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  1. #11
    Player
    Dimitrii's Avatar
    Join Date
    Jul 2014
    Posts
    849
    Character
    Knives Stryfe
    World
    Diabolos
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Thorbot View Post
    Just out of curiosity, why is MNK so valued? As compared to nin or drg? I've seen those people with like 30+ kills with mnk but on paper they seem like they wouldn't be great since they need gl3 stacks and positionals. Is it OIP? Or is it the gap closer? What am I missing?
    One ilm punch maybe? Its not gap closer as both Nin and Drg get an extra gap closer over monk. I dont believe its necessarily monks burst either as Drg has the strongest burst of all 3 melee.
    (0)

  2. #12
    Player
    Renault's Avatar
    Join Date
    Jan 2014
    Posts
    332
    Character
    King Stefan
    World
    Balmung
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Dimitrii View Post
    One ilm punch maybe? Its not gap closer as both Nin and Drg get an extra gap closer over monk. I dont believe its necessarily monks burst either as Drg has the strongest burst of all 3 melee.
    Precisely this. They will be a hard counter to SMN with both One Ilm Punch and Dragon Kick. Since SMN will likely be one of the most played classes, MNK will fit right into the meta.
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  3. #13
    Player
    Cynric's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    1,215
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    Quote Originally Posted by Thorbot View Post
    Just out of curiosity, why is MNK so valued? As compared to nin or drg? I've seen those people with like 30+ kills with mnk but on paper they seem like they wouldn't be great since they need gl3 stacks and positionals. Is it OIP? Or is it the gap closer? What am I missing?
    It's equal with DRG, the OP was just asking for setups involving monk. thats why I only posted monk setups.

    If I were to say anything for Monk value making it any better than DRG it would be One Ilm Punch being able to shave off pretty much any defensive and offensive buff.

    But like I said I wasn't really giving exact comps, more like trying to show the OP monk can fit into any of the comps. If I were to list best comps from personal opinion it'd probably differ a bit. The DPS are pretty interchangeable . They all bring something to the table. Where as the healers and tanks PLD/AST will probably be a bit ahead for comps.

    in other words best comps will probably be

    PLD/AST/X/X

    Op asked for monk so replace one X
    PLD/AST/MNK/X

    I think pretty much any comp will be viable but something like

    DRK/SCH/MNK/BRD

    would be really odd and wouldn't work very well in my opinion.
    (0)
    Last edited by Cynric; 03-09-2016 at 07:42 AM.

  4. #14
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Renault View Post
    Precisely this. They will be a hard counter to SMN with both One Ilm Punch and Dragon Kick. Since SMN will likely be one of the most played classes, MNK will fit right into the meta.
    I agree, but I can't help but wonder if the meta will shift as Feast progresses. I don't play as Smn, so I don't know for sure, but when I'm playing against them their biggest advantage seems to be burst and range. In Seize they can safely hide behind a party or alliance and kill noobs all match without much trouble. In The Fold, however, I find them far less intimidating, because they don't have anyone to hide behind and have a lot less room to run away. Melee dps (especially mnk's) can gap close and completely shut down a Smn in such a small format match, so maybe it's possible for other ranged jobs to outclass the Smn, at least in utility.

    I don't have any ranged characters, so I don't know how they all compare. Are there any experienced ranged players out there who could provide an objective breakdown of utility vs burst for the ranged classes?
    (0)

  5. #15
    Player
    Zafran's Avatar
    Join Date
    Sep 2015
    Location
    Uldah
    Posts
    37
    Character
    Zafran Lamanera
    World
    Cerberus
    Main Class
    Warrior Lv 70
    thanks for the replies everyone.

    @Cynric while i did ask about monk, i also was interested in knowing what comps i might end up facing to prepare againt it too.
    this thread is mostly a discussion about possible comps and how the meta might play out
    (0)

  6. #16
    Player
    Cynric's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    1,215
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    Quote Originally Posted by Zafran View Post
    thanks for the replies everyone.

    @Cynric while i did ask about monk, i also was interested in knowing what comps i might end up facing to prepare againt it too.
    this thread is mostly a discussion about possible comps and how the meta might play out
    Yeah I was only responding to the Monk portion though. Probably could have done better wording at 6 am lol. People thought I was saying Monk was going to be necessary when that's not what I meant at all haha.
    (0)

  7. #17
    Player
    Renault's Avatar
    Join Date
    Jan 2014
    Posts
    332
    Character
    King Stefan
    World
    Balmung
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Februs View Post
    Are there any experienced ranged players out there who could provide an objective breakdown of utility vs burst for the ranged classes?
    To put it simply:

    Bard: Utility in MP regen, DRG damage synergy, and moderate sustain and burst DPS.

