There are bigger problems than this going on right now. Cry about agro icons to your friends and don't clutter up the forums where REAL problems are being discussed.
A REAL problem or not, is something that users may like or not like, and If SE knows it, is a good info for them. Plus implement the option to toogle it, or even get rid of the icon, won't make any difference at the rates patches will be released to solve, what you say, REAL problems.
And please, If you are going to discuss the thread, you are welcomed but, to just agro the people who wants to discuss this thread, like many others, please go and kill some Marmots, instead of posting here.
Thank you.
I'm The First and The Last...
I'm Alpha and Omega...
I'm the Beginning...and The End..
Yes please, either toggle, and/or change colors of mini-map, and/or icon appears next to difficulty icon when targeted. Any or all off these solutions would fix the problem as far as I am concerned. I for one like running around corners and getting that sinking feeling when I screw up and don't see an ago mob. Now I can see them a mile away and exploring has lost what little sense of adventure it had.
dont like. please remove. no toggle. COMPLETELY REMOVE
I don't know if it was mentioned before but I thought that perhaps the best option would be to have the icon next to the name of the mob when it's the mob you have targeted:next to the challenge indicator blue,red, green etc. instead of having it in the field of vision.
Of course added on top of everything said, ability to toggle on/off and aggro mobs displayed a different color on min-map.
Think it(icon) is rather silly too...
With a toggle those of you who don't like the icon won't have it. Those that do like/need the icon will. I don't see the argument here. Let's get toggle implemented and move on. Those of you who don't need aren't new ff players and such have some mercy on the newbs, and just toggle the thing to off. If you don't realize everyone is still a newb on this game since the game isn't technically finished. We'll see what comes in the future but an icon toggle isn't goin to make or break this game.
I agree, I feel the icon takes away discovery and adventure from the game. It is ugly and I do not need my hand held. We figured it out in XI we can do it again. After all the game is about being an adventurer right?
i suggested earlier that why not just add an option in the main menu where you could inspect the mob. you could see it's strengths, weakenesses, incaps, and whether a mob is passive or agressive. to me this would allow you to stop and check the mob if you did not know what it was. it only takes once for an aggro mob to attack you to see that it aggros. my biggest issue with the icon is at 40-50 not many mobs aggro, but yet that dumb icon is still there.
http://crystalknights.guildwork.com/
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