One ilm punch maybe? Its not gap closer as both Nin and Drg get an extra gap closer over monk. I dont believe its necessarily monks burst either as Drg has the strongest burst of all 3 melee.Just out of curiosity, why is MNK so valued? As compared to nin or drg? I've seen those people with like 30+ kills with mnk but on paper they seem like they wouldn't be great since they need gl3 stacks and positionals. Is it OIP? Or is it the gap closer? What am I missing?
Precisely this. They will be a hard counter to SMN with both One Ilm Punch and Dragon Kick. Since SMN will likely be one of the most played classes, MNK will fit right into the meta.
It's equal with DRG, the OP was just asking for setups involving monk. thats why I only posted monk setups.Just out of curiosity, why is MNK so valued? As compared to nin or drg? I've seen those people with like 30+ kills with mnk but on paper they seem like they wouldn't be great since they need gl3 stacks and positionals. Is it OIP? Or is it the gap closer? What am I missing?
If I were to say anything for Monk value making it any better than DRG it would be One Ilm Punch being able to shave off pretty much any defensive and offensive buff.
But like I said I wasn't really giving exact comps, more like trying to show the OP monk can fit into any of the comps. If I were to list best comps from personal opinion it'd probably differ a bit. The DPS are pretty interchangeable . They all bring something to the table. Where as the healers and tanks PLD/AST will probably be a bit ahead for comps.
in other words best comps will probably be
PLD/AST/X/X
Op asked for monk so replace one X
PLD/AST/MNK/X
I think pretty much any comp will be viable but something like
DRK/SCH/MNK/BRD
would be really odd and wouldn't work very well in my opinion.
Last edited by Cynric; 03-09-2016 at 07:42 AM.
I agree, but I can't help but wonder if the meta will shift as Feast progresses. I don't play as Smn, so I don't know for sure, but when I'm playing against them their biggest advantage seems to be burst and range. In Seize they can safely hide behind a party or alliance and kill noobs all match without much trouble. In The Fold, however, I find them far less intimidating, because they don't have anyone to hide behind and have a lot less room to run away. Melee dps (especially mnk's) can gap close and completely shut down a Smn in such a small format match, so maybe it's possible for other ranged jobs to outclass the Smn, at least in utility.
I don't have any ranged characters, so I don't know how they all compare. Are there any experienced ranged players out there who could provide an objective breakdown of utility vs burst for the ranged classes?
thanks for the replies everyone.
@Cynric while i did ask about monk, i also was interested in knowing what comps i might end up facing to prepare againt it too.
this thread is mostly a discussion about possible comps and how the meta might play out
Yeah I was only responding to the Monk portion though. Probably could have done better wording at 6 am lol. People thought I was saying Monk was going to be necessary when that's not what I meant at all haha.
To put it simply:
Bard: Utility in MP regen, DRG damage synergy, and moderate sustain and burst DPS.
Machinist: Slightly more utility than bard, extra melee synergy with hypercharge, and higher burst with lower sustain.
Summoner: Highest burst, highest damage potential, low utility, high skill ceiling but easy to play moderately.
Black Mage: Highest CC potential/utility. Highest single target damage if able to cast. Impossible to play well in Solo queue.
I'm by no means an expert on ranged classes but I have played them all at 50 and all but bard at 60 and this is what I've found my opinion to be.
Don't know. We can't really make any serious guesses about how effective different compositions will be in S1 of The Feast. Every class is missing a good chunk of their skill suite in The Fold (old level 50 Wolf's Den) and the strength of a job in 72 man Sealed Rock (Seize) tells you little of how effective it will be with 23 other targets cut down to 3 and only 4 players can hit them at once.Hey,
since we are waiting for the feast to get here i have been thinking about which possible teams i should be joining and which teams i should expect to face. I understand that we will see alot of SMN in there, but what kind of team setup would be the go to teams in your opinion.
They will also be doing adjustments at the start of the season in 3.25. Jobs that are "strong" in 3.21 will likely be nerfed and jobs that are weak will likely get buffs.
One thing to consider is that, no matter what your other party members are, your job as a Monk is to ruin the day of any class that relies on buffs that you can strip with One Ilm Punch. Noct Astros and Scholars will be a lot weaker when you can turn Aspected Benefic and Adloquium from heals and shields into just heals. Summoners will be weaker when you can break their bursts by removing Aetherflow and Aethertrail stacks and then make things worse by dropping their damage by 10% shortly after.Also, any suggestions for MNK based team setups please. Havent played wolves den so im not sure how they did there, and i want to try monk first since its my main![]()
As a full VIT sch. Monk is the only dps 1vs1 with all cooldowns that can kill me. The stuns, with one ilm usable all the time, aura blast is the perfect distance for shoulder tackle. I would much rather have 2 plds pounding on me then one monk.Just out of curiosity, why is MNK so valued? As compared to nin or drg? I've seen those people with like 30+ kills with mnk but on paper they seem like they wouldn't be great since they need gl3 stacks and positionals. Is it OIP? Or is it the gap closer? What am I missing?
In PvE monk burst ins't that great and monk support is almost a joke however that isn't true in PvP.Just out of curiosity, why is MNK so valued? As compared to nin or drg? I've seen those people with like 30+ kills with mnk but on paper they seem like they wouldn't be great since they need gl3 stacks and positionals. Is it OIP? Or is it the gap closer? What am I missing?
Mantra is really good in PvP. Monk can strip buffs and have a silence that isn't on cooldown(locked with stances but you can get around that as well). In PvE Tornado Kick isn't used very often while in PvP its a great extra bit of damage to finish someone off. I also feel Monk PvP skills are better than Drg/Nin. Drg and Nin have to deal with positionals as well so not a big hit on Mnk there vs the other two... Basically Mnks have a lot of tools to drive casters nuts.
I don't see what is so great about Pld. No cooldown stun is great but damage is so low I never feel I can pressure anyone but I guess it could be good if I focused on debuffing/stunning everyone. Drk seems OK because gap closer is helpful and they at least have some burst. War is best from my experience. Nasty burst and a lot of control over it along Holganging healers back away from their group.
As for healers there is no question Ast is on top. From what I have seen Whm who are really good do OK and Schs really seem to have a hard time.
Ranged MCH seems to be really good although I am not sure why exactly. Smn is very good as well and Brd seems to be OK I guess. BLM looks like a nightmare to play right now. Sleeps are powerful but getting spells off with a cast time when you are likely to be a focus target just doesn't sound fun. Probably why I haven't seen many.
As best I can tell the 3 melee are actually the closet to balanced.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.