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  1. #61
    Player
    AbandonHopeTD's Avatar
    Join Date
    Apr 2014
    Posts
    112
    Character
    Saya Dee
    World
    Ravana
    Main Class
    Dark Knight Lv 85
    Quote Originally Posted by lovelikewinter View Post

    Of course they flock to the OF and complain and SE sees it as people coming in droves.
    This. "Theyre better than me, they must be nerfed/punished"
    (3)

  2. #62
    Player
    Cherub's Avatar
    Join Date
    Aug 2013
    Location
    Floating City of Nym
    Posts
    392
    Character
    Miasma Eschaton
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 90
    Good job whiners, you got SMNs nerfed.
    #Plottwist though, you'll still get killed by everyone because not the job needed a nerf, your skill levels needed a buff. Whiners, get good before you act like you know the pvp in this game.
    (8)

  3. #63
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Cherub View Post
    Good job whiners, you got SMNs nerfed.
    #Plottwist though, you'll still get killed by everyone because not the job needed a nerf, your skill levels needed a buff. Whiners, get good before you act like you know the pvp in this game.
    This.

    Real PvPers knew how to deal with SMNs like... 2-3 months after Heavensward released. I haven't seen people complain about SMN in months until now when we just got a new mode. Next they'll get a WAR axe on their skull and scream to the devs that WARs should be nerfed.
    (1)

  4. #64
    Player
    Mandudez's Avatar
    Join Date
    Oct 2013
    Posts
    303
    Character
    Man Dudez
    World
    Exodus
    Main Class
    Armorer Lv 90
    Lol keep telling yourselves that this little 7 page long thread forced these changes.
    (9)

  5. #65
    Player
    Fyce's Avatar
    Join Date
    Oct 2013
    Posts
    1,755
    Character
    Fyce Alvey
    World
    Cerberus
    Main Class
    Summoner Lv 100
    Well, DoTs were easily healed, now they're a joke.
    Tri-bind was the only relevant CC in SMN's toolkit, now we can safely say that SMN has zero useful defensive/CC tool.
    The burst took a slight nerf, but enough to prevent the SMN from using it as an initiator. They'll now have to wait until the other DPS on the team put someone at mid-life before bursting to secure the kill, otherwise the burst will more likely be wasted and healed through. So, SMN will do even more of what they're used to: sit in a corner and wait.

    As I see it, with the changes to casting interuptions and planned map adjustments, there's absolutly no reason to take a SMN over a BLM. I would even prefer a BRD.

    Yay, it's 2.1 again.
    Edit: No, I'm wrong. In 2.1, SMN was amazing because they could rez and Miasma was godly. It's after the nerfbat hit them during Frontlines that they became useless.
    (0)
    Last edited by Fyce; 03-17-2016 at 09:57 PM.

  6. #66
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    SMN can do high damages in the match results and people use that as a proof to say the job is OP but SMN dots hardly kill anyone except for the one who got focused by the SMN and eat the follow up Fester-Painflare-Deathflare. All you have to do is Purify and if it's on CD then you just need to pop your self heal such as Second Wind or Recouperate. If you can survive Deathflare the SMN can't do anything about it because all of their reliable attacks are on cooldown and most SMN will stop following you because they'll get killed eventually as people said, SMN has little to no tool to save their life.
    (2)

  7. #67
    Player
    Exira's Avatar
    Join Date
    May 2014
    Posts
    221
    Character
    Melania Trump
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Evangela View Post
    This.

    Real PvPers knew how to deal with SMNs like... 2-3 months after Heavensward released. I haven't seen people complain about SMN in months until now when we just got a new mode. Next they'll get a WAR axe on their skull and scream to the devs that WARs should be nerfed.
    The real papers weren't playing seal rock either >.>
    (0)

  8. #68
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Fyce View Post
    Well, DoTs were easily healed, now they're a joke.
    A nocturnal astro would be crying to the amount of party healing that would be needed.

    Quote Originally Posted by Fyce View Post
    The burst took a slight nerf, but enough to prevent the SMN from using it as an initiator. They'll now have to wait until the other DPS on the team put someone at mid-life before bursting to secure the kill, otherwise the burst will more likely be wasted and healed through. So, SMN will do even more of what they're used to: sit in a corner and wait.
    Isn't the entire point of a team game to coordinate your burst damage? A single player shouldn't be both the initiator and the executioner; that speaks in spades in just what their outgoing in damage really is. My personal burst is nowhere near lethal unless they had heavy medal or were foolish enough to use B4B, there needs to be follow up and on top of that, it's not anti-situational because I need to get a bind off with proper spacing.

    Quote Originally Posted by Fyce View Post
    As I see it, with the changes to casting interruptions and planned map adjustments, there's absolutly no reason to take a SMN over a BLM. I would even prefer a BRD.
    Honestly, there isn't much of a reason to bring BRD or MCH either. They're in the same boat as SMN where their damage comes primarily from bursts, then they get second handed to non-dps (harass, CC, very small damage to pressure healers) roles inbetween the cooldowns. Now BRD/MCH can't reliably interrupt casts (save for one every 25/30 seconds through a silence), while BLM's tool kit remains unchanged in relation to the changes to interrupt.

    Quote Originally Posted by Fyce View Post
    Tri-bind was the only relevant CC in SMN's toolkit, now we can safely say that SMN has zero useful defensive/CC tool.
    Not disagreeing with this, but compared to MCH/BRD (whom can now only burst with the changes to interrupt, and single target bind/heavy), it's a bit of a step up in what they can bring that isn't damage. Though I'm astounded to why they didn't change the duration of sleep alongside this.
    (1)
    Last edited by RiceisNice; 03-17-2016 at 11:52 PM.

  9. #69
    Player
    AbandonHopeTD's Avatar
    Join Date
    Apr 2014
    Posts
    112
    Character
    Saya Dee
    World
    Ravana
    Main Class
    Dark Knight Lv 85
    Quote Originally Posted by Mandudez View Post
    And it didn't start off like that either. The first couple days the class spread was quite even.
    Some of us have been summoner well before this. You got your nerf. Dry those tears.
    (0)

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