Personally sleep should just straight up nerfed. I always thought that when I got a 15 second sleep off on someone with no way out it won me the game.


Personally sleep should just straight up nerfed. I always thought that when I got a 15 second sleep off on someone with no way out it won me the game.
Totally agree. The buffs should definitely be attributed on a case by case basis. There's a baseline to go with at the beginning of matches, certainly, but they shouldn't always be distributed arbitrarily, especially by the second set. It's not a common occurrence, but at 9 stacks of Heavy Medal, I don't think anyone has the right to complain when the Tank takes the Def buff.The boxes aren't meant to be a set in stone sort of thing imo. It should be based on your personal strategy. Of course in solo it's hard to convince people to break out the norm. But when your tank is sitting with stacks of heavy medal, and the healer is worth far less medals than them and still takes the defense buff, well that wasn't proper strategy.
Honestly if your tank is ever at 9 stacks they're bad. You should never want to pick up 9 stacks especially with the new changesTotally agree. The buffs should definitely be attributed on a case by case basis. There's a baseline to go with at the beginning of matches, certainly, but they shouldn't always be distributed arbitrarily, especially by the second set. It's not a common occurrence, but at 9 stacks of Heavy Medal, I don't think anyone has the right to complain when the Tank takes the Def buff.
It's just an example. I think the only time I've ever even seen a tank get 9 stacks was in a casual 8v8 match. 4v4 matches don't usually last long enough for that kind of thing.
That said, as a Tank I can tell you that I have run into PuG's in 4v4 in which your teammates absolutely REFUSE to pick up medals, allocating it strictly to the "Tank's job" regardless of how many stacks you already have. That can get a little annoying. There's also those lovely accidents in which you happen to be standing on top of a player as they die and instantly pick up an extra medal that you were hoping to save for a Dps. Normally, these kinds of things aren't a big deal, though. The vulnerability stacks aren't bad enough to make a big difference, but with the increase to the Heavy Medal debuff stacks, Tanks might start needing additional defense at a lower number. Anything over 3 stacks, maybe?
Regardless, the boxes shouldn't just be used arbitrarily and without thought. Circumstances and team composition should play a factor in who gets what buff at what time. The same goes for the adrenaline box in the middle.
Last edited by Februs; 03-18-2016 at 05:38 AM.

Tried a few matches already. It does make them feel more OP to the point you don't want to mess w/ them and just focus on melee/range DPS instead. Had that happen to me where the opposing team just went after me as a MCH player.
It's not about lasting long, most of the time. Killing 3 members on the opposing side is 150 medals on the floor. If the tank picks up all of them, thats 9 stacks for 135% right there (before it'd be 6 stacks with 60%). Conversely, having 170 medals is 2 stacks of 30% (previously it was only 1 stack of 10%), and that's practically a death sentence for non-tanks.
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That's a good point as well, and there's not really anything that can be done about those kinds of circumstances.It's not about lasting long, most of the time. Killing 3 members on the opposing side is 150 medals on the floor. If the tank picks up all of them, thats 9 stacks for 135% right there (before it'd be 6 stacks with 60%). Conversely, having 170 medals is 2 stacks of 30% (previously it was only 1 stack of 10%), and that's practically a death sentence for non-tanks.
Consider the second example. If someone dies with 170 medals, it's not like the tank on the team is "bad" for picking them up. It's that there's really no other option. Anyone else will be signing their death warrant by doing so. You definitely don't want the casters to do it, cuz they get enough heat already. Melee is a better option than casters, but you're potentially reducing your teams offensive power because that player won't be able to withstand attacks while they are trying to kill people. That leaves the tank. Highest defense, and least dps lost when they have to pull out and avoid getting ganked.
It's definitely not something I see happen often, but the HM stacks can add up quickly depending on the circumstances of the match.
You can mitigate it a bit by having the medal pickups be distributed across, but if the idea was to make it to punish tanks for stacking excess medals, the line between 150-200 is already too much of a burden for non-tanks picking up medals (because honestly, you needed at least 6+ stacks to be able to punish a tank for such a play before the change).
To put in perspective, if you kill someone, they get raised and you kill them again, that's 75 medals dropped. A single person picking it is already inflicted with a 30% vulnerbility buff. Likewise if you drop someone that has 200 medals and you pick up their 100, that's 100+ added to your total. Assuming you didn't die, that's immediately 200 medals and 4 stacks for a 60% vulnerability, assuming you didn't pick up anything else beforehand. If you did, that's another stack for every 10 medals after 200 (starting from 4 stacks)
Last edited by RiceisNice; 03-18-2016 at 06:03 AM.
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