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  1. #1
    Player
    Renault's Avatar
    Join Date
    Jan 2014
    Posts
    332
    Character
    King Stefan
    World
    Balmung
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Cynric View Post
    This was the meta since day 1. It just took a few people a while to catch on.
    It has been only made more potent by the changes. I'm aware this strategy has been around since the beginning, but in some cases it was just worth it to continue pushing if you had the lead and end the game earlier. Now, even a great team can be killed by extremely less skilled players just because of the game's mechanics.
    (0)

  2. #2
    Player
    Cynric's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    1,220
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    Quote Originally Posted by Renault View Post
    snip.
    It was never worth it to push to the other side at the cost of a win. All that does is end the match sooner. The closest you wanted to push before was mid for adrenaline. The only reason to push into the opposing teams base is, A ) They are up on medals, B) You want to deny them blue/red buff, C) Killing someone low health to end the match or D) their healer/tank is just that bad.

    It's risky and dangerous to push when you're in the lead except to deny buffs and it was this way before the buff. Even before the buff I didn't see any issues killing tanks with multiple stacks of heavy medal. The biggest change for me was I as a Monk can only pick up so many medals myself now.

    Turtling has not been made more potent. How can an increase in damage dealt to you make a strategy of sitting inside your base more potent? If anything it should be easier to deal with turtles now than before.
    (1)

  3. #3
    Player
    Atreus's Avatar
    Join Date
    May 2011
    Posts
    901
    Character
    Atreus Auditore
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Cynric View Post
    snip
    The heavy medal change puts the winning team at a bigger disadvantage at the next bout regardless of turtling or playing aggressively. It's not a countermeasure to turtling as much as it's just trying to make it so pug groups have a shot at bringing it back.

    If anything, I believe the change does not belong in the light party bracket. The players themselves and the more organized tactics should dictate where the game goes, not the Heavy Medal.
    (1)

  4. #4
    Player
    Cynric's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    1,220
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    Quote Originally Posted by Atreus View Post
    snip
    Now see here's the difference. I never said what it was especially for, just that it made turtling a little less viable. Especially if you're turtling with all the medals on one player even if their a tank.

    I can agree with you though. It's an odd change and is probably aimed at helping newer players and comebacks. I don't feel like its necessary. Though they mentioned possible changed to the amount of medals needed to win as well. This worries me a bit, but we'll see.

    It definitely gives the winning team a disadvantage though.
    (0)