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  1. #3
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Fyce View Post
    I'm having a deja-vu...

    Oh. Right.

    Sorry bud', chances are that your complain won't be listened to. And you'll probably get a nerf to some of your CC as well, without any reason.
    Still thinking SMN didn't need some form of adjustments? CC is a big factor in a small scale fight like feast. While I agree that some things didn't need to be touched on SMN (such as DoT durations), they needed to be toned down in relation to the cast interrupt changes (moreso if they're going to adjust the walls so it's harder to LoS) and in relation to the other ranged jobs. The bigger problem out of this is that they left WHM/BLM's CC untouched. Even with the adjustments, bind is pretty detrimental to desyncing the other team's burst, especially if they aren't coordinated enough to immediately esuna it (and no one is realistically going to use purify on it when there's TD, full swing, among other things out there)

    And this isn't new either. Practically all of the ranged dps' damage outside of bursts is pitifully low (excluding BLM who previously had different problems), not just SMN. If they wanted to move away from the burst meta, then sure; but heals also need to be adjusted in relation because there's realistically no way for dps to outdps a healer's hps (espesically a WHM) without the arbitrary oom (which then slows down the pacing of the game in generals, and from what I see they want to keep the pacing fast)
    (1)
    Last edited by RiceisNice; 03-28-2016 at 03:32 AM.
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