I haven't tried the specialist abilities with 3* crafts yet, but I have tested them on other master crafts sometimes using only level 15 cross class skills and steady hands 2, while other times with all of the level 50 cross class abilities.
I don't actually think specialist abilities are a good match with maker's mark because with the heart ability (I used it 3 times during my tests) and whistle while you work, you'll spend a lot of time using tricks of the trade and satisfaction. I found the biggest advantage to be the cheap durability restore from Nymeia's wheel.
With standard cross class abilities, you'll typically be able to restore 90 to 120 durability (although if you have WN1 equipped, you can sometimes technically add another 2 touches, but at that point excess CP is probably best used for precise touch) while with the specialist abilities, I can usually restore at least 120 durability and often 150 durability. Even without a major CP boost from food or melds, I doubt it would be difficult to restore at least 90 durability and maybe up to 120.
Without Maker's Mark, you'll likely use more durability for progress, but the CP you gain plus the savings from Nymeia wheel more than compensate for it unless you're unlucky with the good procs.


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