    Machinist: Slightly more utility than bard, extra melee synergy with hypercharge, and higher burst with lower sustain.

    Summoner: Highest burst, highest damage potential, low utility, high skill ceiling but easy to play moderately.

    Black Mage: Highest CC potential/utility. Highest single target damage if able to cast. Impossible to play well in Solo queue.

    I'm by no means an expert on ranged classes but I have played them all at 50 and all but bard at 60 and this is what I've found my opinion to be.
    (0)

  8. #18
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Zafran View Post
    Hey,
    since we are waiting for the feast to get here i have been thinking about which possible teams i should be joining and which teams i should expect to face. I understand that we will see alot of SMN in there, but what kind of team setup would be the go to teams in your opinion.
    Don't know. We can't really make any serious guesses about how effective different compositions will be in S1 of The Feast. Every class is missing a good chunk of their skill suite in The Fold (old level 50 Wolf's Den) and the strength of a job in 72 man Sealed Rock (Seize) tells you little of how effective it will be with 23 other targets cut down to 3 and only 4 players can hit them at once.
    They will also be doing adjustments at the start of the season in 3.25. Jobs that are "strong" in 3.21 will likely be nerfed and jobs that are weak will likely get buffs.

    Also, any suggestions for MNK based team setups please. Havent played wolves den so im not sure how they did there, and i want to try monk first since its my main
    One thing to consider is that, no matter what your other party members are, your job as a Monk is to ruin the day of any class that relies on buffs that you can strip with One Ilm Punch. Noct Astros and Scholars will be a lot weaker when you can turn Aspected Benefic and Adloquium from heals and shields into just heals. Summoners will be weaker when you can break their bursts by removing Aetherflow and Aethertrail stacks and then make things worse by dropping their damage by 10% shortly after.
    (0)

  9. #19
    Player
    Stormrider's Avatar
    Join Date
    Sep 2013
    Posts
    668
    Character
    Storm Rider
    World
    Balmung
    Main Class
    Miner Lv 60
    Quote Originally Posted by Thorbot View Post
    Just out of curiosity, why is MNK so valued? As compared to nin or drg? I've seen those people with like 30+ kills with mnk but on paper they seem like they wouldn't be great since they need gl3 stacks and positionals. Is it OIP? Or is it the gap closer? What am I missing?
    As a full VIT sch. Monk is the only dps 1vs1 with all cooldowns that can kill me. The stuns, with one ilm usable all the time, aura blast is the perfect distance for shoulder tackle. I would much rather have 2 plds pounding on me then one monk.
    (0)

  10. #20
    Player
    RocheKat's Avatar
    Join Date
    Aug 2015
    Posts
    159
    Character
    Klarity Sincerity
    World
    Lamia
    Main Class
    Conjurer Lv 46
    Quote Originally Posted by Thorbot View Post
    Just out of curiosity, why is MNK so valued? As compared to nin or drg? I've seen those people with like 30+ kills with mnk but on paper they seem like they wouldn't be great since they need gl3 stacks and positionals. Is it OIP? Or is it the gap closer? What am I missing?
    In PvE monk burst ins't that great and monk support is almost a joke however that isn't true in PvP.

    Mantra is really good in PvP. Monk can strip buffs and have a silence that isn't on cooldown(locked with stances but you can get around that as well). In PvE Tornado Kick isn't used very often while in PvP its a great extra bit of damage to finish someone off. I also feel Monk PvP skills are better than Drg/Nin. Drg and Nin have to deal with positionals as well so not a big hit on Mnk there vs the other two... Basically Mnks have a lot of tools to drive casters nuts.

    I don't see what is so great about Pld. No cooldown stun is great but damage is so low I never feel I can pressure anyone but I guess it could be good if I focused on debuffing/stunning everyone. Drk seems OK because gap closer is helpful and they at least have some burst. War is best from my experience. Nasty burst and a lot of control over it along Holganging healers back away from their group.

    As for healers there is no question Ast is on top. From what I have seen Whm who are really good do OK and Schs really seem to have a hard time.

    Ranged MCH seems to be really good although I am not sure why exactly. Smn is very good as well and Brd seems to be OK I guess. BLM looks like a nightmare to play right now. Sleeps are powerful but getting spells off with a cast time when you are likely to be a focus target just doesn't sound fun. Probably why I haven't seen many.

    As best I can tell the 3 melee are actually the closet to balanced.
    (0)

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