There is no reason to believe that a raid finder will do anything to bring FCs from different servers together. And what about socializing in general?



There is no reason to believe that a raid finder will do anything to bring FCs from different servers together. And what about socializing in general?
Last edited by Kallera; 03-27-2016 at 12:05 AM.





And there's no reason to believe that social FC's and LS's are suddenly going to cease to exist, either. I don't see any real down side to the cross-server PF, really. It will be a huge boon to people on smaller servers as they will have the opportunity to reap the benefits of larger servers' PFs such as having a greater number of learning/clear parties for the content they're wanting to do without having to actually transfer. Larger servers arguably see less benefit than smaller ones, but there's still benefit there. Having a larger pool of people to select from means PFs should fill faster across the board whether it be for learning or farming.
This seems like the opposite of anti-social to me. I think it'll be cool to have a wider world to socialize with, honestly. I know when I fill parties for content I ask my FC and LSs first, and don't really see how having a cross-server PF is going to change that.
Last edited by Ashkendor; 03-27-2016 at 01:16 AM.
Well, the more "social" focused FCs aren't terribly likely to get the use out of a Cross-realm raid finder in the first place. Not many of them are likely to set foot into savage content, especially as a group of themselves.That's kinda of oversimplifying things. People won't be getting together in the same sense, and with chat in the instance the way it is I don't see how the problems of df won't be brought over to this feature as well.
And I'm aware of what it is meant to do, but with no need to connect with people on your own server, I worry about what will happen to the more social FCs.
Honestly it probably won't effect them much at all.
Agreed. Larger pool of players is a good thing. Linkshell type communities can be built outside of the game via voicechat programs(though, cross server linkshells would be cool too).

This is when WoW started going downhill.
Go read their forums, you can still find people accrediting the games fall to the lack of social encouragement. Because as it turns out, having a bigger pool of players gives people less incentive to be nice to each other. Who cares about what an jerk you were to you last group, or how you ninja looted that bow; there's a less than 10% chance that you're ever going to get grouped with any of them again, ever. Communities in MMO's are what create consequence and responsibility. If you replace everybody you're familiar with, with a bunch of anonymous stand in's for undeveloped AI; then people have no reason to be good people. So they don't.



Would a (limited to 1), Cross-World Linkshell help mitigate this? At the very least it would allow people from different worlds to connect with each other without Transfers or Duty Finder.That's kinda of oversimplifying things. People won't be getting together in the same sense, and with chat in the instance the way it is I don't see how the problems of df won't be brought over to this feature as well.
And I'm aware of what it is meant to do, but with no need to connect with people on your own server, I worry about what will happen to the more social FCs.

I see a lot of doom and gloom posts about this, but to me it just seems more like a DF that you have more control over. I have a raid static, but if I want some extra practice on an encounter on our off nights, I can throw up a x-server PF for "A6s Swindler learning party". I typically DF all my roulettes anyways (because premades with friends doesn't get me comms). Does me using the DF make my server 'unsocial'? Are my LS's, FC, Hunt and FATE parties at risk? Absolutely not.
My biggest concerns with X-server PF are going to be people using the descriptions to try and recruit for their FC/static, sell HQ crafting crap cheaper than MB, and trolling/defaming people. If SE can find a way to stop all of that and make it so a person creating a PF can't set the required ilvl higher than their own ilvl, then sign me up for it

I welcome the idea, but it needs to come with a cross-server blacklist so you cannot just troll people on the cross server pf 'cus you don't like them or any other reason.
Ex. If player A has player B blacklisted, whether for ninja-looting/being rude/being bad and dishonest about their lack of skill or w/e, player B cannot repeatedly rejoin player A's party on cs-pf just because they are on different servers and therefore not blacklist-able as per current blacklist system.
I don't quite understand, won't cross server party finder enable cross server statics that will allow people to stay on on friend's server and stay with their FC to socialize? I'm not trying to say that people who want to socialize don't raid, but there is always different levels of investment on a peer basis.
Last edited by Geula; 03-27-2016 at 03:06 AM.

This. This is what you need to consider if you see this as any sort of problem. The only peoples losing at all are SE not profiting from people becoming miserable with not being able to enjoy the majority of each patches' content without having to jump off and further depopulate already low-pop servers.I don't quite understand, won't cross server party finder enable cross server statics that will allow people to stay on on friend's server and stay with their FC to socialize? I'm not trying to say that people who want to socialize don't raid, but there is always different levels of investment on a peer basis.
EDIT: That said, I hope they do also add an option to password a PF, because of how many people will be around and about for such things and to lessen opportunities for trolling.
Then that's a problem of the developers not finding good enough ways to address that, not the mechanic itself. If anything they wouldn't have kept introduced AND kept it around if it was actually the reason for the downfall. I feel it's misattributing what is effectively the proper lifecycle of an online game. Besides, minority misrepresenting the majority et al.This is when WoW started going downhill.
Go read their forums, you can still find people accrediting the games fall to the lack of social encouragement. Because as it turns out, having a bigger pool of players gives people less incentive to be nice to each other. Who cares about what an jerk you were to you last group, or how you ninja looted that bow; there's a less than 10% chance that you're ever going to get grouped with any of them again, ever. Communities in MMO's are what create consequence and responsibility. If you replace everybody you're familiar with, with a bunch of anonymous stand in's for undeveloped AI; then people have no reason to be good people. So they don't.
Last edited by Arashmin; 03-27-2016 at 04:09 AM.
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