Page 2 of 2 FirstFirst 1 2
Results 11 to 17 of 17
  1. #11
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Iagainsti View Post
    I wouldn't go so far to say it subtracts; I still enjoy Warrior PVP immensely, just that it takes more than going through my SE combo and interrupting the caster every Heavy swing, Maim, and Se hit landed to achieve the results I want, and I'm ok with that.

    I can see some changes to Tanks(not just DRKs) actions within PVP come 3.25, even if it is something as simple as Brutal Swing(and the other tank roles equivalent) not being subject to resists, or SE/SoulE/RoyalA having a casting interrupt attached to their tool tip.
    A warrior not so much, they can push the interrupt threshold a bit more reliably than a paladin (having fell cleave as another means if the need arises for example), and their focus has always been more emphasized on burst damage as pressure rather than hard locking. MCH/BRD on the other hand, really have no say in the matter since none of their weaponskills push 200 potency, and you're looking at interrupting cast times with a cast time . While I agree that it shouldn't take a sneeze to interrupt casts (to the point of tomahawks), having a 15% threshold is a bit too much in consideration on how influential some abilities are like cure 2 healing half your hp, or sleep affecting all of the melee that's smacking your healer, and in general really shifts the attention to WHM/BLM (which IIRC, the developers wanted to do away with the typical "shoot the healer" strategy)

    It's a tricky thing to deal with, especially since the game isn't designed with PvP scenarios like that in mind. They could just do away with interrupts in general, and give current silence abilties a functionality that prevents spell casting and locks them out of said spell for a period of time (similar to pacification). Either that or just adjust the sleep duration on sleep, it's too long in relation to how easy it's to get it off:how hard it is to interrupt
    (0)
    ____________________

  2. #12
    Player
    KingKoush's Avatar
    Join Date
    Aug 2015
    Posts
    7
    Character
    Koushiar Beor
    World
    Odin
    Main Class
    Conjurer Lv 60
    Single target sleep is OK but it would still be nice if it was adjusted. However full duration AoE sleep is a huge problem, a coordinated team will make full use of the window sleep spam creates to burst down a target. By the time that team recovers sleep resistance effectively resets and the cycle can begin again.

    AoE sleep + medals rework is what I'm hoping for in the next changes.
    (0)

  3. #13
    Player Iagainsti's Avatar
    Join Date
    Apr 2014
    Location
    Ultimecia's Castle
    Posts
    1,309
    Character
    Iagainsti Kilamanjiro
    World
    Zalera
    Main Class
    Marauder Lv 60
    Quote Originally Posted by RiceisNice View Post
    It's a tricky thing to deal with, especially since the game isn't designed with PvP scenarios like that in mind. They could just do away with interrupts in general, and give current silence abilties a functionality that prevents spell casting and locks them out of said spell for a period of time (similar to pacification). Either that or just adjust the sleep duration on sleep, it's too long in relation to how easy it's to get it off:how hard it is to interrupt
    I do agree silence abilities on range phys dps need a rescaling; a 5sec, 3, 1 would work. That would give the two classes more dynamics, I find on mch that I use suppressive fire more unless my burst is ready/the silence prevents a heal on the burst target.
    (0)

  4. #14
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Iagainsti View Post
    I do agree silence abilities on range phys dps need a rescaling; a 5sec, 3, 1 would work. That would give the two classes more dynamics, I find on mch that I use suppressive fire more unless my burst is ready/the silence prevents a heal on the burst target.
    Supressive fire's animation lock as a oGCD is a bit too long to acutally pull anything off, not to mention the use of a stun DR can be detrimental. Honestly, the two are effectively the same in what they accomplish against casters, except supressive is a poor choice when the melees (excluding nin, but they're practically on the same boat with the stun/silence), save for the very infrequent occasion where you need to stun down a chaser and you won't really need the stun DR for the next minute. I've actually had less success with getting BtE off through supressive fire due to the timing differences, and the offchance that you'd get LoS'd on your stun and you queue up for BtE instead.
    (0)
    ____________________

  5. #15
    Player Iagainsti's Avatar
    Join Date
    Apr 2014
    Location
    Ultimecia's Castle
    Posts
    1,309
    Character
    Iagainsti Kilamanjiro
    World
    Zalera
    Main Class
    Marauder Lv 60
    Quote Originally Posted by RiceisNice View Post
    I've actually had less success with getting BtE off through supressive fire due to the timing differences, and the offchance that you'd get LoS'd on your stun and you queue up for BtE instead.
    This^^ BtE is ridiculously hard to get off with suppressive fire. I always save my bind for burst, which puts my heavy on CD. It's kinda lopsided that one of best pvp moves requires a combo that we can only effectively use with one of the three required actions.

    Suppressive fire/Head graze need at least a 3second duration, or the animation has to be redone. Currently, SF cannot stop a combo by itself, I have to follow it up with stun gun to break even a ninja combo when I'm being tailed.
    (0)
    Last edited by Iagainsti; 03-20-2016 at 07:05 AM.

  6. #16
    Player
    Renault's Avatar
    Join Date
    Jan 2014
    Posts
    332
    Character
    King Stefan
    World
    Balmung
    Main Class
    Conjurer Lv 60
    If you're getting your purify baited by a stun lock burst, then having all those bursting dps switch off of you and onto another target while you get sleep-locked...That's a more coordinated team than I've ever had the pleasure of experiencing in Solo Queue.
    (0)

  7. #17
    Player
    Slib's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    261
    Character
    Odin Haro
    World
    Goblin
    Main Class
    Summoner Lv 63
    Quote Originally Posted by Vejjiegirl View Post
    Hello, I heal as Astro in The Feast (Solo) and i'm trying to find ways to make my healing better.

    I'm having a bit of trouble when my opponents are White Mage or Black Mage, I've had this trouble a lot in the past but it didn't start to pick up until todays update. I'm assuming because of the 15% dps needed to interrupt spells it is a lot easier to get a Repose or Sleepga off now.


    The enemy Melee DPS and Tank just ignore me completely and then the WHM or BLM just sleep me while bursting down my DPS while i'm asleep. Most of the time I cant even purify because at the start of a match they try to stunlock burst me down and then when I waste purify just sleep me and leave me alone.

    I've tried to make my teams more aware that Purify can be used on teammates but many people I've teamed up with today never use it on me when i'm sleeping.

    Is there anything I can do to combat this myself? Is there anything I can say to my teammates to make them more aware of sleep?

    I've tried pillar hiding a lot when I see a WHM/BLM and that seems to help is there anything else I can do?

    I need help badly because i'm starting to feel like I should just fight fire with fire and swap to WHM for PvP ( T _ T )
    Whenever I see a team with a White Mage or Black Mage, I ask the tank to save his Purify for me, so when I get slept he will purify me first.

    Other things you can do is try to line of sight and creep out to just toss a heal then go right back behind a wall. Make sure you focus target the Black Mage or White Mage so you can see when they start to cast sleeps.

    Remember, a White Mage casting Sleep is wasting his own time and not healing too. A Black Mage wouldn't be doing damage while trying to sleep you so less pressure on your team too.

    Save your personal purify for emergencies, like your allies are dipping low while slept and you need to get out and heal them.

    Sleeps good, but with this new mode where allies revive and you get a second chance, it makes it a tad bit weaker than it was in the Fold.
    (0)

Page 2 of 2 FirstFirst 1 2