Yes, please. Accuracy is an uninteresting stat that does nothing to actually improve your character, it's merely there to be required because it removes a penalty that shouldn't exist in the first place. It adds no actual depth to gameplay, and takes away choice from gearing considerations (instead of giving you more, as many people seem to falsely believe). Additionally, it's something many players have no real understanding of (especially because FFXIV is intentionally vague and intransparent about its stats), especially those who haven't been playing multiple MMORGs for half their life already. These are the very reasons WoW removed hit rating, and it was the right thing to do - FFXIV should follow suit, for the same reasons. I'd rather see more and new secondary stats instead of the trainwreck that is accuracy, especially in a game where literally no content exists where healers have to heal 100% of the time, and the only thing to do when not healing is either DPSing or standing around doing absolutely nothing, the latter of which is generally not acceptable. Let's hope 4.0 actually cleans up a lot of the stat cruft in this game (also looking at you, Elemental Resistances and Parry) and makes gearing more interesting than it currently is.