It's a good point yes, but at the same time they could just make all the abilities linked to the job quests.
Players already put up barriers on people who don't bother to unlock their class/job abilities in a reasonable time span. Like the tanks that get shit on for tanking Stone Vigil but not having Shield Oath.
This would be no different, and it would really depend on how the devs implement things.
My idea was that if you were to unlock the job at lv30 like with DRK/AST/MCH, the storyline would dictate that the BLU crystal has a lot of blue magic spells inscribed upon it, but you don't possess the power or understanding to use them all at that very moment. The quest NPC for the BLU questline would give you a journal (AKA a hunting log) indicating past beasts fought by the BLU whose stone you inherited, and suggesting you fight them in order to master the spells inscribed in the stone.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
So what if people get mad at players that haven't unlocked their skills yet they go ahead and get into duties? They've got the right to be angry at them for being LAZY. The game needs to stop babysitting everyone. Lately I've seen so many players doing things like Sephirot, mind you, without unlocking their crossclasses, and that's disgusting. Most of them are DD's, too. Of course, they don't even know how to move their character, it shows a lack of interest to everyone about the job they're playing.
TL;DR: If making some skills mandatory is a problem, maybe the problem lies in those players who want everything handed to them. This is why we can't have nice things, and simply the thought of having BLU in here makes one's head ache.
I would like to cast Kaiser Behemoth's meteor on a spriggan
*queues into DF as Blue Mage*
Party members: "where are your skills ;__;?"
Blue Mage: "I haven't hunted the monsters I need to yet. Gosh, I have a life. It's my monthly sub, not yours, elitist scum!"
In my mind, the essence of a Blue Mage isn't how they obtain their spells, but what spells they have. I could care less what process I have to go through to learn monster abilities, so long as I'm a mage that uses monster abilities. That's what makes a Blue Mage.
It doesn't matter to me if a BLU learns Bad Breath by reading a scroll, doing a Job Quest, fighting monsters in the field until RNGesus smiles upon me, or eating a Morbol Vine, so long as I can cast the spell.
It's so easy for them to make a way for a BLU to learn skills just by putting it on job quests if they're so concerned about player barriers happening. The job quests being about sparring with certain monsters to gain their abilities.
Really, if a BLU isn't arsed enough to learn the possible skills at that level then it's entirely the player's fault for being the burden of the party. Anyway, this already exist in all classes/jobs when people actually do not do their job quests or even equip their job stone (mind you, there are actually people who play classes in end game) so I see no difference here.
The development team really needs to get out of their comfort zone.
Last edited by dinnertime; 03-14-2016 at 11:07 PM.
This is how I see Blue Mage working in FFXIV. Since most likely from this point on we will not have classes so like drk ast and mch it will be a straight out job. And basing it off how abilities are learned in FFXIV our monster skills will be learned from quests. The lore will be we must defeat X monster and then attune ourselves to it to gain it's abilities. Of course not all of the abilities will be based off of monsters and we will gain some by leveling up but any monster abilities will most likely be from quests that add to the Blue Mage Lore. This is how I see Blue Mage working in this game.
Is this kind of butchering the way Blue Mage works, eh I guess. But the way FFXIV a traditional Blue Mage will not work, ie waiting for a mob to use an ability as I see mobs would die a lot and I would see people getting sick of this pretty quickly. Unless they changed the method and made it something like kill this mob x amount of times and then you'll learn said ability from that mob, which seems more in line to the style of this game.
I don't know if people will be happy with Blue Mage this way but I wouldn't mind personally if it was like that as long as it was fun and powerful and maybe throw in some classic mob abilities for nostalgia, goblin punch, white wind, mighty guard (doubtful lol) etc.
That raises the question of why a player would even want to play as a Blue Mage if they don't even want to learn anything or just wants everything handed out to them on a platter like this game normally does.
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Would fit right in with what we currently have lol
Healers without Swiftcast, people with no cross-class skills and lv60 gladiators
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