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  1. #31
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Iagainsti View Post
    If the end goal is to have a competitive e-sport( /snicker) there has to be a rating system overhaul that benefits both sides(read: unranked 4v4 is not a fix, that'll just split the Q's) to allow new and not as experienced players to fight side by side with pvp vets.
    Agreed, but there is absolutely no way they'll have something like that ready for 3.25... If they had a significant overhaul ready that soon, we'd never have gotten this system to begin with...

    Actually I made a post rant about this a few days ago;

    Quote Originally Posted by Nalien View Post
    You know what I'd rather see? Solo and pre-made to be two entirely different things... Pre-made is about having your own little group and taking them to the top. Solo? That should be about Jobs... Register as a Job, raise your rating on that Job, and aim to be the best Derp Knight on the data center... The rewards practically write themselves (hint: PvP Relic Weapons)... You'd need to edit it so we register of course (and for pre-mades that could be great, who doesn't want a team name?), but it essentially allows the solo queue rating to be much more personal, rather than a simple win/lose thing. Losing can still be "punishing", but with rating being more personal because it's tied to Jobs now, you can effectively overcome that by just being good. Died lots? Obviously that's going to negatively impact your rating, regardless of whether your team won or not. Scored loads of kills? Same thing, that'll raise your rating, regardless of the overall outcome.

    Honestly, for solo queues I'd actually be much more interested in seeing rankings by Job... It allows you to essentially base rating on personal stats (K/D/A), rather than victory rate... Heck, it doesn't even need to be limited to Feast in that regard... Something like a Mentor Roulette, perhaps? "<Job> Ranking Roulette", which could involve all forms of PvP (though Fold/Secure/Slaughter would need updating with LV60 and Assists), but with the same basic mechanic for passing qualifiers and so on.
    If they could do that, then there would be much less issue with being paired up with amateurs. Individual performance would be the key factor, with any potential Job issues being covered by the Job specific nature of the rankings; If you just slap personal performance on the current rating system, then some Jobs are just going to have an easier time earning ranks. The same is true with Job specific rankings, but for the final tally that doesn't matter. Dark Knights would not be competing with Paladins for that #1 spot.

    Quote Originally Posted by Zaj_Quilos View Post
    I'm happy that I bring the ranks down of all the poisonous players.
    You know you're also just bringing the ranks up for other "poisonous players", right?
    (0)
    Last edited by Nalien; 03-19-2016 at 02:32 AM.

  2. #32
    Player Iagainsti's Avatar
    Join Date
    Apr 2014
    Location
    Ultimecia's Castle
    Posts
    1,309
    Character
    Iagainsti Kilamanjiro
    World
    Zalera
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Nalien View Post
    I'm not one to moan at people in game, I'm simply stating here (where developers will (hopefully) take feedback), that people who (usually by their own admission) do not know what they are doing really shouldn't be participating in the competitive scene...

    then it's the equivalent of joining the Olympic swimming team, only to turn up for the competition to find a bunch of toddlers drowning in the pool... I'd like to aim for Gold (or Diamond), but it's kind of hard with all these infants dragging my rating down...

    You're right, it's a game... You know what the game is for ranked 4v4? Raising your rank...


    and any chance of a serious convo with you has gone out the window. New players= toddlers??? #nochill

    You compare a tournament people train their whole lives for to a game mode ( xD) that has been out two weeks.
    (1)
    Last edited by Iagainsti; 03-19-2016 at 02:37 AM.

  3. #33
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Iagainsti View Post
    You compare a tournament people train their whole lives for to a game mode ( xD) that has been out two weeks.
    Ranked exists to raise your rank. What do you honestly expect people interested in their rank to say when they get paired up with someone who doesn't even know about the PvP specific skills? It is utter nonsense to pair people up like this, the queues absolutely need to be separated, because there is no way SE can pull a significant overhaul of the rating system out their ass in the next week or so... They can either do that, or delay the first seasons, because if they don't? Well, then we're just going to end the first season with practically nobody getting past Silver...

    I have absolutely no problem with new people coming into PvP, but that is what 8v8 should be for (it's even labeled as practice mode). This nonsense about 8v8 being different to 4v4 is just silly... You're right, Feast has only been out for two weeks, do you know where I practiced prior to that? Seize, Slaughter, Secure... Very different game modes than Feast, yet that is where I learned the bloody basics... Were I new now, I'd be playing 8v8 to learn the basics, because I'm not the kind of person who jumps into a competitive team game in which I know nothing... It's the same reason I've retired my Dark Knight from Feast, I'm not about to actively give my team a significant disadvantage when it will cost them their rating...

    Whatever though, keep ignoring the majority of my posts and picking out one sentence to reply with silly gifs.
    (1)
    Last edited by Nalien; 03-19-2016 at 02:50 AM.

  4. #34
    Player
    Petite's Avatar
    Join Date
    Jul 2014
    Posts
    373
    Character
    Petite Poutine
    World
    Exodus
    Main Class
    Scholar Lv 90
    At least 20 matches in 8v8 should be mandatory to unlock 4v4 premade and solo both.

    See the picture below. I did not edit those numbers up.

    (0)
    Last edited by Petite; 03-19-2016 at 03:52 AM.

  5. #35
    Player
    Enlial's Avatar
    Join Date
    Feb 2014
    Posts
    254
    Character
    Aleister Noir
    World
    Midgardsormr
    Main Class
    Marauder Lv 60
    About healers, what I'd like to ask is that if matches are so dependent on them where are all the healers with 80%+ win rates? I think I already know what the answer to that will be. "Bad healers lose matches, but wins happen because of well played team effort". Instead of arguing with that (which I would, lol) Ill just point out that if thats really the case then its a balance issue that SE needs to fix.

