Results 1 to 10 of 427

Hybrid View

  1. #1
    Player
    alimdia's Avatar
    Join Date
    Jul 2014
    Posts
    2,064
    Character
    Ali Lifesaver
    World
    Gilgamesh
    Main Class
    Marauder Lv 80
    Please suggest a better system.

    The current system has a cap, but high income of lore tomestones.

    So lets say theres no cap...
    People would grind them all out for their main class day 1, and then maybe grind for their alt classes the next week. What happens? -> Burnt out very easily.

    What if tomestone armors/accessories isnt the highest ilvl gear outside of savage? Lets say it drops from a primal like seph ex (but another primal) That could be good, similar design to seph ex weapons.
    But not EVERYONE can access them.

    Diadem was another alternate system. People hated it.

    So you see alternate systems aren't casual friendly.
    (0)

  2. #2
    Player
    Mycow8me's Avatar
    Join Date
    Aug 2013
    Posts
    1,057
    Character
    Tolby Seyfert
    World
    Cactuar
    Main Class
    Blacksmith Lv 70
    Quote Originally Posted by alimdia View Post
    Please suggest a better system.

    The current system has a cap, but high income of lore tomestones.

    So lets say theres no cap...
    People would grind them all out for their main class day 1, and then maybe grind for their alt classes the next week. What happens? -> Burnt out very easily.

    What if tomestone armors/accessories isnt the highest ilvl gear outside of savage? Lets say it drops from a primal like seph ex (but another primal) That could be good, similar design to seph ex weapons.
    But not EVERYONE can access them.

    Diadem was another alternate system. People hated it.

    So you see alternate systems aren't casual friendly.
    Yes people hated diadem but there was alot of feedback for improving it on the forums that ultimately was ignored.

    Its not necessarily that everyone has to be able to obtain a piece of gear, more so that everyone has an option of choice for obtaining gear.

    Some people are cool with the tomestones.
    Some people like midas/savage
    Very few people are able to craft their gear due to control and craftsmanship requirements.

    Me? I like large scale farming/grinding adventures like sky/dynamis/sea etc.<= these arent going to be for everyone just like the other 3 options arent.

    Im not trying to change this game or gear progression (as much as i hate the ilvl system...) i just wish their were more options. I felt like diadem was a step in the right direction but fell flat because their was no structure to it. Its just a mindless zerg from what i hear.
    Things like sky/sea/dynamis etc were all very large scale raid environments, you may not be able to do everything in a day, more often than not you simply did what your time allowed. FCs set priorites and worked together for gear progression.
    Their was also smaller scale content like seals and nyzul. Nyzul was a 100 floor system in which you started from zero and went up to 100 with every 20th floor having a very difficult boss that dropped gear. It was a much smaller scale system that still worked.
    Im not saying they have to be just like ffxi. Ffxi has alot of stuff they could build off of and brainstorm with. Find out what worked and what didnt.

    Tl;dr
    We just need more options for endgame gear and progression. Thats my honest opinion. Im tired of tomestones and savage just isnt my cup of tea. The crafting gear isnt worth the gil till its arguably irrelavent.
    (8)

  3. #3
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by alimdia View Post
    So lets say theres no cap...
    People would grind them all out for their main class day 1, and then maybe grind for their alt classes the next week. What happens? -> Burnt out very easily.
    SE can reduce the tome rewards or make them a random drop to prevent it.

    Say 20% chance to get tomes at the end of the dungeon, 80% to get dark matter 6 instead of the tomes (example: Ifrit during 1.x).
    (1)
    Last edited by Felis; 03-25-2016 at 11:48 PM.

  4. #4
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Felis View Post
    SE can reduce the tome rewards or make them a random drop to prevent it.

    Say 20% chance to get tomes at the end of the dungeon, 80% to get dark matter 6 instead of the tomes (example: Ifrit during 1.x).
    This sounds awful! Would take even longer to gear one class/job if you can't spend a lot of time playing.
    (0)