Page 6 of 17 FirstFirst ... 4 5 6 7 8 16 ... LastLast
Results 51 to 60 of 166
  1. #51
    Player
    Yhisa's Avatar
    Join Date
    Aug 2013
    Posts
    413
    Character
    Susubi Subi
    World
    Phoenix
    Main Class
    Astrologian Lv 90
    Tbh... I have no idea why players are against this idea at all.. It be an improvement towards healer and make them more efficent.. Its not even overpowered as HEALING is our primary role like tanks jobs is to TANK

    For off healers and off tanks they both filling the role as extra dps to help the raid out then switching between HEALING and TANK when required to do said mechanic

    But for now i will disregard all people who is against the idea.. Untill they can come up with atless 10 reasons why it should not be allowed and why it be a bad idea to allow healers to be able to have full accuracy on cleric stance, when everythink points to improve healers effectiveness in raids/experts etc

    Until then i see this as a brillient change towards healers
    (0)

  2. #52
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
    Posts
    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Yhisa View Post
    Re read what i put... I did not say BLM and SMN takes it for cross skill.. I said they just have it

    Also yes... Healers have a choice between either being supportive with dps/healing or being pure healer

    So what about tanks? Or dps? Or off tanks? Where are there choices for playstyle these dont require accuracy since tanks got it as a buff and dps get it on gear already!

    Yet healers are penalise to meld either accuracy..... Or crit/det/spd

    Tbh remove accuracy on Off Tanks and force them to stack accuracy since dps is not there main role...but players wont allow this
    They get their choice by either picking SkS / DET / Crit / random other stats. Likewise, Healer's get to chose Accuracy / SpS / Det / Crit / Piety / VIT (if HP required).

    You seem to think that healer's ABSOLUTELY MUST DPS when they don't. Yes, the hit rate is frustrating and possibly rage inducing, but it's not like healer's don't have the means to fix this if they choose to do so. Healer's are not being FORCED to choose Accuracy, but it is correct to say that melding accuracy is highly recommended.

    1%-2% wipes are frustrating, but I'm not going to blame that on healer DPS and their misses. Sure if you're down to the OT and a healer trying to beat enrage and you don't due to healer misses, it's frustrating. But at the same time I have to question why 6/8 people on your team are dead by that point. DPS derp? Tank derp? Heal derp? While the accuracy can secure a victory in that respect I'd rather have the entire group learn together so they can hit that point as a group together and beat that enrage together, and not blame it on healer DPS for a wipe if that occurs.

    Now if you had a full group that wiped on enrage at that point, then you have to start wondering where people can improve. And not just for healers. This is for the entire raid. Healer DPS is just a small factor to the optimizations a group can get.

    Three more things:



    Tell me, where does it say tanks get 100% hit rate in their tank stances? Also note that these accuracy bonuses do not apply when tanks are in their DPS stances and thus they still require Accuracy to hit their targets.

    Let me reiterate this for you since you've failed to comprehend what other posters have said in this matter.

    TANKS DO NOT GET 100% HIT RATE FOR FREE

    They require accuracy as much their DPS breather so yes, they are forced to stack some accuracy to DPS.

    And if you're going to argue that OT isn't required to DPS and should just be there to tank swap, you're wrong too:

    Yoshida: Yes. Since all DPS jobs will be increasing up through level 60, it makes sense to have the white mage's DPS extend by a proportional amount as well. For development, such as with Bahamut's Coils, the development team assumes what the item level should be for general equipment on players when they clear a raid. They sum up the basic DPS for four DPS and tanks at that assumed item level and cut that by about 10-15% for the minimum clear DPS. Healer DPS is not taken into account when this is set.
    Bolding for emphasis. Source Here.

    So, no, an OT can't just turn away, wait their turn to tank, tank swap then resume DPS. They have to contribute DPS to meet the checks the dev team brought forth.

    Also, no, healer DPS isn't taken into account but the DPS they provide can prove help push an early clear yet they aren't forced to meld Accuracy either (just highly recommended too).

    So, no, giving healer's a free pass on Accuracy checks IS NOT the solution you want to encourage. It's a cause of concern for future patches but we do not need such extreme measures as to "remove healer accuracy" when the rest of the REAL DPS (both DPS and tanks) need it to hit their marks and complete their roles.

