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  1. #1
    Player
    Fyce's Avatar
    Join Date
    Oct 2013
    Posts
    1,755
    Character
    Fyce Alvey
    World
    Cerberus
    Main Class
    Summoner Lv 100
    Well, DoTs were easily healed, now they're a joke.
    Tri-bind was the only relevant CC in SMN's toolkit, now we can safely say that SMN has zero useful defensive/CC tool.
    The burst took a slight nerf, but enough to prevent the SMN from using it as an initiator. They'll now have to wait until the other DPS on the team put someone at mid-life before bursting to secure the kill, otherwise the burst will more likely be wasted and healed through. So, SMN will do even more of what they're used to: sit in a corner and wait.

    As I see it, with the changes to casting interuptions and planned map adjustments, there's absolutly no reason to take a SMN over a BLM. I would even prefer a BRD.

    Yay, it's 2.1 again.
    Edit: No, I'm wrong. In 2.1, SMN was amazing because they could rez and Miasma was godly. It's after the nerfbat hit them during Frontlines that they became useless.
    (0)
    Last edited by Fyce; 03-17-2016 at 09:57 PM.

  2. #2
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Fyce View Post
    Well, DoTs were easily healed, now they're a joke.
    A nocturnal astro would be crying to the amount of party healing that would be needed.

    Quote Originally Posted by Fyce View Post
    The burst took a slight nerf, but enough to prevent the SMN from using it as an initiator. They'll now have to wait until the other DPS on the team put someone at mid-life before bursting to secure the kill, otherwise the burst will more likely be wasted and healed through. So, SMN will do even more of what they're used to: sit in a corner and wait.
    Isn't the entire point of a team game to coordinate your burst damage? A single player shouldn't be both the initiator and the executioner; that speaks in spades in just what their outgoing in damage really is. My personal burst is nowhere near lethal unless they had heavy medal or were foolish enough to use B4B, there needs to be follow up and on top of that, it's not anti-situational because I need to get a bind off with proper spacing.

    Quote Originally Posted by Fyce View Post
    As I see it, with the changes to casting interruptions and planned map adjustments, there's absolutly no reason to take a SMN over a BLM. I would even prefer a BRD.
    Honestly, there isn't much of a reason to bring BRD or MCH either. They're in the same boat as SMN where their damage comes primarily from bursts, then they get second handed to non-dps (harass, CC, very small damage to pressure healers) roles inbetween the cooldowns. Now BRD/MCH can't reliably interrupt casts (save for one every 25/30 seconds through a silence), while BLM's tool kit remains unchanged in relation to the changes to interrupt.

    Quote Originally Posted by Fyce View Post
    Tri-bind was the only relevant CC in SMN's toolkit, now we can safely say that SMN has zero useful defensive/CC tool.
    Not disagreeing with this, but compared to MCH/BRD (whom can now only burst with the changes to interrupt, and single target bind/heavy), it's a bit of a step up in what they can bring that isn't damage. Though I'm astounded to why they didn't change the duration of sleep alongside this.
    (1)
    Last edited by RiceisNice; 03-17-2016 at 11:52 PM.