    Seriously though, how on would you expect a mode that fosters this level of toxicty and drives away new participants to do well or even survive at all?

    If the pvp community cant learn to take shit in stride and stop playing the blame game every other match, yeah, the system is fundamentally flawed. And its going to take a lot more than a forced tutorial mode to fix it. Just because someone learned what purify does 5 minutes ago wont make them an "acceptable" teammate and it wont make you feel any better when you lose rank because of what you perceive to be one person's fault.

    Another thing I think is important, the system seems to me to be set up in a way to prevent "grinding" rank all the way to the top. Being diamond rank and having that much weight in the matching system is going to make it harder to go up. Maybe its supposed to, with the intent being that the #1 spot doesnt go to someone simply by virtue of having played the most games? If the problem is that too many players are getting plateaued at bronze thats a wholly seperate issue. Does it really matter so much though? If ultimately we're all competing for the top 100/top 10/#1 spot rank becomes largely irrelevant so long as we're all on a level playing field.
    (0)
    Last edited by Enlial; 03-19-2016 at 04:31 AM.

  6. #36
    Player
    Kyani's Avatar
    Join Date
    Sep 2014
    Posts
    169
    Character
    Kyani Jawantal
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Enlial View Post
    About healers, what I'd like to ask is that if matches are so dependent on them where are all the healers with 80%+ win rates? I think I already know what the answer to that will be. "Bad healers lose matches, but wins happen because of well played team effort". Instead of arguing with that (which I would, lol).
    I don't really get what's so hard about it: with 2 DPS, it's possible for the good DPS to carry the bad one. With one healer..? The lack of backup for the healer means that your team is 100% S.O.L. if you can't handle the opening 20 seconds of combat.

    If the pvp community cant learn to take shit in stride and stop playing the blame game every other match, yeah, the system is fundamentally flawed. And its going to take a lot more than a forced tutorial mode to fix it. Just because someone learned what purify does 5 minutes ago wont make them an "acceptable" teammate and it wont make you feel any better when you lose rank because of what you perceive to be one person's fault.
    No, but a basic competency test sure helps, especially when the issue boils down to games ending in 20 seconds because someone in the game is horribly out of depth.

    e: Just had an ast claim "he was stunned" for the reason he couldn't heal anyone.. for 15 seconds.. with Cover. End of game? Unranked. -25, wonderful.
    (0)
    Last edited by Kyani; 03-19-2016 at 04:38 AM.

  7. #37
    Player
    Kyani's Avatar
    Join Date
    Sep 2014
    Posts
    169
    Character
    Kyani Jawantal
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Enlial View Post
    If the problem is that too many players are getting plateaued at bronze thats a wholly seperate issue.
    The big issue there is that you have to punch well about 50% win rate to actually climb, because the game seats you with players who are incapable of playing at your level. Any change to matchmaking to make games more carryable would have a profound impact on this.
    (0)

  8. #38
    Player
    Redfame's Avatar
    Join Date
    Jun 2014
    Posts
    263
    Character
    Xean Faryn
    World
    Shiva
    Main Class
    Black Mage Lv 90
    Only need to split, in 4vs4 rated and 4vs4 unrated, but i think this solo 4vs4 rated is fail and can be removed.
    (0)

  9. #39
    Player Iagainsti's Avatar
    Join Date
    Apr 2014
    Location
    Ultimecia's Castle
    Posts
    1,309
    Character
    Iagainsti Kilamanjiro
    World
    Zalera
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Petite View Post
    See the picture below. I did not edit those numbers up.]
    First off, we've all had embarrassing games and wouldn't appreciate seeing it on a forum page xD.

    Secondly, this is the root of the problem, posting a screenshot of damage dealt, stating it proof is completely circumstantial and subjective. Example, that one blk also achieved 1 assist, and 2 deaths, so the player use CC constantly applying pressure enough to peel players to focus, effectively use defensive CDs to avoid more than 2 deaths( I'd love to have seen damage taken to investigate further) and at some point was able to utilize their focus to help down the focus target.

    Before you scoff, realize that your screenshot is just as much proof of your interpretation as it is for my wild tale.

    Back to the root of the problem, seasonal rewards tied to individual player rating then tied to a system of pairing individuals randomly into a duty requiring co-dependency and co-operation will breed a glass ceiling or a complete abandonment in the long term.

    Both of these scenarios Kill My Queues!!!! XD now the latter half of that statement is not the problem, but the rating system. I believe that new players should be able to queue with grizzled veterans, despite the protests. Now I do not believe it would be such a big protest whether it was a win or loss if the only seasonal rewards/ladder climb was tied to whether it was a win or loss.

    You want us to have individual player ratings. Then give us true individual player ratings.

    I have a concept that I'm not quite ready to put in print until I hash it out more, but I'm not a game designer, nor do I write algorithms( but I do have rhythms ;D ) but I put it on you Square Enix! You gave me a great game, and I love to pvp, now make it so The Feast is a duty that we all can enjoy together, anytime, for whatever our individual goal is.
    (0)
    Last edited by Iagainsti; 03-22-2016 at 12:29 AM.

  10. #40
    Player
    ShaluaLie's Avatar
    Join Date
    Feb 2016
    Location
    DOOOOOMAAAAA
    Posts
    70
    Character
    Shalua Lie
    World
    Behemoth
    Main Class
    Ninja Lv 80
    If your team gets destroyed and you're new to pvp (Team match i mean) its gonna happen.

    Your team is new. what do u do when you do new raid savage content? you build a static train train and get better at it. team sync.

    Same shit. learn, get better, use teamwork.

    this doesnt include solo ques though that shit jus cray.
    (0)

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