    Edit:

    Quote Originally Posted by Yhisa View Post
    But for now i will disregard all people who is against the idea.. Untill they can come up with atless 10 reasons why it should not be allowed and why it be a bad idea to allow healers to be able to have full accuracy on cleric stance, when everythink points to improve healers effectiveness in raids/experts etc

    Until then i see this as a brillient change towards healers
    Well, that's arbitrary.

    Don't you think that if you gave Healer's a free check on accuracy that basically the entire OF would explode from tanks and DPS going "Why the hell do healer's get free accuracy when no one else does? THEY AREN'T EVEN MEANT TO DPS"

    Tell me, what good reason is there to give Healer's a free pass on Accuracy when no other DPS class can? Give me ten reasons why it should be allowed and then maybe you might be taken more seriously.
    (4)
    Last edited by Ghishlain; 03-22-2016 at 11:36 AM.

  3. #53
    Player
    Yhisa's Avatar
    Join Date
    Aug 2013
    Posts
    413
    Character
    Susubi Subi
    World
    Phoenix
    Main Class
    Astrologian Lv 90
    That 5% hit rate is on top of the 5% we have now.... Tanks get 10% with tank buff on >.> remember this game when having accuracy we see number like 354 accuracy... This tank buff is a flat % buff... Go back and see how much rating u will need for that 5% accuracy buff
    (0)

  4. #54
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by Yhisa View Post
    That 5% hit rate is on top of the 5% we have now.... Tanks get 10% with tank buff on >.> remember this game when having accuracy we see number like 354 accuracy... This tank buff is a flat % buff... Go back and see how much rating u will need for that 5% accuracy buff
    ...Wut. How do you get a 10% buff? Nonetheless, not stacking enough accuracy for front checks is inefficient from a DPS stand point as well.
    (0)

  5. #55
    Player
    Yhisa's Avatar
    Join Date
    Aug 2013
    Posts
    413
    Character
    Susubi Subi
    World
    Phoenix
    Main Class
    Astrologian Lv 90
    Got better idea.... Just bring back accuracy to healing gear... Problem solved....instead of having everyone argue about healer melding options

    Im sick to death that healer is the only job role that will be melding accuracy where it could have been used on better materia that effect healing

    Or give cleric stance some sort of accuracy buff to it...

    Until then healers are screwed with deciding what to meld

    Accurracy = support/healing
    Det/crit/spd = Pure healing

    Until something is done we will be at each other throats arguing etc... Which will confuse new healers or other healers seeking advice on what to meld... And tbh this is causing a lot of issues on the forums, reddit, and within the game due to healers dont know what to meld in there gear and are confused
    (1)

  6. #56
    Player
    Irving's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    27
    Character
    Jeph Irving
    World
    Gilgamesh
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Yhisa View Post
    That 5% hit rate is on top of the 5% we have now.... Tanks get 10% with tank buff on >.> remember this game when having accuracy we see number like 354 accuracy... This tank buff is a flat % buff... Go back and see how much rating u will need for that 5% accuracy buff
    You are right but in the wrong context.
    With a defensive tank stance on, you need to hit 95% of the Frontal Accuracy requirements in order to not miss. This means you still need to bridge the gap of (Arbitrary % baseline) to Accuracy cap @ 95% which tends to be slightly higher than Flank accuracy requirements. Getting from 400 accuracy to 720ish for frontal cap with tank stance on is still quite a bit accuracy to gear up for and that is not counting if you try to optimize for frontal DPS, which both tanks and DPS will have to for some fights. This doesn't include tanks who occasionally drop defensive stances and go into offensive ones to squeeze extra dps while still in the front.

    We, (Yes, I do this) have to make sure we have the proper accuracy to pull that off even if it means sacrificing an additional slot for that purpose.
    Is it neccessary? No it is the choice that some of us make to try to optimize further. Just like you, or others who want to be able to contribute to DPS'ing who make that play style decision to sacrifice materia slots for accuracy.

    That being said, there is no way for anyone to get a free pass on accuracy as it would allow 1 type of role to cheat the accuracy gaps brought by new and fresh content that requires players to gradually build up to beat it.

