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Thread: Cleric Stance

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  1. #38
    Player
    _slowpoke_'s Avatar
    Join Date
    May 2015
    Posts
    211
    Character
    Yayadon Yadon
    World
    Cerberus
    Main Class
    White Mage Lv 70
    The thing about this game is that the design of pretty much all endgame content allows good healers to squeeze in damage in just about any fight, and the whole healer dynamic with a main and an off healer is very interesting and IMO one of the very strong and somewhat unique aspects about healing in this game.

    If SE actually wanted to stop healers from DPSing, they should do so not by punishing them for trying by severely gimping their ability to hit, but by designing content that requires full time healing (and giving healers adequate toolkits to deal with this). As long as this is not the case, it's an entirely indefensible position to insist that healers don't need accuracy because "their main job is to heal". I'm not gonna stand around doing literally nothing for large parts of a fight (because there's nothing to heal), and I should not be expected to forsake melding actually useful stats into my gear just to have a viable alternative to doing literally nothing.

    But Accuracy is, from a game design point of view, a shit stat anyway. It does nothing to actually make your character better in any way, it's uninteresting, and it's really just there to be required and to punish you when you don't have enough - as it's doing right now with healers. I really hope SE follows suit with what WoW did years ago and gets rid of accuracy entirely in 4.0.
    (0)
    Last edited by _slowpoke_; 03-05-2016 at 10:04 AM. Reason: FIX YOUR FORUM SQUARE, IT'S 2016
    Quote Originally Posted by Leveva Heavensreader
    A realm where one must apologize for being a victim is no realm worth living in.
    Quote Originally Posted by Hall of Novices, on Healer DPS