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  1. #1
    Player
    Kurogaea's Avatar
    Join Date
    Nov 2014
    Posts
    1,365
    Character
    Raifu Kurogaea
    World
    Gilgamesh
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by LadyVal View Post
    *gag*
    Oh god put it away! *Hrmmphh* ugh... I kinda see what the OP is saying. Tanks are wearing less tank looking gear and looking less armored than they should. Honestly I'd actually like to see the soup can armors come back as well as the dungeon exclusive metal armor plate sets.
    (5)

  2. #2
    Player
    LadyVal's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    684
    Character
    Valentina Jalenoux
    World
    Siren
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Kurogaea View Post
    Oh god put it away! *Hrmmphh* ugh...
    If you're that worked up over seeing fully clothed men in moderately laced/fastened corsets, I would hate to see you react to anything more vulgar than Care Bears. lol
    (18)
    Last edited by LadyVal; 03-08-2016 at 09:49 PM.

  3. #3
    Player
    Kurogaea's Avatar
    Join Date
    Nov 2014
    Posts
    1,365
    Character
    Raifu Kurogaea
    World
    Gilgamesh
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by LadyVal View Post
    If you're that worked up over seeing fully clothed men in moderately laced/fastened corsets, I would hate to see you react to anything more vulgar than Care Bears. lol
    Its not the fact that they're fully clothed, obviously. You do know what happens to your organs when you keep those laces on for too long as tight as they did in that last picture right? They all shift to your lower regions. For a guy it sounds just as horrifying X(



    Quote Originally Posted by ElHeggunte View Post
    But what is tank gear supposed to look like? And how much should a tank be required to wear to visually qualify for their role? If you want to start getting into the realm of realism, no amount of armor would feasible protect you from most of the creatures we fight anyway so how little or how much anyone wears should make no difference (yeah that plate armor is going to do you a whole lot of good against something that blasts you with super-heated plasma or swats you with a paw the size of a sedan). But this isn't real life, it's a High Fantasy game so basic logic need not apply.

    I just find it funny that people are fine with our characters being able to survive hits from things that would most certainly kill you in real life, but having armor that shows a little skin or doesn't look "tanky enough" is suddenly going too far and breaks immersion. Where's your consistency?
    What? I never even said anything about reality now did I? All I said they're wearing gear that doesn't look tanky and I see what the OP is saying. As for an idea of tanky gear, I would probably talk about adamanite armor being probably the strongest metal, like Wolverine strong so it'd make sense if reality played a part though I don't care for it in my Fantasy RPG MMO. Though I do see people playing the reality card when some ask for child races in this game, or more bikini skin revealing armor in dungeons.
    (5)
    Last edited by Kurogaea; 03-08-2016 at 11:41 PM.

  4. #4
    Player
    ElHeggunte's Avatar
    Join Date
    Aug 2013
    Location
    The Nation of Domination
    Posts
    1,466
    Character
    Naiyah Nanaya
    World
    Diabolos
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kurogaea View Post
    What? I never even said anything about reality now did I? All I said they're wearing gear that doesn't look tanky [...]
    Yes, you kind of did. Pointing out that tanks "look less armored than they should" or that the gear doesn't look "tanky" implies a realism argument. If you aren't applying realism, it shouldn't matter what the armor looks like outside of aesthetic preference. If you mean to say the appearance of the armor simply doesn't fit the popular knight-in-a-can archetype, fine. Fair enough. But if you mean that the armor doesn't look like it would offer enough protection from attacks you need to check your logic at the door.

    Because like I mentioned in my previous post, most of the things we fight in this game (and most fantasy games for that matter) have the strength or abilities that would immediately render armor completely useless if you start trying to be realistic. If you're fine with being able to survive a blow from a creature the size of a house or any of the other crazy attacks we're hit with in this game you should have no problem with how practical your equipment looks. It's inconsistent reasoning otherwise.

    Paladin: *survives being punched by Sephirot* Man, look at this crazy Hellfire armor. Someone could stab me right in my perfectly sculpted chest and there's nothing there to protect me. Talk about impractical design. It's so unrealistic!
    (4)
    With this character's death, the thread of prophecy remains intact.

  5. #5
    Player
    Whiteroom's Avatar
    Join Date
    May 2014
    Posts
    1,635
    Character
    T'erra Branford
    World
    Jenova
    Main Class
    White Mage Lv 80
    Quote Originally Posted by ElHeggunte View Post
    Yes, you kind of did. Pointing out that tanks "look less armored than they should" or that the gear doesn't look "tanky" implies a realism argument. If you aren't applying realism, it shouldn't matter what the armor looks like outside of aesthetic preference. If you mean to say the appearance of the armor simply doesn't fit the popular knight-in-a-can archetype, fine. Fair enough. But if you mean that the armor doesn't look like it would offer enough protection from attacks you need to check your logic at the door.

