Quote Originally Posted by Aiurily View Post
with that gcd (around 600 sksp), ht (ir bl) -> id (botd bfb), ir wears off before vorpal and geirskogul. in exchange you gain bfb on ht instead of impulse drive (8-9 potency gain) and litany on 4th hit. in a dummy situation at 2.39-2.40 gcd as well, the 2nd bfb will start earliest on on true thrust instead of a phleb, ending on a 4th hit instead of CT
B-bolded minor fixes to not confuse people. S-silly Machinist...;;
(and potentially picking up the Jump there which you'll generally miss otherwise)

But, yeah.

it's pretty minor either way though. im always gonna root for ht->litany because it means as a machinist, my lead shot is guaranteed to be buffed, huhuhu~
It's very minor and makes a few wonky things happen later on that are different than the normal rotation. Those differences are generally not noticed in practical application due to dropped GCDs thanks to the mechanics of Midas Savage, which is a good thing.

It really comes down mainly to personal preference. The MAIN THING is you need to have BL, B4B, IR, HT, and Dis all active before you use any damage over time skills or off-gcd attacks. BotD needs to be up before Jump or Spineshatter are used, and the first Jump should be Power Surged. Every ogcd should be buffed by both BL and B4B (and IR should hit as many as possible).

If you do all that ^ your opener is gonna be within poking distance of the optimal opener in terms of pps. So, yeah. If you're aiming for optimal, it definitely depends on what you define optimal to mean.


And, I mean, I don't use Dragonfire or Battle Litany in my A5S opener, since I save DFD for the snake and BL to use as soon as he's small. It makes their timers nicer for the duration of the fight (DFD on snake and pigs - with b4b - with one in-between during babby mode is <3) without dropping any uses.