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  1. #1
    Player
    dinnertime's Avatar
    Join Date
    Mar 2015
    Posts
    1,300
    Character
    Aurelius Lyon
    World
    Balmung
    Main Class
    Summoner Lv 90
    It's so easy for them to make a way for a BLU to learn skills just by putting it on job quests if they're so concerned about player barriers happening. The job quests being about sparring with certain monsters to gain their abilities.

    Really, if a BLU isn't arsed enough to learn the possible skills at that level then it's entirely the player's fault for being the burden of the party. Anyway, this already exist in all classes/jobs when people actually do not do their job quests or even equip their job stone (mind you, there are actually people who play classes in end game) so I see no difference here.

    The development team really needs to get out of their comfort zone.
    (2)
    Last edited by dinnertime; 03-14-2016 at 11:07 PM.

  2. #2
    Player
    Yasuhiro's Avatar
    Join Date
    Oct 2015
    Location
    Gridania
    Posts
    1,225
    Character
    Marie Antoinette
    World
    Kujata
    Main Class
    Conjurer Lv 76
    Quote Originally Posted by dinnertime View Post

    Really, if a BLU isn't arsed enough to learn the possible skills at that level then it's entirely the player's fault for being the burden of the party.
    That raises the question of why a player would even want to play as a Blue Mage if they don't even want to learn anything or just wants everything handed out to them on a platter like this game normally does.

    (5)

  3. #3
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Yasuhiro View Post
    That raises the question of why a player would even want to play as a Blue Mage if they don't even want to learn anything or just wants everything handed out to them on a platter like this game normally does.
    Because going out and learning spells from random enemy encounters is not something they consider core to being a Blue Mage? Maybe they want the perks of a Blue Mage without having to go above and beyond what other jobs have to do to learn their own skills? It may be surprising, but I'd guess there's plenty of folks who love the idea of a mage slinging monster attacks who are less than enchanted with the idea of having to pray to RNGesus for hours on end to learn new spells.

    Blue Mage, if added, will be just another job. It will have its own playstyle, and will attract players who enjoy that playstyle, but there's no reason it has to be more "special" than other jobs, any more than Monk is more "special" than Dragoon. It doesn't have to have more skills than other jobs in order to be a "true" Blue Mage. It doesn't have to acquire its skills in a special way in order to be a "true" Blue Mage. This is because what actually makes a "true" Blue Mage is a lot less specific than you might think - and, of course, very subjective.
    (6)