But what is tank gear supposed to look like? And how much should a tank be required to wear to visually qualify for their role? If you want to start getting into the realm of realism, no amount of armor would feasible protect you from most of the creatures we fight anyway so how little or how much anyone wears should make no difference (yeah that plate armor is going to do you a whole lot of good against something that blasts you with super-heated plasma or swats you with a paw the size of a sedan). But this isn't real life, it's a High Fantasy game so basic logic need not apply.
I just find it funny that people are fine with our characters being able to survive hits from things that would most certainly kill you in real life, but having armor that shows a little skin or doesn't look "tanky enough" is suddenly going too far and breaks immersion. Where's your consistency?
With this character's death, the thread of prophecy remains intact.
Its not the fact that they're fully clothed, obviously. You do know what happens to your organs when you keep those laces on for too long as tight as they did in that last picture right? They all shift to your lower regions. For a guy it sounds just as horrifying X(
What? I never even said anything about reality now did I? All I said they're wearing gear that doesn't look tanky and I see what the OP is saying. As for an idea of tanky gear, I would probably talk about adamanite armor being probably the strongest metal, like Wolverine strong so it'd make sense if reality played a part though I don't care for it in my Fantasy RPG MMO. Though I do see people playing the reality card when some ask for child races in this game, or more bikini skin revealing armor in dungeons.But what is tank gear supposed to look like? And how much should a tank be required to wear to visually qualify for their role? If you want to start getting into the realm of realism, no amount of armor would feasible protect you from most of the creatures we fight anyway so how little or how much anyone wears should make no difference (yeah that plate armor is going to do you a whole lot of good against something that blasts you with super-heated plasma or swats you with a paw the size of a sedan). But this isn't real life, it's a High Fantasy game so basic logic need not apply.
I just find it funny that people are fine with our characters being able to survive hits from things that would most certainly kill you in real life, but having armor that shows a little skin or doesn't look "tanky enough" is suddenly going too far and breaks immersion. Where's your consistency?
Last edited by Kurogaea; 03-08-2016 at 11:41 PM.
Yes, you kind of did. Pointing out that tanks "look less armored than they should" or that the gear doesn't look "tanky" implies a realism argument. If you aren't applying realism, it shouldn't matter what the armor looks like outside of aesthetic preference. If you mean to say the appearance of the armor simply doesn't fit the popular knight-in-a-can archetype, fine. Fair enough. But if you mean that the armor doesn't look like it would offer enough protection from attacks you need to check your logic at the door.
Because like I mentioned in my previous post, most of the things we fight in this game (and most fantasy games for that matter) have the strength or abilities that would immediately render armor completely useless if you start trying to be realistic. If you're fine with being able to survive a blow from a creature the size of a house or any of the other crazy attacks we're hit with in this game you should have no problem with how practical your equipment looks. It's inconsistent reasoning otherwise.
Paladin: *survives being punched by Sephirot* Man, look at this crazy Hellfire armor. Someone could stab me right in my perfectly sculpted chest and there's nothing there to protect me. Talk about impractical design. It's so unrealistic!
With this character's death, the thread of prophecy remains intact.
This. People seem to be having a bit of trouble understanding what Fantasy is. If you want to start getting into the whole "That doesn't look like it would offer protection" arguement, where are the, "that looks like it would hinder movement, why doesn't it have negative skill speed?" discussions?Yes, you kind of did. Pointing out that tanks "look less armored than they should" or that the gear doesn't look "tanky" implies a realism argument. If you aren't applying realism, it shouldn't matter what the armor looks like outside of aesthetic preference. If you mean to say the appearance of the armor simply doesn't fit the popular knight-in-a-can archetype, fine. Fair enough. But if you mean that the armor doesn't look like it would offer enough protection from attacks you need to check your logic at the door.
Because like I mentioned in my previous post, most of the things we fight in this game (and most fantasy games for that matter) have the strength or abilities that would immediately render armor completely useless if you start trying to be realistic. If you're fine with being able to survive a blow from a creature the size of a house or any of the other crazy attacks we're hit with in this game you should have no problem with how practical your equipment looks. It's inconsistent reasoning otherwise.
Paladin: *survives being punched by Sephirot* Man, look at this crazy Hellfire armor. Someone could stab me right in my perfectly sculpted chest and there's nothing there to protect me. Talk about impractical design. It's so unrealistic!
It implies I seen how tank armor used to look and how it looks now. You happen to be thinking about realism for some reason when I'm thinking about previous armor sets in the game that just happen to be what I can clearly see as tank gear (metal plates, chainmail, etc).Because like I mentioned in my previous post, most of the things we fight in this game (and most fantasy games for that matter) have the strength or abilities that would immediately render armor completely useless if you start trying to be realistic. If you're fine with being able to survive a blow from a creature the size of a house or any of the other crazy attacks we're hit with in this game you should have no problem with how practical your equipment looks. It's inconsistent reasoning otherwise.
Paladin: *survives being punched by Sephirot* Man, look at this crazy Hellfire armor. Someone could stab me right in my perfectly sculpted chest and there's nothing there to protect me. Talk about impractical design. It's so unrealistic!
Also you do realize the WoL are basically immortal right? We can't die thanks to the Echo and Hydaelyns blessing. We just get beat up till we pass out and promptly warp to a safe spot. That's why we take as much damage as we do and move around like nothing happened. Or at least thats what I heard from my lore buddies anyway. >_>
I think the primal armor overall is pretty lackluster and a wasted opportunity. The palette swaps are a bit lazy and honestly the tank armor looks horrible. With enough primals to cover the jobs they could have easily utilized independent job sets. Most of the tanks seem to be just glamoring over it. I would agree that it resembles a female set in the same way the AF Dragoon armors are different based on character sex. The saving grace of this patch is the dyable HA armor sets imo which are the best looking raid sets in the game and having them dyeable is quite awesome.
This is going to be an unpopular opinion but as a tank I feel like I almost have too many options for glamour. There's so many good sets that it makes it hard to pick one. I end up rotating from week to week as it is. Now that's not to say that even more options isn't better (hint: more options is ALWAYS better) but personally I just can't relate to anyone who says they don't like any options.
Also I was skeptical about the hellfire armor but now that I've seen it I like it. I have the chest piece glamoured over currently mostly because I'd rather wait until I have the full set before mixing and matching.
Last edited by SummonerSenah; 03-09-2016 at 02:34 AM. Reason: edited to bypass char limit
Y'know, the ones where they basically blend a corset/vest actually look really sharp to me.
The ones where they just slap a corset on a dude are a little ._. though.
I would like to see more heavy plate options without the dress attached as well. The only nice thing about the new primal chest piece is the color. The open bust is pretty stupid looking.
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