Quote Originally Posted by Fixy View Post
its rendered because there is 0 fps drop when you go through the floor or stare through a wall. its pretty common sense. anything that exists through a mesh is rendered. when you go through the floor there isnt a brief pause or load in which the water is generated, because it already exists on the board.
Huh...? That's not true at all, it's very simple for the game to just not render surfaces that aren't visible.

Try keeping your camera aimed at the floor or at a wall in a laggy area, and I can guarantee it'll make your framerate go up. I do it all the time when I go AFK because it makes my GPU temperature drop a bit as well.