basically to make a magic oriented tank class but I feel the execution is rather poor. To me it doesn't "feel like a Dark Knight". Looks the part but I always feel like something is missing.

    I see this spiky armor and the magic spikes that come out from Grit and LD and always wonder why we don't have a passive spike damage on damage taken thing going on.
    (0)