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  1. #51
    Player
    Martin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    204
    Character
    Shin Scarlet
    World
    Hyperion
    Main Class
    Archer Lv 35
    In MANY MMORPGS, by simply putting the mobs name in RED was enough to tell players "Hold it, this mob will BITE your arse off if you get close enough".

    Either give it a toggle button somewhere, or make the name of the aggro mobs RED and that's it o.O, the big shiny red icon is like an insult to veteran players like many of us here, as i heard somewhere "They should drop the icon, because now it feels like 2nd graders are the only people who are getting any benefits from the aggressive icon. It is quite upsetting." how true :P
    (0)

    ~Light of hope~
    "Oh the good old sig from v1.0..."

  2. #52
    Player
    Xquiel's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    450
    Character
    Xquiel Kun
    World
    Hyperion
    Main Class
    Weaver Lv 50
    agree, please remove the agro icon, let us learn and explore eorzea without help from that!
    (0)

  3. #53
    Player
    Len's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    626
    Character
    Len Orlan
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Martin View Post
    In MANY MMORPGS, by simply putting the mobs name in RED was enough to tell players "Hold it, this mob will BITE your arse off if you get close enough".
    That would be a good idea if red text weren't already used to indicate which mob you've engaged.
    (0)

  4. #54
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Even better, make it a trait instead. Where players need to either acquire, be that job, or otherwise spend resources to find out if a monster is aggressive.
    (0)

  5. #55
    Player

    Join Date
    Mar 2011
    Location
    L.L. (Rabanastre)
    Posts
    29
    simply put i wish it was not there, this game is too easy as is, there is no element of danger or surprise and the excitement you get from exploring is diminishing quickly if they keep implementing these "training wheels" type of functions to the game.
    (0)


    bluegarter.guildwork.com

  6. #56
    Player
    AmandaHuggenkiss's Avatar
    Join Date
    Mar 2011
    Posts
    1,030
    Character
    Amanda Huggenkiss
    World
    Sargatanas
    Main Class
    Samurai Lv 93
    I loathe the agro icon. It makes the world seem like a safe place to raise my kittens.
    (0)
    I like frog

  7. #57
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    305
    The Icon needs to go. Their are only so many mobs that aggro. maybe like 30. I spend 99% of my time in Ul'dah so i know what ones aggro. From my 1% in LL and Grid i know what aggro their also. Not sure why SE added this annoying icon. Its small but is annoying. Also its easy to run away from an aggro attack.

    EDIT: I like the Trait idea. That would work great.
    (0)

  8. #58
    Player
    Martin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    204
    Character
    Shin Scarlet
    World
    Hyperion
    Main Class
    Archer Lv 35
    The icon is for newbies, it should stay for lvl 10 maximum then it should be toggle-able or something :P
    (0)

    ~Light of hope~
    "Oh the good old sig from v1.0..."

  9. #59
    Player
    AmandaHuggenkiss's Avatar
    Join Date
    Mar 2011
    Posts
    1,030
    Character
    Amanda Huggenkiss
    World
    Sargatanas
    Main Class
    Samurai Lv 93
    It's not like you loose exp/sp by getting killed. I found it exciting figuring out what would agro on me, and now that I have a couple of rank 50 classes most of the monster with the agro icon ignore me.
    (0)
    I like frog

  10. #60
    Player
    Martin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    204
    Character
    Shin Scarlet
    World
    Hyperion
    Main Class
    Archer Lv 35
    When I got past some yarzons at rank 20 and they didn't attacked me, I was like "Huh? why..." but then I realized the nice feature that aggro mobs won't attack you if you're 10 lvls or higher than them.

    Funny and useful, but still I hate the aggro icon lol
    (0)

    ~Light of hope~
    "Oh the good old sig from v1.0..."

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