Last edited by Synestra; 03-07-2016 at 02:29 PM.
Well it has more to do with encounter design, A1S was cool because there was really no OT except for P1. We need more dual boss encounters tbh.This is why OT and/or OH suck onions. An OT can really be summed up as "gimped DPS for forced Tank Swap/Stacking Damage Mechanic/Tethered Adds". With the concept of MT and OT, a tank player is experiencing 100% of his role when he is MT and 50% of his role when he is OT.
i don't get how the skill ceiling/flooring is raised from this patch Fallen. The flooring I can kinda understand with how the nerf/strength gear made holding aggro easier, but they buffed the enmity in tank stances as well. Idk if its still comparable to strength aggro but yeah.
Ceiling is debatable. Your dps is lower so that means you can't really slack off as much damage wise as before to play optimally AND staying in dps stance is far harder so i can agree there. The huge cushion however makes things easier damage wise for older content though. Not to say that its enough to completely avoid tank busters or makes them any easier with how the meta has changed, but I actually feel far more relaxed with all it ( at least for trash pulls and such).
but I guess since we are talking about playing at the highest level and raids then trying to "fully optimize" (keyword) now is a tad bit harder since stance dancing is basically a must so you have to be cautious outside of tank stance and things do indeed hit a lot harder. Outside of tank busters in gordias and few other instances, you mostly weren't in tank stance. Now it seems like you are in tank stance far more since meta is in reverse. Even if the dps checks are less harsh you still should try to play 100% as before when it comes to dps just to make runs go faster.
Last edited by Gameplayzero; 03-07-2016 at 04:14 PM.
Well you kinda answered your own questions, things hit alot harder than before and dmg nerf also nerfed enmity generation in dps stance so enmity matters again where str spec made it trivial before. I understand that not everyone like these changes but for them i say, you still can and should maximize your damage output even if its now less than before.

I don't even tank that often and I have 0 troubles with enmity while stance dancing. I feel the issue is more people who didnt have great enmity generation but were still fine because the STR made up for it.
Also for the people saying they cant stance dance much anymore, if anything this encourages proper stance dancing. What was going on pre-3.2 was NOT stance dancing. That was pulling in tank stance and then staying in dps stance for the rest of the pull
If you were tanking just to be a beefier dps, go play DRG

Oh, the classic cherry picking here. You can't isolate what you experienced so far as universal. Who knows if the DPS you were with were terrible, hence you can keep aggro? We will never know.I don't even tank that often and I have 0 troubles with enmity while stance dancing.
Also for the people saying they cant stance dance much anymore, if anything this encourages proper stance dancing. What was going on pre-3.2 was NOT stance dancing. That was pulling in tank stance and then staying in dps stance for the rest of the pull
The purpose of stance dancing is to maximize dps. That's it. Mainly for the experienced tanks to do since they are comfortable at it. Heck, you can still do pulling in DPS stance and still have comfortable lead on aggro. Just a matter of perspective when you see the aggro bar creeping up and down.


Well technically, stance dancing is to maximize DPS while focusing on tank main responsibilites.
If you want to maximize DPS, you'd just stay in DPS stance all the time, and with the damage boost, enmity wasn't an issue...and that's mostly what happened before 3.2
With the proper CD rotation, you can eat a lot of things even in DPS stance, as long as your healer pay enough attention...although it put more burden on him, so it wasn't very "friendly". (The only exception is Inner Beast since you need your Tank stance to pop it.)
That is still very true...even more, since you wearing gear to increase damage also gives you a big HP pool.
That's what Zari pointed out when he said that it wasn't really stance "dancing". So they adjusted the other focus of tanks : Keeping aggro.
Seems like a lot due to the fact that things have been shifted back to what they were meant to be. I can agree we did over all lose 'value' outside of the MT spot, but I don't agree with the rest. As a group is less likely to bench you now since DPS checks don't seem to be nearly as bad as they were before, where as before pushing out as much dps as possible was a necessity.
If anything SE needs to continue to put in content that forces tank swaps and skills for more active mitigation. Tanks shouldn't have DPS that is starting to cross over into DPS, at least not in a game meant for a team setting. And if they do they should at least bring in RDM and BLU and make them OP as they normally are. =/
Last edited by Seku; 03-07-2016 at 11:30 PM.
You basically said it right here, since you clearly aren't talking about bad DPS:
I don't want to do the same DPS as good DPS, but I'd like to be able to give bad DPS a run for their money. Now that's much more difficult.
Oh, and yes actually, it was balanced. In your example, 300 DPS is actually quite a considerable gap in DPS. Good DPS blew good tanks out of the water in DPS. Especially in raid settings, where something like 300 DPS is a huge number.
considering how easy warriors rotation is compared to an actual full blown dps like a mch (who has one of the harder rotations to master) while putting out around the same numbers for far less work? Idk if thats balanced.You basically said it right here, since you clearly aren't talking about bad DPS:
I don't want to do the same DPS as good DPS, but I'd like to be able to give bad DPS a run for their money. Now that's much more difficult.
Oh, and yes actually, it was balanced. In your example, 300 DPS is actually quite a considerable gap in DPS. Good DPS blew good tanks out of the water in DPS. Especially in raid settings, where something like 300 DPS is a huge number.
Not to say I don't miss the old damage, but I did feel that was very off-putting that a warrior could breathe down the neck of a mch/bard in a single target fight and say "thats cute bro. You guys support classes? Funny cause I can boost damage of others as well, don't need your tp regen, and we do around the same damage!"
Last edited by Gameplayzero; 03-08-2016 at 06:28 PM.
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