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  1. #18
    Player
    BroodingFicus's Avatar
    Join Date
    Dec 2013
    Posts
    334
    Character
    Selahdis Gharl
    World
    Balmung
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Rongway View Post
    The point is that healers are healers who can throw out some damage spells in their downtime. They are not damage dealers who throw out heals when necessary.

    The accuracy requirements are fine. Sure, Gravity will miss a target now and then. It's not a big deal. If things aren't dying fast enough, there are much graver problems with the party than the healer's one or two misses.

    Two misses out of 60 possible hits on a group of four mobs during a 15x Gravity spam is nothing. Four mobs surviving long enough for me to cast Gravity fifteen times? DDs aren't doing their jobs.

    (Healer accuracy) / (dungeon accuracy requirements) are fine.
    The issue is that in expert roulette we don't /need/ to heal full time. There is very little reason I can't remain in cleric for 80% of a dungeon given the difficulty of the two new ones released so long as I know when tank busters are coming and plan appropriately. Even some of those can be completely negated by HoTs. Also...2 in 60? You're doing way better than I am. I've missed up to six times in a row with Stone III. Holy misses half the targets on a regular basis which is really frustrating considering its stun effect is a nice utility that is suddenly not reliable. Aero III? Same deal. Often misses half the targets and I've had it miss all but one in a pack of four at least once.

    The thing is tanks now, on average, have more HP, the dungeons are abysmally easy and there aren't a whole lot of mechanics that keep healers occupied otherwise so it's left us in an awkward situation with like expert roulette. I can meld accuracy just to have something to do but that will negatively effect me when I move on to do harder content where I don't have as much need to dps because the incoming damage and mechanics are more punishing. In which case I'd rather have stronger heals, more mana etc but I'm being forced to make that choice. It feels like they forgot to commit. They are discouraging healers from dpsing as much but didn't give us anything to do in its place? In fact we have more openings than ever and they even gated the new dungeons pretty heavily to keep people from doing overly large pulls. Personally I feel like they need to give healers enough of a boost in accuracy to not need melds or at least limit the misses in casual content /or/ they need to back track, stop giving us so many dps skills and properly challenge us at all levels of content. Which is to say, they need to make up their minds.
    (3)
    Last edited by BroodingFicus; 03-13-2016 at 03:21 PM.
    "Speak softly, and carry a big stick." -Healers motto brought to you by President Theodore Roosevelt