Quote Originally Posted by Renault View Post
snip.
It was never worth it to push to the other side at the cost of a win. All that does is end the match sooner. The closest you wanted to push before was mid for adrenaline. The only reason to push into the opposing teams base is, A ) They are up on medals, B) You want to deny them blue/red buff, C) Killing someone low health to end the match or D) their healer/tank is just that bad.

It's risky and dangerous to push when you're in the lead except to deny buffs and it was this way before the buff. Even before the buff I didn't see any issues killing tanks with multiple stacks of heavy medal. The biggest change for me was I as a Monk can only pick up so many medals myself now.

Turtling has not been made more potent. How can an increase in damage dealt to you make a strategy of sitting inside your base more potent? If anything it should be easier to deal with turtles now than before.