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  1. #1
    Player
    Kotemon's Avatar
    Join Date
    Jun 2014
    Posts
    679
    Character
    Tobias Shadowmane
    World
    Excalibur
    Main Class
    Dark Knight Lv 80
    What others have said the idea may have been Musketeer (Class) => Machinist (Job) just like Thief (class) => Ninja (job). For all I know it could have been a coin toss between Thief/Ninja and Musketeer/Machinist as the last class job system for ARR 2.X block. With the latter having its class removed and being an advanced job like Dark, and Astro.

    Quote Originally Posted by Mimilu View Post
    Also, for anyone who is interested, here is a list of proposed classes back in 1.x:

    I can see why they wanted to mix classes to create advanced job combos but damn that's a lot to level up and arrange from. It almost looks like they wanted to reinvent the job tree from F.F.Tactics or FF2/3. I also see why Sentinel + Gladiator = Paladin and why by the naming of things Sentinel became just Paladin. Fencer looks like it could have been spliced with Mystic to make Sword Mage or other mages to make Red Mage. Flayer + Stavesman = Beastmaster with Shepperd being a job to raise animals like that pet pvp in FFXI's Aldun, or to raise personal Chocobo's. I'm also seeing why it would have been a real pain in the neck to balance and implement too. Although if ideas get simplified and recycled.. Fencer, Flayer, Mystic look like they could be recycled back into the game as a renamed advanced job. Then again I have no idea how whips would work in a FF mmo without looking like it came out of FF8.
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    Last edited by Kotemon; 03-24-2016 at 04:21 PM.

  2. #2
    Player
    Lego3400's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lomnisa (Live) Uldah (Beta)
    Posts
    312
    Character
    Vandal Lillithson
    World
    Excalibur
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Kotemon View Post
    What others have said the idea may have been Musketeer (Class) => Machinist (Job) just like Thief (class) => Ninja (job). For all I know it could have been a coin toss between Thief/Ninja and Musketeer/Machinist as the last class job system for ARR 2.X block. With the latter having its class removed and being an advanced job like Dark, and Astro.


    I can see why they wanted to mix classes to create advanced job combos but damn that's a lot to level up and arrange from. It almost looks like they wanted to reinvent the job tree from F.F.Tactics or FF2/3. I also see why Sentinel + Gladiator = Paladin and why by the naming of things Sentinel became just Paladin. Fencer looks like it could have been spliced with Mystic to make Sword Mage or other mages to make Red Mage. Flayer + Stavesman = Beastmaster with Shepperd being a job to raise animals like that pet pvp in FFXI's Aldun, or to raise personal Chocobo's. I'm also seeing why it would have been a real pain in the neck to balance and implement too. Although if ideas get simplified and recycled.. Fencer, Flayer, Mystic look like they could be recycled back into the game as a renamed advanced job. Then again I have no idea how whips would work in a FF mmo without looking like it came out of FF8.
    Sentinel was it's own class back in 1.0 that dealt with shields. Thing is you couldn't have JUST a shield equipped so it was more of a sub-class usable by THM, CNJ, and GLD. When Jobs were introduced during the transition to ARR, Sentinel was retired and most of it's skills were rolled into GLD/PLD and left inaccessible to THM/BLM and CNJ/WHM. Also MCN evolved out of a gun using Healer Chemist class alongside AST rather then Musketeer.
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