    Not to mention the Meta ramifications of having healers be EVEN MORE forced into DPS that the developers might even have to consider either removing Clerics stance all together or including healing DPS within dps checks.

    Edit for response:
    Quote Originally Posted by Yhisa View Post
    Got better idea.... Just bring back accuracy to healing gear... Problem solved....instead of having everyone argue about healer melding options
    Honestly this can work but it would be best to implement it like DPS/Tank gear has it now.
    You would have to sacrifice stats on certain gear to reach that accuracy limit.
    In essence it would be the same now except you would have to be at the mercy of RNG or time to get the piece of gear you want instead of just melding what you have.


    Quote Originally Posted by Yhisa View Post
    Until something is done we will be at each other throats arguing etc... Which will confuse new healers or other healers seeking advice on what to meld... And tbh this is causing a lot of issues on the forums, reddit, and within the game due to healers dont know what to meld in there gear and are confused
    I have a better idea. Healers choose what they want to do, and play how they want to.
    Healers need to develop their own strengths and flow without having the Meta shift too heavily to one side.
    This system right now may not be perfect but it allows you to meld to your preference without having to, as I previously said, be subject to time grinds or RNG dropping your ideal piece of accuracy loot.

    Would a slight bonus to clerics stance help? Most definitely but you will not get the full accuracy or anywhere near it as it would enable premature accuracy bridging of newer content.
    (2)
    Last edited by Irving; 03-22-2016 at 12:15 PM. Reason: limit

  7. #57
    Player
    DarkmoonVael's Avatar
    Join Date
    Feb 2014
    Posts
    1,014
    Character
    Darkmoon Vael
    World
    Cerberus
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Yhisa View Post
    But for now i will disregard all people who is against the idea.. Untill they can come up with atless 10 reasons why it should not be allowed and why it be a bad idea to allow healers to be able to have full accuracy on cleric stance, when everythink points to improve healers effectiveness in raids/experts etc

    Until then i see this as a brillient change towards healers
    There is nothing quite like putting your head in the sands.

    If you feel so strongly about this issue, then maybe addess all the concerns people are bringing up in this thread instead of cherry picking the people you respond to.

    I will reiterate this once again. Healer dps is NOT taken into account in raids. If you want to push progression in raids then you use healer dps. You have to put a lot of effort in to get out the quantity of healer dps required right now through melds. Giving healers 100% hit rate at a push of the button would require a fundemantal change in how raids are designed to take into account healer dps.

    I was going to put something about how misinformed the tank anology is, but thankfully many others have addressed that issue.
    (0)
    Last edited by DarkmoonVael; 03-22-2016 at 05:07 PM.

  8. #58
    Player
    AngelicSence's Avatar
    Join Date
    Apr 2014
    Posts
    233
    Character
    Arch Ultia
    World
    Zalera
    Main Class
    Conjurer Lv 60
    I have to add this, but this accuracy problem were already mentioned by devs. They said, this is the way how they want FFXIV to be, customizable characters. But since many players concerned about healer DPS, they will let us know what changes they have later. But as it's now, this is how it will be and they looking forward to balance every jobs. Next step is DPS jobs.
    (0)

  9. #59
    Player CorbinDallas's Avatar
    Join Date
    May 2015
    Posts
    745
    Character
    Korbin Dallas
    World
    Twintania
    Main Class
    Scholar Lv 80
    I vote for an ilvl scaling accuracy buff on cleric stance. Not too much, just enough so that I don't have to meld to hit trash mobs in the current expert roulette dungeons. Raid progression? Yeah accuracy should be melded, but not for casual content, that's absurd.
    (2)

  10. #60
    Player
    Jukebox12's Avatar
    Join Date
    Jan 2016
    Posts
    378
    Character
    Juke Fm
    World
    Behemoth
    Main Class
    Dark Knight Lv 73
    Don't know what to say to this....................... healers should get a 5% hit chance but then that be to op cuz then they only need to get 95% of the acc cap with melding acc then det/ss/crit or piety depending if u want more aldo. Or a bit more aoes heals...... oh well
    (0)

Page 6 of 17 FirstFirst ... 4 5 6 7 8 16 ... LastLast