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  1. #1
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Adire View Post
    Before 3.2, tanks could only come close to outparsing bad dps.
    Where did i say they outparsed good dps? if tank can do 1300 and DPS job does 1600 then that is way too much for a tank job in my book. Was it fun to be close to dps jobs? yes it was but was it balanced? nope.
    (2)
    Last edited by Synestra; 03-07-2016 at 02:29 PM.

  2. #2
    Player
    Adire's Avatar
    Join Date
    Nov 2014
    Posts
    1,549
    Character
    Erin Grey
    World
    Mateus
    Main Class
    Monk Lv 80
    Quote Originally Posted by Synestra View Post
    Where did i say they outparsed good dps? if tank can do 1300 and DPS job does 1600 then that is way too much for a tank job in my book. Was it fun to be close to dps jobs? yes it was but was it balanced? nope.
    You basically said it right here, since you clearly aren't talking about bad DPS:

    Quote Originally Posted by Synestra View Post
    So bacially you want to do same numbers as DPS jobs but now that you cant outparse them tanking suddenly became boring?
    I don't want to do the same DPS as good DPS, but I'd like to be able to give bad DPS a run for their money. Now that's much more difficult.

    Oh, and yes actually, it was balanced. In your example, 300 DPS is actually quite a considerable gap in DPS. Good DPS blew good tanks out of the water in DPS. Especially in raid settings, where something like 300 DPS is a huge number.
    (1)

  3. #3
    Player
    Gameplayzero's Avatar
    Join Date
    Jun 2015
    Posts
    153
    Character
    James Dynamite
    World
    Cactuar
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Adire View Post
    You basically said it right here, since you clearly aren't talking about bad DPS:



    I don't want to do the same DPS as good DPS, but I'd like to be able to give bad DPS a run for their money. Now that's much more difficult.

    Oh, and yes actually, it was balanced. In your example, 300 DPS is actually quite a considerable gap in DPS. Good DPS blew good tanks out of the water in DPS. Especially in raid settings, where something like 300 DPS is a huge number.
    considering how easy warriors rotation is compared to an actual full blown dps like a mch (who has one of the harder rotations to master) while putting out around the same numbers for far less work? Idk if thats balanced.

    Not to say I don't miss the old damage, but I did feel that was very off-putting that a warrior could breathe down the neck of a mch/bard in a single target fight and say "thats cute bro. You guys support classes? Funny cause I can boost damage of others as well, don't need your tp regen, and we do around the same damage!"
    (5)
    Last edited by Gameplayzero; 03-08-2016 at 06:28 PM.

  4. #4
    Player
    Fue's Avatar
    Join Date
    Jan 2014
    Posts
    160
    Character
    Washed Up
    World
    Phoenix
    Main Class
    Monk Lv 80
    Well tanks are still doing more then a bad dps.
    Maybe they should take another 20% from tank dps.
    (1)
    Last edited by Fue; 03-08-2016 at 08:50 PM.

  5. #5
    Player
    Syzygian's Avatar
    Join Date
    Feb 2015
    Posts
    735
    Character
    Syzygia Coahcuhhar
    World
    Sargatanas
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Fue View Post
    Well tanks are still doing more then a bad dps.
    I've always found this statement loaded. Like being able to out-do a bad player is some sort of badge of honor.

    "Tanks"? You mean "good tanks". And if good tanks can out-DPS bad DPS, congratu-goddamn-lations, you just joined the club of which every other "good (insert job here)" is a member.

    On a side note, wtf is this thread even about now? I read the OP and the first page and fail to see how it has gone on for 19 pages.
    (6)

  6. #6
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Gameplayzero View Post
    considering how easy warriors rotation is compared to an actual full blown dps like a mch (who has one of the harder rotations to master) while putting out around the same numbers for far less work? Idk if thats balanced.

    Not to say I don't miss the old damage, but I did feel that was very off-putting that a warrior could breathe down the neck of a mch/bard in a single target fight and say "thats cute bro. You guys support classes? Funny cause I can boost damage of others as well, don't need your tp regen, and we do around the same damage!"
    Then.. why not buff Bard/MCH? Its not like they are screaming utility. If this was EQ2 ...


    So you have 2 underpowered DPS. The suggestion was to NERF Tank DPS because 2 DPS classes are not up to par, but other classes are still better?

    Why not.. *gasp* give them real group buffs and utility?

    In EQ2, Bards have the same DPS as Tank classes, BUUUUUUT they have REALLLLY powerful group buffs.
    (1)
    Last edited by Nektulos-Tuor; 03-10-2016 at 07:54 AM.

  7. #7
    Player
    Ragology's Avatar
    Join Date
    Sep 2013
    Posts
    596
    Character
    Brown Sugar
    World
    Adamantoise
    Main Class
    Monk Lv 62
    Quote Originally Posted by Nektulos-Tuor View Post
    Then.. why not buff Bard/MCH? Its not like they are screaming utility. If this was EQ2 ...


    So you have 2 underpowered DPS. The suggestion was to NERF Tank DPS because 2 DPS classes are not up to par, but other classes are still better?

    Why not.. *gasp* give them real group buffs and utility?

    In EQ2, Bards have the same DPS as Tank classes, BUUUUUUT they have REALLLLY powerful group buffs.
    If they add true support classes to the game then content would have to be designed around it. A chance of either

    1) Content becomes undoable without the support role present
    2) Content is doable without support, but having support makes content trivial because of the buffs they provide

    I think this is why AST buffs are gated by RNG; makes it okay to have buffs without balancing content around their inclusion since they aren't guaranteed.
    (2)

  8. #8
    Player
    Gameplayzero's Avatar
    Join Date
    Jun 2015
    Posts
    153
    Character
    James Dynamite
    World
    Cactuar
    Main Class
    Marauder Lv 70
    What Ragology said. Adding more support to mch/bard is nice and dandy, but the content atm doesn't really require it and does nothing to change the current meta since everything is already made. What you suggest (and I agree with) sounds like something next expansion could bring. Its not something that can just be changed on a dime and idk how much further they could make the "support" go with how set and stone everything is already. Stuns, pacifications, heavy, damage up, etc are already cared for by other jobs so in essence everyone is some sort of support. Hell I feel even ninja is more support than bard/machinist because the support they bring is by the far the most unique type of support this game has to offer AND they give tp as well (not in the same way but still). No other job can manipulate aggro like that.

    Unless they prove me wrong with the current systems, the "support" classes are probably just going to be tp/mp batteries for a long time. As unfortunate as that is.
    (0)