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  1. #61
    Player
    raela's Avatar
    Join Date
    Nov 2014
    Posts
    715
    Character
    Raela Sarinelle
    World
    Cactuar
    Main Class
    Scholar Lv 100
    I'd rather not get accuracy on cleric stance. Need to hit some things when not in it, too, you know? (like energy drain) I'm not super offended by accuracy melds, though.
    (0)

  2. #62
    Player
    Rawrz's Avatar
    Join Date
    Jul 2015
    Posts
    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    The thing is DPS gets accuracy on their gear, sacrificing a potential stat like det/ss/crit. We are given the choice as healers. I think materia was the perfect way to give us a choice. Cleric stance is fine.
    (1)

  3. #63
    Player
    BroodingFicus's Avatar
    Join Date
    Dec 2013
    Posts
    334
    Character
    Selahdis Gharl
    World
    Balmung
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Rawrz View Post
    The thing is DPS gets accuracy on their gear, sacrificing a potential stat like det/ss/crit. We are given the choice as healers. I think materia was the perfect way to give us a choice. Cleric stance is fine.
    Choice is all well and good but only if:

    A. Every healing class was on equal footing in this choice. If SCH dots land regardless of accuracy but a WHM's don't that is a disparity I'm not wholly okay with. I'm not sure about AST since mine isn't leveled very far but it feels like we should all be about the same in regards to our ability to land dps without wasting spots on accuracy if our role in late game is primarily healing.
    B. Abilities like Energy Drain, Holy etc still maintained their utility effects even if the damage aspect misses the target. Our utility shouldn't suffer just because we decide to pick healing based stats over accuracy.
    C. If we had enough natural accuracy not to struggle to hit things in casual content like expert roulette. When you find yourself with 20+ seconds of downtime but you miss six times in that 20 seconds when you try to dps, something isn't quite right. Either we should be able to dps efficiently without wasting mp at what is essentially 'faceroll' level content or we should have enough to do healing wise that we aren't standing around so much.
    (0)
    Last edited by BroodingFicus; 03-25-2016 at 11:16 AM.
    "Speak softly, and carry a big stick." -Healers motto brought to you by President Theodore Roosevelt

  4. #64
    Player
    Rawrz's Avatar
    Join Date
    Jul 2015
    Posts
    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Sch still has an equal chance to miss on most skills like ENERGY DRAIN. Our hit rate as healers now is like 85% at 354 acc. We are not constantly missing for 20 whole seconds. Pick between crafted, midan, and lore for the stats you want THEN meld to 590ish accc and use light acc food and you won't miss again.
    (0)
    Last edited by Rawrz; 03-25-2016 at 11:28 AM.

  5. #65
    Player
    winsock's Avatar
    Join Date
    Jul 2014
    Posts
    788
    Character
    Chaosgrimm Winsock
    World
    Adamantoise
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Rawrz View Post
    The thing is DPS gets accuracy on their gear, sacrificing a potential stat like det/ss/crit. We are given the choice as healers. I think materia was the perfect way to give us a choice. Cleric stance is fine.
    Why not remove cleric stance altogether to give you the choice of wearing INT?

    All ceric stance does is help ensure you can stat for your role while still allowing you to make significant contributions to your party when there is nothing left to heal.
    ^ an accuracy bonus would fall along the same line.
    (0)
    Last edited by winsock; 03-25-2016 at 11:56 AM.