    Because like I mentioned in my previous post, most of the things we fight in this game (and most fantasy games for that matter) have the strength or abilities that would immediately render armor completely useless if you start trying to be realistic. If you're fine with being able to survive a blow from a creature the size of a house or any of the other crazy attacks we're hit with in this game you should have no problem with how practical your equipment looks. It's inconsistent reasoning otherwise.

    Paladin: *survives being punched by Sephirot* Man, look at this crazy Hellfire armor. Someone could stab me right in my perfectly sculpted chest and there's nothing there to protect me. Talk about impractical design. It's so unrealistic!
    This. People seem to be having a bit of trouble understanding what Fantasy is. If you want to start getting into the whole "That doesn't look like it would offer protection" arguement, where are the, "that looks like it would hinder movement, why doesn't it have negative skill speed?" discussions?
    (2)

  6. #6
    Player
    Kurogaea's Avatar
    Join Date
    Nov 2014
    Posts
    1,365
    Character
    Raifu Kurogaea
    World
    Gilgamesh
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by ElHeggunte View Post
    Because like I mentioned in my previous post, most of the things we fight in this game (and most fantasy games for that matter) have the strength or abilities that would immediately render armor completely useless if you start trying to be realistic. If you're fine with being able to survive a blow from a creature the size of a house or any of the other crazy attacks we're hit with in this game you should have no problem with how practical your equipment looks. It's inconsistent reasoning otherwise.
    Paladin: *survives being punched by Sephirot* Man, look at this crazy Hellfire armor. Someone could stab me right in my perfectly sculpted chest and there's nothing there to protect me. Talk about impractical design. It's so unrealistic!
    It implies I seen how tank armor used to look and how it looks now. You happen to be thinking about realism for some reason when I'm thinking about previous armor sets in the game that just happen to be what I can clearly see as tank gear (metal plates, chainmail, etc).

    Also you do realize the WoL are basically immortal right? We can't die thanks to the Echo and Hydaelyns blessing. We just get beat up till we pass out and promptly warp to a safe spot. That's why we take as much damage as we do and move around like nothing happened. Or at least thats what I heard from my lore buddies anyway. >_>
    (4)

  7. #7
    Player
    Chasely's Avatar
    Join Date
    Feb 2014
    Posts
    401
    Character
    Yawn Alexander
    World
    Behemoth
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Kurogaea View Post
    Its not the fact that they're fully clothed, obviously. You do know what happens to your organs when you keep those laces on for too long as tight as they did in that last picture right? They all shift to your lower regions. For a guy it sounds just as horrifying
    Corsets were originally designed for men, you know. They were created to help mens' ppostures and fix hunched backs.
    (7)

  8. #8
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,353
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Chasely View Post
    Corsets were originally designed for men, you know. They were created to help mens' ppostures and fix hunched backs.
    Were they good for a war-type setting, though?
    (7)

  9. #9
    Player
    Chasely's Avatar
    Join Date
    Feb 2014
    Posts
    401
    Character
    Yawn Alexander
    World
    Behemoth
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Nestama View Post
    Were they good for a war-type setting, though?
    Of course. If you sit striaghter in your saddle you're less likely to fall off.
    (0)

  10. #10
    Player
    Whiteroom's Avatar
    Join Date
    May 2014
    Posts
    1,635
    Character
    T'erra Branford
    World
    Jenova
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Nestama View Post
    Were they good for a war-type setting, though?
    Tbh, I don't think Magic, dragons, demons, dinosaurs, the void, giant dolls, animated statues, eikons,or primals were considered in real world armor designs either... Ramuh would be fun in steel plate right!

    How does that skimpy outfit offer protection, magic is how. We aren't exactly playing Calvary Sim 3.0 here.

    If you want to star arguinig real world designs, why don't we start talking about armor weights, mobility, endurance etc. Maybe you can throw on your darksteel plate and your skill speed goes down by half, but your chance of taking a crit hit also goes down, maybe it decreases your inventory by half, since it is so heavy, that whole thing games used to do.

    I'm assuming real world semantics only count as far as the benefits to your point go, right?
    (5)
    Last edited by Whiteroom; 03-10-2016 at 05:56 AM.

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