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  1. #321
    Player
    Konachibi's Avatar
    Join Date
    Aug 2011
    Posts
    1,854
    Character
    Kona Chibi
    World
    Coeurl
    Main Class
    Archer Lv 50
    Actually I just realised, will we be able to turn 'Dated' gear into materia like other gearo or are they not being given this option?

  2. #322
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Karis View Post
    Bayonne, can you please answer this question:

    Will the new recipes and yields for items such as Yarn, Lumber, and Leather be in addition to or a complete replacement of the current recipes?

    For example, will 2 Moko Grass = 12 Hempen Yarn *or* 1 Hempen yarn (different synths) or will it become only the later?

    This matters a great deal to players right now because if so we will want to convert all our raw materials before the patch goes live.
    So far they said the only recipes they are deleting right away are copper ingot for bsm and arm... there may be a choice with the rest of them.
    (0)

  3. #323
    Player
    StateAlchemist's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    359
    Character
    State Alchemist
    World
    Excalibur
    Main Class
    Goldsmith Lv 55
    From what I understood, the only recipes that will overlap are the ones in which one of the ingredients is being removed.
    (0)

  4. #324
    Player
    Xenor's Avatar
    Join Date
    Mar 2011
    Posts
    1,082
    Character
    Xenor Vernix
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    What's happening with jewellery if nuggets are being removed? I don't see new recipes for rings and earrings.
    (0)
    FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com

  5. #325
    Player

    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    266
    Quote Originally Posted by darkstarpoet1 View Post
    since 1.18 came out i've capped 4 crafting classes not to mention the other sp i have been getting. if you cap 4 crafts in the same length of time after the patch then you can prove me wrong. you won't though because you will use an excuse.
    Lmao @ ^ So since you reached 4 crafting classes to cap makes you more right then anyone else?

    You keep crying about it. Have fun with your thread.
    (0)

  6. #326
    Player
    StateAlchemist's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    359
    Character
    State Alchemist
    World
    Excalibur
    Main Class
    Goldsmith Lv 55
    Quote Originally Posted by Xenor View Post
    What's happening with jewellery if nuggets are being removed? I don't see new recipes for rings and earrings.
    most likely ingot synths not sure
    (0)

  7. #327
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Technolust View Post
    Lmao @ ^ So since you reached 4 crafting classes to cap makes you more right then anyone else?

    You keep crying about it. Have fun with your thread.
    yeah i didn't think you would take the challenge. excuse 1
    (1)


    http://crystalknights.guildwork.com/

  8. #328
    Player

    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    266
    Quote Originally Posted by darkstarpoet1 View Post
    yeah i didn't think you would take the challenge. excuse 1
    Funny thing is it's not about a challenge, yet you seem to think their is one. I don't give a rats ass how big your e-peen is. You were crying about the yield changes I just merely commented on them.
    (0)

  9. #329
    Player
    Arkine's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    889
    Character
    Arkine Vanrien
    World
    Balmung
    Main Class
    Gladiator Lv 70
    Not sure of this has been mentioned before but here goes.

    SE's "metal" recipes are listed from low to high like this:

    Bronze
    Iron
    Steel
    Mythril
    Cobalt

    Ok, with that since we already know that it goes Bronze > Iron > Steel, then we can assume that Mythril comes after Steel and Cobalt comes after Mythril, making Cobalt the highest grade metal available. (or so I'll assume for now).

    In the new recipes they have Steel Celata and Cobalt Celata.

    If Bronze Celata is R38, Iron is 48 we can assume that Steel will be R58 and Cobalt should be 68 (since there is no mythril, I'm putting Cobalt in its place)


    Another example:

    Coper Barbut: R13

    Bronze Barbut: R23

    Iron Barbut: R33

    Visored Barbut: R43

    Steel, Mythril AND Cobalt Barbuts are in the new recipes, so where will they go?
    If we use the assumption made earlier wouldn't it be

    Steel Barbut: 53

    Mythril Barbut: 63

    Cobalt Barbut: 73

    I find this interesting, since can easily just make them all under R50 but limit them to certain classes and ranks like for example a Cobalt Barbut will only be wearable by GLA R50.
    has there been a level cap increase notice? or will they fit the new mats between currently existing ones?

    Pardon me if this has been already addressed.
    (0)

  10. #330
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Arkine View Post
    Not sure of this has been mentioned before but here goes.

    SE's "metal" recipes are listed from low to high like this:

    Bronze
    Iron
    Steel
    Mythril
    Cobalt

    Ok, with that since we already know that it goes Bronze > Iron > Steel, then we can assume that Mythril comes after Steel and Cobalt comes after Mythril, making Cobalt the highest grade metal available. (or so I'll assume for now).

    In the new recipes they have Steel Celata and Cobalt Celata.

    If Bronze Celata is R38, Iron is 48 we can assume that Steel will be R58 and Cobalt should be 68 (since there is no mythril, I'm putting Cobalt in its place)


    Another example:

    Coper Barbut: R13

    Bronze Barbut: R23

    Iron Barbut: R33

    Visored Barbut: R43

    Steel, Mythril AND Cobalt Barbuts are in the new recipes, so where will they go?
    If we use the assumption made earlier wouldn't it be

    Steel Barbut: 53

    Mythril Barbut: 63

    Cobalt Barbut: 73

    I find this interesting, since can easily just make them all under R50 but limit them to certain classes and ranks like for example a Cobalt Barbut will only be wearable by GLA R50.
    has there been a level cap increase notice? or will they fit the new mats between currently existing ones?

    Pardon me if this has been already addressed.
    Well either they mention items that are currently unmakeable, but will one day be, which is possible. Or it means they are throwinging away a level cap increase for the forseeable future, and have decided to make what was once planned to be higher level gear, into max level gear.
    essentially turning higher level gear into lower level gear because they kept us at cap way longer than they initially planned, and are not intending a cap raise, but want to use some of the gear they had already designed long ago so it doesnt seem like we arent getting any variety in gear

    I tend to beleive the latter, because they are designing an increasing amount of content with a level 50 cap in mind. They are calling a lot of things endgame activities now. They are going to have more people investing in level cap gear with materia, looks like some skills that were supposed to be for higher level classes will probably become job skills (like the bard spells/effects already in the dats)

    I think overall its a sign that they are probably going to hold on to this cap for awhile, at the very least till ps3 release, which is probably a good 9 months away at least.
    (0)

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