  6. #66
    Player
    Rawrz's Avatar
    Join Date
    Jul 2015
    Posts
    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    There are many forum posts suggesting to do just that. You would be directly buffing healer dps/healing by removing the 5 second foresight needed between healing and dpsing. You would just be lowering the skill cap.
    (0)

  7. #67
    Player
    HPDelron's Avatar
    Join Date
    Feb 2016
    Posts
    177
    Character
    Duran Felden
    World
    Jenova
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Yhisa View Post
    Until then i see this as a brillient change towards healers
    brilliant*

    "I'm an amazing genius until proven otherwise" is a poor stance to take. But whatever I'll play on your terms.
    • #10: It's out of line with other designs. Even tanks get at best a 5% boost, even DPS have a chance to miss until fully geared. This says healers don't have to interact with the miss mechanic at all on any level and is therefore out line with the rest of the game's design.
    • #9: It reduces build diversity. Right now even if they all aim to accuracy cap different healers doing different content get to build their gear differently. Folks wanting to go pure healer can forgo accuracy at all.
    • #8: It's not immediately intuitive. A 10% increase is a 10% increase and easy to understand the value of a glance even for a casual player. To understand the value of never missing you have to understand how your miss rate changes across different content.
    • #7: It will cause confusion or at least conflict with abilities that modify hit rates. If a mob has an ability that grants 100% evasion chance which way to reconcile this with always-hits cleric's stance? Your ability now either lies to the player ("Always Hits"* but sorry not really), or you have to account for healers having a loophole to the content. I suppose you could just let it shrink design space. Call that #6.
    • #6: It possibly shrinks design space.
    • #5: You can't tune it. With a % damage or even a % accuracy boost you can tune the effect up and down via patches at any time. Healer damage too low? Increase the effect of cleric's stance. Healer Damage too high? Lower it. This cannot be tuned without tacking on more text and complexity to the ability.
    • #4: It devalues the abilities which already auto-hit, and which may demand they also be tuned to keep their relative power. Which may in term demand more tuning of other things.
    • #3: It leaves players who have already invested in accuracy gear high and dry, alienating the player base.
    • #2: It lowers the power ceiling for a lot of content. In content where the accuracy cap is not terribly high, players can now have 100% accuracy and +10% damage. Your change would mean they have only 100% accuracy, they get strictly nerfed.
    • #1: It makes cleric's stance USELESS at any level of content below the level cap, and pretty far into level cap (Expert+) at that. You're taking an ability core for healer leveling, and solo activities like duty quests, FATEs and dailies and sacrificing it on an altar to the raiding concerns of 1% of the playerbase.
    (1)
    Last edited by HPDelron; 03-25-2016 at 03:44 PM.

  8. #68
    Player
    BroodingFicus's Avatar
    Join Date
    Dec 2013
    Posts
    334
    Character
    Selahdis Gharl
    World
    Balmung
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Rawrz View Post
    Sch still has an equal chance to miss on most skills like ENERGY DRAIN. Our hit rate as healers now is like 85% at 354 acc. We are not constantly missing for 20 whole seconds. Pick between crafted, midan, and lore for the stats you want THEN meld to 590ish accc and use light acc food and you won't miss again.
    Well certainly not all the time but at my worst I /did/ miss Stone III six times in a row at item lvl 216 with no accuracy melds so it can get close to that. It's like being on the wrong side of the RNG gods. I also don't believe things like your Energy Drain regen or my Holy stun should miss even if the dps aspect does. I don't see why, if the goal is to give healers a choice, someone who /chooses/ to go full healing stats in melds should be punished with a loss of utility that has nothing to do with DPS. *shrug* I don't want cleric gone. I'd just like it to give us a small base increase to accuracy so the misses aren't /so/ terrible.
    (0)
    "Speak softly, and carry a big stick." -Healers motto brought to you by President Theodore Roosevelt

  9. #69
    Player
    karateorangutang's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    779
    Character
    Celest Ru'milan
    World
    Jenova
    Main Class
    Scholar Lv 100
    To be fair, this morning I missed Miasma 3 times in a row on the boss. Was it a waste of time and MP... well yes.

    I still don't think that accuracy should be built into cleric stance though.
    (0)

  10. #70
    Player
    Rawrz's Avatar
    Join Date
    Jul 2015
    Posts
    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    What they need to do is increase the visible number of debuffs on a single boss from 30 to the whole 60 at least on ps4/pc, so it doesn't just look like they've missed qq.
    (0)

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