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  1. #1
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100

    How is everyone finding the tank changes?

    It's been a little while since the patch now. How are healers finding the changes to STR and VIT for tanks?

    I've actually been enjoying healing a lot more again, most especially SCH, which had been my healer main until a couple months before the patch.

    I certainly haven't been finding VIT tanks hard to heal (which was a "problem" that was supposedly going to happen after the change).
    (4)
    FFXIV/Glamour Blog
    http://www.fashionninjutsu.com/

  2. #2
    Player
    hobostew's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    459
    Character
    Astrid Arkwright
    World
    Brynhildr
    Main Class
    Monk Lv 90
    Off the bat it kinda felt like Tetra "hit" like a wet noodle on full vit tanks and that was a bit annoying but I have more or less have gotten used to it. Haven't had to adjust much in the way I do things so it's business as usual more or less. Err except for the accuracy issues! =_=!

    I'm curious, what about the change is making it more enjoyable to you? I haven't noticed a significant difference so I feel like maybe I'm missing something.
    (0)

  3. #3
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
    Posts
    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    Nothing has changed in my thought process behind healing. VIT tanks have more HP and deal less damage compared to STR tanks pre-patch. It's still business as usual for me as a healer. I do appreciate S-E making tank busters hit significantly harder to compensate for the increased HP pool but I anticipated that change to occur with the patch since we're gonna get huge tank HP influx this patch. I just need to spend a bit more MP now to heal a larger HP pool and thus higher damage output from specific bosses.

    Don't get me started how I feel about the change from a design standpoint because I dislike what Yoshi-P and his Dev Team did for balancing this patch.
    (0)

  4. #4
    Player
    nexas506's Avatar
    Join Date
    Jun 2015
    Posts
    276
    Character
    Nexas Uthenera
    World
    Midgardsormr
    Main Class
    Scholar Lv 61
    Scholar here. Iv noticed myself staying in cleric stance a lot more often and the tanks are dying slower. Its quite lovely.
    (3)

  5. #5
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by hobostew View Post
    I'm curious, what about the change is making it more enjoyable to you? I haven't noticed a significant difference so I feel like maybe I'm missing something.
    Mainly, it's that my experiences in Duty Finder with full Slaying tanks were almost uniformly awful, which made contributing DPS more stressful than actual enjoyable. So many of the tanks I ran with had no clue how to work their cooldowns and the like properly for full Slaying, making attempts to DPS nervewracking. With the change, I rarely leave Cleric Stance on SCH again, reducing the "stress" of needing to constantly bounce in and out to handle bad tanks. That's also quite important since Cleric Stance toggling is still occasionally unreliable—so the less I need to swap in and out, the better my experience will be.

    On the other side of the coin, I enjoy tanking more now as well, as I don't have to flawlessly execute cooldowns at all times to do large pulls, and I get something approximating older, pentameld accessories without having to spend a fortune on melds.
    (4)
    FFXIV/Glamour Blog
    http://www.fashionninjutsu.com/

  6. #6
    Player
    Ilenya's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,508
    Character
    Aurora Vlondett
    World
    Balmung
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Ghishlain View Post
    I do appreciate S-E making tank busters hit significantly harder to compensate for the increased HP pool
    This was my reaction to it, really. It's been fun from a healer standpoint where tankbusters are actually somewhat dangerous. Well, except Calcabrina, who seems to hit like a wet noodle half the time.
    (0)

  7. #7
    Player
    Raminax's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    756
    Character
    Shinonome Sanada
    World
    Phoenix
    Main Class
    Conjurer Lv 92
    Well, the new dungeons are kind of pathetic in regards to incoming damage. Stuff might get a bit hairy if you mess up mechanics, but my average healing done per run in Expert roulette isn't significantly higher than what the Arboretum/Pharos required. However, generally speaking, I don't feel that much of a difference. Regen, Asylum and Tetragrammaton is still able to handle nearly everything. Each piece of gear I've gotten seems to have increased my healing output significantly more compared to going from 190 to 210, as well.

    Normal Midas is surprisingly mean on the tank damage. Tank busters are quite frequent (even if they don't hit very hard unless you mess up) in comparison to things I've otherwise done, which is a welcome change from the Regen+Fairy, DPS all the time shenanigans.

    As for serious content, I've only done Sephirot Extreme so far. I'm kind of enjoying the somewhat higher damage intake and needing to work to find those DoT setup windows, whereas the other Extreme Primals so far have had the issue of being very passive (though I suppose that speaks more of Sephirot's pace than other things).

    On a side note, it was fun doing Antitower a few days ago. Me and two friends went in as a Paladin and two Summoners, but the White Mage had to afk just after the second boss. We cleared almost the entire hallway to Calcabrina before the healer had a chance to return, and the Paladin didn't even have to Clemency himself to prevent dying. Heil Vit!
    (0)

  8. #8
    Player
    Kaisha's Avatar
    Join Date
    Sep 2013
    Posts
    361
    Character
    Kaishen Commodore
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    Thus far I've noticed zero difference here in terms of it affecting my playstyle.

    That extra HP makes zero difference in non-raid content if the tank is playing their job correctly (especially with the current pale expert dungeons which hit for nothing), and raiding progression is still the same formula of bosses hitting for nothing until mechanic or buster, and it's been balanced around a modern tank's HP.

    What I do miss are trash packs dying faster with WAR's old DPS though.
    (3)

  9. #9
    Player
    Ragology's Avatar
    Join Date
    Sep 2013
    Posts
    596
    Character
    Brown Sugar
    World
    Adamantoise
    Main Class
    Monk Lv 62
    I haven't noticed any differences but its probably since I never reached the point in the game where the HP difference between a strength tank and a vit tank were more drastic.

    I figure tanks having more Health will give me more time to DPS but since they'll take a little longer to heal up (depending on how much damage I let them take) I'm probably doing the same amount of heals+DPS in the end.
    (1)

  10. #10
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by nexas506 View Post
    Scholar here. Iv noticed myself staying in cleric stance a lot more often and the tanks are dying slower. Its quite lovely.
    This is what I have noticed too as SCH. Between my Fairy and the extra passive regen of tanks with larger HP pools I just sit in clerics like 90% of dungeons. Even pulling half the dungeon there seems to be 0 risk if death.
    (1)

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